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Touch-sensitive, basketball-sized, electronic globe. User explores the globe by touching any place with a stylus to hear a location's name, capital, current time, population and distance from another point. User may also hear national anthems and local music, find out the currency, learn the highest or deepest point. Includes a racing game called Eureka that challenges user to find as many specific places on the globe as possible in four 45-second periods. Recommended for Gr. 3+. Contents: teacher's manual, AC adapter, parent guide & instructions, and Odyssey III talking globe (with stylus and earphone jack). Two-week loan period. | |