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B 94670B 94670 21st Century Coach: 21st Century Skills in 21-Minute Lessons
Grade Lvl: T Author:
Length: 88 Copyright: 2011

Improving Creativity, Critical Thinking, Communication, and Collaboration. Contains 36 lessons designed to help students develop skills in creativity and innovation, critical thinking and problem solving, and communications and collaboration, and includes lesson-specific graphic organizers, and activities. For grades 6-12.
21st Century Coach: 21st Century Skills in 21-Minute Lessons T  
KM 12994KM 12994 5 Steps to Drawing (12 Book Set)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2019

Drawing can be informative as well as fun! Each book in this series starts with fun facts about the subject and then guides readers through a simple five-step drawing process. Extras include tips on drawing and on coloring finished pieces. 12 book set inlcudes 5 Steps to Drawing Aircraft; Crawlers and Fliers; Dinosaurs; Dogs and Cats; Faces; Farm Animals; Machines at Work; Magical Creatures; Monsters; People; Sea Creatures; and Zoo Animals. IL K-4.
5 Steps to Drawing (12 Book Set) KPI  
B 97377B 97377 50 Strategies to Boost Cognitive Engagement: Creating a Thinking Culture in the Classroom
Grade Lvl: T Author: Stobaugh, Rebecca
Length: 158 Copyright: 2019

The author shares how to build a culture of thinking that emphasizes essential skills, from critical thinking and problem solving to teamwork and creativity. Text offers fifty teacher-tested instructional strategies for nurturing students' cognitive abilities across the full range of thinking levels. Contents include: Introduction Chapter 1: Understanding Cognitive Engagement and the Thinking-Based Classroom Chapter 2: Applying a Taxonomy to the Thinking in Your Classroom Chapter 3: Developing Critical Thinking Skills and Fostering Engagement Chapter 4: Implementing Strategies for Understand-Level Content Chapter 5: Implementing Strategies for Analyze-Level Content Chapter 6: Implementing Strategies for Evaluate-Level Content Chapter 7: Implementing Strategies for Create-Level Content Chapter 8: Cementing a Culture of Thinking
50 Strategies to Boost Cognitive Engagement: Creating a Thinking Culture in T  
B 97199B 97199 63 Ready-to-Use Maker Projects
Grade Lvl: T Author: Kroski, Ellyssa
Length: 348 Copyright: 2018

This new compilation from editor and maker Kroski spotlights a multitude of creative projects for school librarians can tailor for their libraries. Librarians and makers from across the country present projects as fun as an upcycled fashion show, as practical as Bluetooth speakers, and as mischievous as a catapult. Included are projects for artists, sewers, videographers, coders, and engineers. The handy reference format will help you quickly identify the estimated costs, materials, and equipment; and because several projects don’t even require a dedicated makerspace, every library can join in. Inside you’ll find how-to guidance for projects like: a foam rocket launcher; stop-motion animation with 3D print characters; found-object robots; glowing ghost marionettes; Arduino eTextiles; magnetic slime; yarn painting; fidget flannels; an LED brooch; and cardboard sculpture. With takeaways like origami tea lights or a t-shirt tote bag, your patrons will be sure to remember how much fun your library can be.
63 Ready-to-Use Maker Projects T  
B 97350B 97350 Academic Moves for College and Career Readiness, Grades 6-12: 15 Must-Have Skills Every Student Needs to Achieve
Grade Lvl: T Author: Burke, Jim / Gilmore, Barry
Length: 239 Copyright: 2015

Professional book presents lesson plans, assignments, and activities to teach fifteen critical reading, writing, and thinking processes. Authors Burke & Gilmore are the moves that make the mind work and students must learn if they’re to achieve academically. Content includes: Before, during, and after sections that offer essential questions, lesson ideas, and activities. Student samples illustrate what to look for and the process for getting there. Culminating tasks include producing an analytic essay, argument, and more. Reproducible rubrics assist with assessment.
Academic Moves for College and Career Readiness, Grades 6-12: 15 Must-Have T  
B 90863B 90863 Active Learning for Fives
Grade Lvl: T Author: Cryer, Debby
Length: 450 Copyright: 1996

Addison-Wesley Active Learning series. Authors: Debby Cryer, Thelma Harms, and Adele Richardson Ray. For Grades P-K. Contains a planning guide and four activity sections: activities for listening and talking (includes play ideas using books, pictures, and puppets, plus pre-reading and pre-writing activities); activities for physical development (ideas to develop both large and small muscles); creative activities (art, carpentry, blocks, dramatic play and music); and activities for learning from the world around them (science, nature, number, shape, and size--math).
Active Learning for Fives T  
B 90862B 90862 Active Learning for Fours
Grade Lvl: T Author: Cryer, Debby
Length: 402 Copyright: 1996

Addison-Wesley Active Learning series. Authors: Debby Cryer, Thelma Harms, and Adele Richardson Ray. Contains a planning guide and four activity sections: activities for listening and talking (individually and during large and small-group times; play ideas using books, pictures and puppets); activities for physical development (ideas to develop large muscles in legs, arms, back; small muscles in the hands and fingers); creative activities (art, carpentry, blocks, dramatic play, and music); and activities for learning from the world around them (nature, science, senses, shape, color, and numbers).
Active Learning for Fours T  
KM 8727KM 8727 Aha! Brainteaser Classics--Set 1
Grade Lvl: IJS Author:
Length: 0 Copyright: 2003

A collection of eight brain-building, mind-challenging, brainteasers. The puzzles are colorful, plastic and metal manipulatives. Quick play instructions and hint cards provided. For ages 8+.
Aha! Brainteaser Classics--Set 1 IJS  
KM 12834KM 12834 Amazing Build-Up Blocks (STEM Jr.)
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Contains colorful building blocks with bristle connects for early learner construction. Blocks are big and easy for little fingers to assemble and connect together. Encourages hands-on exploration, use of motor skills for the early learner and fosters imagination and creativity. IL Pres-2.
Amazing Build-Up Blocks (STEM Jr.) KP  
B 121876B 121876 Art Installations
Grade Lvl: IJ Author: Wood, Alix
Length: 32 Copyright: 2015

Looks at art installations and discusses whether or not they are a form of art. Chapters: What Are Art Installations? -- Art in the Natural World -- Street Installations -- Blink Or You'll Miss It! -- Sculpture or Installation? -- Special Events -- Video Installations -- Public Art -- Interactive Installations -- Unusual Spaces -- Gallery Installations -- Red Balls and Giant Ducks -- Are Installations Art? From the series But Is It Art? IL 4-8.
Art Installations IJ  
KM 13354KM 13354 Behind the Little Red Door-SEL
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

Coy Bowles, author and member of the Grammy Award-winning Zac Brown Band, promotes social-emotional competence, creativity and storytelling with an all-in-one kit based on his new book, Behind the Little Red Door! Featuring beautiful illustrations and lighthearted rhymes, the book shows what might be behind an intriguing red door—from a field of red flying foxes to a room that’s upside down. Kids discover it could be anything…if they just use their imaginations! The kit is packed with engaging materials, including a CD featuring 10 original songs written and performed by Coy himself—just click “Listen” for a preview of each tune! Plus, you get a storytelling board with 10 facial features and 25 storytelling pieces, skill-building activity cards, puzzles, books and more! IL Pres-3.
Behind the Little Red Door-SEL KP  
B 96709B 96709 Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Grade Lvl: T Author: Graves, Colleen / Graves, Aaron
Length: 289 Copyright: 2017

Contains instructions for creating Makerspace projects, including coding and programming projects, musical instruments, 3D printing, and others. Offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand the imagination. Contents:Introduction to Making and Tinkering; Starting Small and Low Cost; Smart Phone Projects; Paper Circuits; Coding; Musical Instruments; Sewing Circuits:Beginner to Advanced E-Textiles; Makey Makey; Coding and Programming Objects; littleBits; 3D Printing; Mixing It All Together.
Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, an T  
KM 12345KM 12345 Blue Bot
Grade Lvl: KPI Author:
Length: 0 Copyright: 2015

Blue-Bot is the new and improved Bee-Bot, a programmable robot which has a lithium battery that is rechargeable via a USB port using either a computer USB connection or direct USB charger. Blue-Bot can be programmed via the buttons on the back like its predecessor or using the free Blue-Bot app which can be downloaded to your iPad. Use the app to create programs for the virtual Bot on the app or connect via bluetooth to the Blue-Bot and watch your program come to life. Kit comes with directions for using the app, a user guide, blue-bot, USB charging cord. Students in Pre-K to 5th grade can learn to use the codes and try the challenges. Programming vocabulary and logic are used in this icon based app. IL PK-5.
Blue Bot KPI  
B 91729B 91729 Brain Games
Grade Lvl: T Author:
Length: 608 Copyright: 2000

Collection of reproducible word searches, crossword puzzles, mind puzzles, logic exercises to help develop logic and other critical thinking skills, research skills, vocabulary, memory, and creative thinking.
Brain Games T  
B 94720B 94720 Brain Muscle Builders
Grade Lvl: T Author: Meirovitz, Marco
Length: 244 Copyright: 1987

Subtitle: Games to Increase Your Natural Intelligence. Chapters: Deductive Logic; Inductive Logic; Strategy Games of Movement; Strategy Games of Conflict; and Games and Creativity.
Brain Muscle Builders T  
B 91071B 91071 Brain Teasers
Grade Lvl: T Author: Null, Kathleen
Length: 304 Copyright: 1999

Reproducible pages have activities and puzzles designed to help students develop logic and other critical thinking skills plus skills in the following areas: research, vocabulary, memory, spelling, creative thinking, math, and geography. All ages.
Brain Teasers T  
B 92230B 92230 Brain Teasers 6th Grade
Grade Lvl: T Author: Eichel, Carol
Length: 80 Copyright: 1995

Cover title: Sixth Grade Brain Teasers. Collection of reproducible activiites: famous people, geography, groups and pairs, logic, numbers, trivia, word chains and games, word completion, word puzzles and codes, and more. Critical Thinking Activities.
Brain Teasers 6th Grade T  
B 92225B 92225 Brain Teasers Grade 1
Grade Lvl: T Author: Rice, Dona
Length: 80 Copyright: 1995

Cover title: First Grade Brain Teasers. Collection of reproducible activities: dot to dot, mazes, word searches, word scrambles and codes, sequencing, alphabetical order, letters and sounds, matching, logic, counting, and more. Critical Thinking Activities.
Brain Teasers Grade 1 T  
B 92229B 92229 Brain Teasers Grade 5
Grade Lvl: T Author: Eichel, Carol
Length: 80 Copyright: 1995

Cover title: Fifth Grade Brain Teasers. Collection of reproducible activities: logic, mazes and word find, numbers, trivia, word chains, puzzles and codes, and more. Critical Thinking Activities.
Brain Teasers Grade 5 T  
KM 13245KM 13245 Brainspin Creativity Game
Grade Lvl: KPIJST Author:
Length: 0 Copyright: 2019

BrainSpin by Winning Moves is a creativity game. Challenge students to create a new perspective from lines and figures provided on the cards. IL Pres-12.
See Video:
Brainspin Creativity Game KPIJST  
B 118007B 118007 Brimsby's Hats
Grade Lvl: KP Author: Prahin, Andrew
Length: 40 Copyright: 2014

When the friend with whom he has enjoyed tea and conversation each day goes off to sea, a talented hat maker devises a creative way to make new friends. Creative ability- Fiction. AR 3.4 RC 3.2 Lexile 680 Pres-1.
Brimsby's Hats KP  
KM 13152KM 13152 Bring Your Own Book Game
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2016

If your students like Apples to Apples, they will love this game. Foster a love of reading with Bring Your Own Book. It is the game of borrowed phrases, where players search through books for text to satisfy a prompt. Players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt. Players can use a different book each time, you can play it with any audience, and there's an infinite supply of source material in a school library or classroom. Contains 100 prompt cards and one 60-second sand timer. IL 3-12+.
Bring Your Own Book Game PIJST  
KM 12877KM 12877 Bristle Builders
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

Bristle building blocks encourages creative play, designed specifically to ensure building success for early learners. The durable plastic pieces push together with ease and stay in place until pulled apart. Start the building fun with the bristle base...then add on colorful pieces in various shapes and sizes! Plus, 6 farm animal figures with bristle connections spin to add to the excitement! Set includes 104 pieces. IL Pres-1.
Bristle Builders KP  
B 126462B 126462 Building a Website
Grade Lvl: PI Author: Kurzius, Alexa
Length: 48 Copyright: 2019

Readers learn how the internet works and how web sites are created. Also learn the core HTML skills needed to get started with your own web design projects. Technology nonfiction. Series: True Books: Get Ready to Code. IL 2-6. Lexile 690.
Building a Website PI  
KM 13535KM 13535 Buildzi
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2022

A fast stacking building block game to assist students with developing and reinforcing many STEM skills. Students will utilize problem solving, creativity, communication, inquiry, engineering/design thinking, critical thinking and collaboration skills to complete any of the building block games included with BUILDZI. Great for team building. Includes 32 BUILDZI Blocks, 32 double-sided tower cards, 32 block cards and game instructions. Ideal for 2 to 8 players.
Buildzi PIJST  
B 99322B 99322 Challenging Minds: Enrichment for Able Adolescents
Grade Lvl: T Author: Kelly, Lynne
Length: 150 Copyright: 1996

Thinking skills and enrichment activities for students in grades 5-12. Emphasizes metacognition.
Challenging Minds: Enrichment for Able Adolescents T  
B 99835B 99835 Challenging Projects for Creative Minds (Gr. 1-5)
Grade Lvl: T Author: Schlemmer, Phil
Length: 137 Copyright: 1999

Subtitle: 12 Self-Directed Enrichment Projects That Develop and Showcase Student Ability. Projects for all ability levels are organized around four themes: Living Things; Numbers and Measurement; Peoples and Places; and Student's Choices. Challenges students to solve problems, find and use information, take responsibility for their own learning and think for themselves. Includes reproducible forms.
Challenging Projects for Creative Minds (Gr. 1-5) T  
KM 12896KM 12896 Chat Pack Iowa: Fun Questions to Spark Iowa Conversations
Grade Lvl: JST Author: Nicholaus, Bret / Lowrie, Paul
Length: 0 Copyright: 2012

Contains 156 cards, each one featuring a question guaranteed to get Iowans talking about an entertaining topic related to the great state of Iowa. Interesting facts are interspersed among many of the questions.
Chat Pack Iowa: Fun Questions to Spark Iowa Conversations JST  
B 122655B 122655 Cleonardo, the Little Inventor
Grade Lvl: KP Author: GrandPre, Mary
Length: 48 Copyright: 2016

With the town's annual Grand Festival of Inventions coming up, Cleonardo is determined to invent something impressive to enter, something that will impress her inventor father Geonardo. Fathers and daughters- Fiction. Competition-Fiction. RC 3.7 IL K-3.
Cleonardo, the Little Inventor KP  
KM 12754KM 12754 Coder MIP Robot
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

Coder MiP is a new, programmable version of the world's favorite balancing robot - featuring red accents and a cool new see-through design to show off the robotic components inside. You can control Coder Mip with simple drag and drop commands, using the free “Mip” app on your Bluetooth device. Customize Coder Mip's reactions to different inputs such a clapping, hand gestures, and pokes without a device. Coder Mip can balance multiple objects on his matching tray while moving or standing still. You can also drive him over his matching ramp. This robot has an inquisitive personality and communicates through motion, sounds, and LED lights in his eyes and chest. His sensors allow him to navigate his surroundings and respond to hand gestures. Download the free “Coder Mip” app and use Blockly coding language to make him dance, run an obstacle course, and more. The kit comes with Coder Mip, a ramp, and 4 stunt wheels. He has a rechargeable battery pack built in and easy to use with any USB port. Coder Mip is recommended for grades 2-8.
Coder MIP Robot KPIJS  
KM 12755KM 12755 Coji The Coding Robot Toy
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

COJI, the coding robot, teaches children to program using the language of EMOJI’s. Smiley faces and other emoticons are familiar to kids and adults alike. Download the free Coji app and children can string emojis together with arrows and images, a set of commands that kids all over the world can learn to use, regardless of their language or reading level. Use the app to control COJI’s actions. The app includes games that test memory and support problem solving skills. COJI also reacts to physical stimulations such as tilting and shaking. It requires three AAA batteries. It is recommended for grades K-5.
Coji The Coding Robot Toy KPIJS  
B 96815B 96815 Creating Innovators: The Making of Young People Who Will Change the World
Grade Lvl: T Author: Wagner, Tony
Length: 288 Copyright: 2012

Explores what parents, teachers, and employers must do to develop the capacities of young people to become innovators.
Creating Innovators: The Making of Young People Who Will Change the World T  
B 96705B 96705 Creating Makers: How to Start a Learning Revolution at Your Library
Grade Lvl: T Author: Egbert, Megan
Length: 107 Copyright: 2016

This book shows how one can foster "maker mentality" in a library and help patrons reap the learning benefits of making―with or without a makerspace. Offers librarians creative ways to become involved in the maker movement and encourage maker mentality among people of all ages & experience levels. Presents an approach through which any library, no matter their size or budget, can participate. Creative ability. Maker movement.
Creating Makers: How to Start a Learning Revolution at Your Library T  
B 96774B 96774 Creative Block Play: A Comprehensive Guide to Learning through Building
Grade Lvl: T Author: Hansel, Rosanne
Length: 200 Copyright: 2016

The author advocates block play to encourage a child's development in a variety of domains. This book presents photos that illustrate block play in real classrooms and stories from teachers who have successfully used block play. Blocks provide opportunities for sensory experiences, deep thinking, & problem solving. Block play improves hand-eye coordination and visual-spacial skills. Hansel supplies many instructional ideas for block play that correlate to topics such as transportation, travel, and world culture.
Creative Block Play: A Comprehensive Guide to Learning through Building T  
B 92829B 92829 Creativity and Giftedness
Grade Lvl: T Author:
Length: 192 Copyright: 2004

Collection of articles from Gifted Child Quarterly, edited by Donald J. Treffinger. Misconceptions about the connection between Creativity and giftedness are discussed, as well as nurturing creativity in students. From the series Essential Readings in Gifted Education.
Creativity and Giftedness T  
B 96145B 96145 Daily Analogies, Level 1
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking, Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 1 T  
B 96146B 96146 Daily Analogies, Level 2
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 2 T  
B 96147B 96147 Daily Analogies, Level 3
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 3 T  
B 96148B 96148 Daily Analogies, Level 4
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 4 T  
B 96149B 96149 Daily Analogies, Level 5
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 5 T  
B 96150B 96150 Daily Analogies, Level 6
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 6 T  
B 96151B 96151 Daily Analogies, Level 7
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to devevelop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 7 T  
B 96152B 96152 Daily Analogies, Level 8
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test prepration.
Daily Analogies, Level 8 T  
B 97422B 97422 Design Thinking for Training and Development
Grade Lvl: T Author: Boller, Sharon / Fletcher, Laura
Length: 266 Copyright: 2020

Offers a primer on design thinking, a human-centered process and problem-solving methodology that focuses on involving users of a solution in its design. For effective design thinking, talent development professionals need to go beyond the user experience, and incorporate the learner experience. In this how-to guide for applying design thinking tools and techniques, Sharon Boller and Laura Fletcher share how they adapted the traditional design thinking process for training and development projects. Their process involves steps to: Get perspective. Refine the problem. Ideate and prototype. Iterate (develop, test, pilot, and refine). Implement. Design thinking is about balancing the three forces on training and development programs: learner wants and needs, business needs, and constraints. Learn how to get buy-in from skeptical stakeholders. Discover why taking requests for training, gathering the perspective of stakeholders and learners, and crafting problem statements will uncover the true issue at hand. Two in-depth case studies show how the authors made design thinking work. Job aids and tools featured in this book include: a strategy blueprint to uncover what a stakeholder is trying to solve an empathy map to capture the learner's thoughts, actions, motivators, and challenges an experience map to better understand how the learner performs. With its hands-on, use-it-today approach, this book will get you started on your own journey to applying design thinking.
Design Thinking for Training and Development T  
B 124943B 124943 Designing Green Communities
Grade Lvl: IJS Author: Dyer, Janice
Length: 48 Copyright: 2018

Introducing the design thinking process as a vehicle for change, this timely title motivates readers to create environmentally sustainable practices and make them easily accessible in their communities. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from minimizing pollution to limiting usage of non-renewable energy. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 1010.
Designing Green Communities IJS  
B 124942B 124942 Designing Healthy Communities
Grade Lvl: IJS Author: Doyle, Sheri
Length: 48 Copyright: 2018

This book inspires readers to become change-makers for healthy living and eating by using design-thinking principles to tackle local and global issues. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from the need for healthy food options in schools to the lack of clean drinking water in impoverished communities. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 970.
Designing Healthy Communities IJS  
B 124941B 124941 Designing Inclusive Communities
Grade Lvl: IJS Author: Stuckey, Rachel
Length: 48 Copyright: 2018

From neighborhoods and schools to the worldwide community, this book explains how design thinking principles can help create communities that give all its members a place and a voice by planning in an inclusive and collaborative way. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to the barriers that prevent participation in order to create a truly connected community. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 1010.
Designing Inclusive Communities IJS  
B 124940B 124940 Designing Positive School Communities
Grade Lvl: IJS Author: Dyer, Janice
Length: 48 Copyright: 2018

School communities should be accessible, inclusive, and safe places for students of varying backgrounds, abilities, and needs. This important title teaches readers how to use design thinking principles to become positive change-makers in their school communities. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from inclusivity to bullying to learning needs. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 920.
Designing Positive School Communities IJS  
B 95034B 95034 Developing Mindful Students, Skillful Thinkers, Thoughtful Schools
Grade Lvl: T Author: Buoncristiani, Martin / Buoncristiani, Patricia
Length: 171 Copyright: 2012

Shows school leaders how to build a thinking culture within the entire learning community. Includes practical classroom strategies and illustrations, curriculum maps, and tools for developing students' creativity and decision-making skills. Metacognition.
Developing Mindful Students, Skillful Thinkers, Thoughtful Schools T  
B 94564B 94564 Differentiating with Graphic Organizers
Grade Lvl: T Author: Drapeau, Patti
Length: 189 Copyright: 2009

Subitle: Tools to Foster Critical and Creative Thinking. Offers graphic tools for educators that can be used to differentiate classroom instruction and encourage student retention and comprehension of lessons, and provides nine types of thinking processes based on Bloom's taxonomy, along with examples to promote and encourage creative and critical thinking.
Differentiating with Graphic Organizers T  
B 97518B 97518 Divergent Thinking for Advanced Learners, Grades 3–5
Grade Lvl: T Author: Hollett, Emily / Cassalia, Anna
Length: 160 Copyright: 2023

Divergent Thinking for Advanced Learners, Grades 3–5 will develop students’ specific creative thinking skills. Divergent thinking is a skill that helps students approach problems with a flexible and open mind. Working through the lessons and handouts in this book, students will learn to examine problems from multiple perspectives and fluently generate varied solutions. This curriculum provides cohesive, scaffolded lessons to teach each targeted area of competency, followed by authentic application activities for students to then apply their newly developed skill set.
Divergent Thinking for Advanced Learners, Grades 3–5 T  
B 72250B 72250 Dry Or Wet?
Grade Lvl: K Author: McMillan, Bruce
Length: 29 Copyright: 1988

Paired photographs illustrate the concept of wet and dry. Opposites.
Dry Or Wet? K  
B 107227B 107227 Earth to Audrey
Grade Lvl: P Author: Hughes, Susan
Length: 30 Copyright: 2005

Ray is curious about Audrey, who dropped into his neighborhood for the summer. He thinks she might be an alien and soon they become good friends. AR 3.1. Follett RL 2.2.
Earth to Audrey P  
KM 13164KM 13164 Eating it All Up with The Very Hungry Caterpillar and Friends! (Launchpad)
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

Students will play and explore math, reading, creativity, memory, music, and more with this wide assortment of educational games and activities featuring award-winning apps and children's favorite characters. Students will learn about healthy eating habits and safety; explore music; read along with interactive books; and improve memory skills. This Launchpad contains the following apps: Sid the Science Kid: The Rolie Polies; All About Amusement Parks; All About Pets; A Day with Caillou; Mr. Potato Head: School Rush; PlayDoh: Seek and Squish; Shaun the Sheep; Hello Kitty; Animal Band; The Very Hungry Caterpillar. This preloaded learning tablet charges quickly and does not require internet connection. IL Pres-1.
Eating it All Up with The Very Hungry Caterpillar and Friends! (Launchpad) KP  
B 123896B 123896 Enchanted Gardening: Growing Miniature Gardens, Fairy Gardens, and More
Grade Lvl: PIJ Author: Amstutz, Lisa J
Length: 32 Copyright: 2016

Includes various projects for miniature and fairy gardens as well as other magically inspired gardens. Makerspace ideas. Nonfiction. IL 2-6. Lexile 740.
Enchanted Gardening: Growing Miniature Gardens, Fairy Gardens, and More PIJ  
KM 90058KM 90058 Family Puppet Theater (2 Parts)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2022

Contents include 16 full bodied puppets; Latino, Asian, African American, and Caucasian and a desktop wooden puppet theater to encourage early learner language acquisition, creative thinking, and social skills development. Perfect for learning centers or classroom literacy initiatives.
Family Puppet Theater (2 Parts) KPI  
B 108180B 108180 Fast Food
Grade Lvl: KP Author: Freymann, Saxton
Length: 28 Copyright: 2006

Playful rhyming text about different modes of transportation accompanies colorful sculptures of vegetables and fruits on the move. Transportation. Vegetable carving. AF 2.2. Follett RL 1.9.
Fast Food KP  
KM 13687KM 13687 Finger Puppet Play
Grade Lvl: KP Author:
Length: 0 Copyright: 2023

Set of 30 finger puppets for imaginative play for primary interest levels. Random assortment of animals. IL Pres-2.
Finger Puppet Play KP  
B 120684B 120684 FIRST Robotics
Grade Lvl: IJ Author: Gilby, Nancy Benovich
Length: 32 Copyright: 2016

In this book, students learn more about this recent innovation through detailed explanations built to foster creativity and critical thinking. Introduces readers to new ideas and builds on maker-related concepts they may already know. The author runs through the process of starting an official FIRST-Robotics team, entering a cooperative competition, and the key ideas behind engineering robots with the LEGO sets each team uses. From the series 21st Century Skills Innovation Library- Makers as Innovators. AR 6.1 Lexile 1000 IL 4-8.
FIRST Robotics IJ  
B 97405B 97405 Flow: The Psychology of Optimal Experience
Grade Lvl: T Author: Csikszentmihalyi, Mihaly
Length: 303 Copyright: 2008

Holds the key to unlocking meaning, creativity, peak performance, and true happiness. Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjoyment, creativity, and a total involvement with life, which can be controlled versus left to chance. Flow: The Psychology of Optimal Experience teaches how, by ordering the information that enters our consciousness, we can discover true happiness, unlock our potential, and greatly improve the quality of our lives. Social psychology. Personal growth. Attention. Self-help.
Flow: The Psychology of Optimal Experience T  
B 118109B 118109 Game Design
Grade Lvl: I Author: Austic, Greg
Length: 32 Copyright: 2014

An introduction to how games are designed and what makes a good game, and describes how readers can plan and create games of their own. From the series 21st Century Skills Innovation Library- Makers as Innovators. AR 5.1 Lexile 820 IL 4-6.
Game Design I  
B 95007B 95007 Gamestorming
Grade Lvl: T Author: Gray, Dave
Length: 266 Copyright: 2010

Subtitle: A Playbook for Innovators, Rulebreakers, and Changemakers. Discusses ways to encourage creativity and innovative thinking in a corporate environment. Provides instructions for more than eighty games that can help teams improve communication, overcome conflict, shorten meetings, identify the root cause of a problem, and generate ideas and solutions. Teams in the workplace. Perception.
Gamestorming T  
KM 13063KM 13063 Gears! Gears! Gears! Lights & Action
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

Gears! Gears! Gears! Lights & Action Building Set, 121 Pieces. Gears toys are designed to help strengthen problem solving skills, critical thinking and engineering skills. All Gears sets are great for learning skills in a hands-on way - tactile learners will love these sets. This spinning gears kit includes 41 gears, 5 crown gears, 32 pillars, 6 peg adapters, 3 34-degree angles, 1 toothed gear, 1 loop gear, 12 6-way axels, 4 dome lights, 2 L connectors, 2 springs, 3 flip gears, 6 bases, 1 power motor. Includes and requires 3 AA batteries to run. IL Pres-3.
Gears! Gears! Gears! Lights & Action KP  
KM 13770KM 13770 Genius Square Game
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2018

STEM puzzle game with the combination of dice, location of the blockers, and set of color shapes, there are 62,208 POSSIBLE SOLUTIONS in the 6X6 grid! Includes 2 grids, 7 dice, 2 sets of 7 blockers, and 2 sets of 9 colored shapes. Promotes problem-solving, fast thinking skills, and motor manipulation skill training. IL 3-12.
Genius Square Game PIJST  
B 115152B 115152 Giant Seed
Grade Lvl: KP Author: Geisert, Arthur
Length: 26 Copyright: 2012

This wordless tale depicts a community of pigs threatened by the eruption of a volcano, but blessed by the arrival of a giant dandelion seed. Cooperativeness Fiction. Communities Fiction. Iowa author. IL K-3.
Giant Seed KP  
B 122252B 122252 Going Places
Grade Lvl: KP Author: Reynolds, Peter H. / Reynolds, Paul A.
Length: 40 Copyright: 2014

Rafael has looked forward to the Going Places contest and builds his go-cart from a kit in record time, but his neighbor, Maya, has a much more interesting and creative idea for her entry and Rafael decides to help. Karting. Thinking outside the box. Creative ability- Fiction. AR 3.1 RC 2.6 Lexile 480 IL K-3.
Going Places KP  
B 97249B 97249 Google Apps for Littles: Believe They Can
Grade Lvl: T Author: Pinto, Christine / Keeler, Alice
Length: 137 Copyright: 2018

Introduces the suite of tools created by Google for use in schools, allowing for the collaborative construction of documents, video, Web sites, wikis, and more. It is time to have a shift your mindset and believe that the youngest kids on an elementary school campus can do more.
Google Apps for Littles: Believe They Can T  
B 97248B 97248 Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplifying Student Voice
Grade Lvl: T Author: Clark, Holly / Avrith, Tanya
Length: 146 Copyright: 2019

Transform Your Teaching - EdTech experts Holly Clark and Tanya Avrith provide a guidebook to help you use technology to engage your learners and amplify the learning experience in your classroom—with Google Apps and other online tools. Empower Your Students - This book will teach you how to allow students to show their thinking, demonstrate their learning, and share their work with authentic audiences - to use technology in meaningful ways that prepare them for the future! Start with 20 Simple Tools - This book focuses on 20 essential tools that will help teachers to easily make student thinking visible, give every student a voice and allow them to share their work. Examples You Can Use Tomorrow - With instructions for incorporating twenty of the best Google-friendly tools, including a special bonus section on Digital Portfolios
Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplif T  
B 122617B 122617 Henry's Bright Idea
Grade Lvl: KP Author: Bradshaw, Lauren
Length: 32 Copyright: 2016

When Henry the fox, the inventor in the Walnut Animal Society, loses his idea, his friend Eleanor the bear entices him to take a walk and before long, his idea comes back to him. Lost and found possessions- Fiction. Shows the importance of relaxation activities. IL Pres-1.
Henry's Bright Idea KP  
B 124004B 124004 How to Create Animation in 10 Easy Lessons
Grade Lvl: PIJ Author: Bishop-Stephens, Will
Length: 64 Copyright: 2016

A great option to facilitate a makerspace. In this book a professional animator teaches children 10 key skills to start creating their own 2-D and 3-D animations. Each stage is fully illustrated with step-by-step illustrations and photographs, from learning how to make a simple flip book to crafting a stop-motion film of their own claymation creations. With professional tips and practical techniques, this book helps young readers become expert animators in no time. From planning what to animate and storyboarding to working with special effects and cameras, this book leads the way. Makerspace inspiration. Nonfiction. IL 3-8. Lexile 1040.
How to Create Animation in 10 Easy Lessons PIJ  
B 125356B 125356 I Have An Idea!
Grade Lvl: KP Author: Tullet, Herve
Length: 88 Copyright: 2019

A unique meditation on and celebration of the magic of the birth of a simple idea. Sparkling with visual wit and bubbling with imagination, this is a richly emotional exploration of the creative process: from an initial tentative inkling, to the frustration of chasing the wrong notion, to finally the exhilaration of capturing--and nurturing--just the right idea. Mind and body. Mindset. IL Pres-3. Lexile 460.
I Have An Idea! KP  
B 93327B 93327 Identifying and Enhancing the Strengths of Gifted Learners, K-8: Easy-to-Use Activities and Lessons
Grade Lvl: T Author: Maccagnano, Ann
Length: 120 Copyright: 2007

Helps teachers identify areas of strength and weakness in gifted learners and provides hundreds of challenging activities to nurture their talents. Organized by skills, each chapter begins with "analysis activities" to informally assess students' current skill development and follows up with enhancement activities that extend and enrich the content of everyday curriculum. Skills: Reading, writing, and oral communication; Creative and critical thinking; Interpersonal skills and intrapersonal intelligence; and Mathematics and visual/spatial awareness.
Identifying and Enhancing the Strengths of Gifted Learners, K-8: Easy-to-Us T  
B 125060B 125060 If I Built a House
Grade Lvl: KP Author: Van Dusen, Chris
Length: 32 Copyright: 2012

Imaginative Jack describes the kind of house he would build--one with a racetrack, a flying room, and a gigantic slide. Juvenile fiction. Imagination. IL Pre-3. AR 2.7. Lexile 520.
If I Built a House KP  
B 124790B 124790 Iggy Peck's Big Project Book for Amazing Architects
Grade Lvl: PI Author: Beaty, Andrea
Length: 94 Copyright: 2017

Creativity meets curiosity and critical thinking in this project book. Iggy Peck takes readers through more than 40 STEM and design projects and activities, from drafting and doodling to building and blueprints. Aspiring architects and young dreamers of all kinds will get a sense of the unique mix of science, technology, and art skills used to create lasting structures. Handicraft and activity book. Juvenile nonfiction. IL 2-6.
Iggy Peck's Big Project Book for Amazing Architects PI  
B 123397B 123397 Image & Imagination: Ideas and Inspiration for Teen Writers
Grade Lvl: JST Author: Healy, Nick
Length: 256 Copyright: 2016

More than 150 photos and provocative writing prompts work together in this hybrid photo book to inspire young adults to think, dream, create and write. Writers looking for inspiration and ideas will find what they need here. Image and Imagination is a repository of story starters, and a turnkey to unlock the writer within. Use as a supplement to support creative writing prompts in the classroom. IL 7-12.
Image & Imagination: Ideas and Inspiration for Teen Writers JST  
B 124068B 124068 In My Room: A Book of Creativity and Imagination
Grade Lvl: KP Author: Witek, Jo
Length: 32 Copyright: 2017

In her room, one little girl can be anything she wants to be and go anywhere she wishes to go, all with the power of her imagination (and paper, markers, and crayons, of course!) Imagination and play. Series fiction: Growing Hearts. IL Pres-1.
In My Room: A Book of Creativity and Imagination KP  
B 99870B 99870 Incredible Quotations: 230 Thought-Provoking Quotes With Prompts To Spark Students' Writing, Thinking, and Discussion
Grade Lvl: T Author: Sweeney, Jacqueline
Length: 64 Copyright: 1997

Provides the source for each quotation, ideas for discussion starters, occasional historical context notes, and brief biographies for some of those quoted. Sources range from Michael Jordan to Mother Teresa. Grades 4-8.
Incredible Quotations: 230 Thought-Provoking Quotes With Prompts To Spark S T  
KM 13467KM 13467 Indi Robot by Sphero
Grade Lvl: KPI Author:
Length: 0 Copyright: 2021

The Indi learning robot is designed to introduce elementary learners to the fundamentals of computational thinking, STEAM, and computer science principles while encouraging open-ended, imaginative play-based learning with real-life scenarios as students build custom mazes and solve puzzles. Indi Kit includes: 1 Indi Robot, 20 durable, latex-free rubber color tiles, 1 student case 15 Beginner’s Programming Challenge Cards, 1 quick start guide, and 1 charging cable. IL K-6.
Indi Robot by Sphero KPI  
KM 90038KM 90038 Indi Robot by Sphero (Class Pack)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2021

Take your entire class on the road to STEAM with the Indi Class Pack. The Indi learning robot is designed to introduce elementary learners to the fundamentals of computational thinking, STEAM, and computer science principles while encouraging open-ended, imaginative play-based learning with real-life scenarios as students build custom mazes and solve puzzles. The Indi Class Pack provides educators with all the resources and tools needed to get an entire class up and running, including: 8 Indi robots, color tiles, storage, a charging case, and standards-aligned lesson plans in our Indi Educator Guide Book. Indi offers an unplugged programming experience with an onboard color sensor or students can kick their skills into high gear with more block coding options in the free Sphero Edu Jr app, designed just for Indi. iOS or Android mobile device is not included with this kit. This kit is not available for summer checkout. *Please note: All LEA users must complete a self-paced Pear Deck course to learn about best practices for classroom integration of the Indi Robot Pack. At the completion of the self-paced Pear Deck, users must fill out the form to notify AEA Media access requirements have been met.  Please contact CS Consultants: Gertie Monat (gmonat@aea1.k12.ia.us) or Kelli Olson (kolson@aea1.k12.ia.us) with questions. Restricted to AEA Staff or Educators who have completed the required training. IL 1-6. 
Required Self Training Here
Indi Robot by Sphero (Class Pack) KPI  
B 92130B 92130 Infusion Lessons: Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (Grades 5 and 6)
Grade Lvl: T Author: Swartz, Robert
Length: 371 Copyright: 1999

Collection of lessons that combine deep content learning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modificationsfor special needs students are included. Graphic organizers. Topics:decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilities, metaphors, reliability of sources, causal explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons: Infusion Lessons: Teaching Critical & Creative Thinking i T  
B 92128B 92128 Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (Grades 3 and 4)
Grade Lvl: T Author: Swartz, Robert
Length: 446 Copyright: 1999

Collection of lessons that combine deep content learning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modification for special needs students are included. Graphic organizers. Topics: decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilitites, metaphors, reliability of sources, casual explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (G T  
B 92127B 92127 Infusion Lessons:Teaching Critical & Creative Thinking in Language Arts (Grades 1 and 2)
Grade Lvl: T Author: Swartz, Robert
Length: 410 Copyright: 2000

Collection of lessons that combine deep contentlearning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modificationsfor special needs students are included. Graphic organizers. Topics:decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilities, metaphors, reliability of sources, causal explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons:Teaching Critical & Creative Thinking in Language Arts (Gr T  
KM 12544KM 12544 Invention through Form and Function Analogy
Grade Lvl: T Author: Rule, Audrey C
Length: 147 Copyright: 2015

Resource is designed to build creativity and invention skills from the scientific form and function approach for elementary & middle school students. The skills addressed by the exercises in this book are important (talent, thinking skills, and innovation/inventiveness) & are necessary for a successful society, especially in a rapidly changing global economy. Lessons consist of an objective, exploration opportunities, explanation for the lessons, and expansion activities with examples. Lessons: 1.Identifying Forms and Functions of Objects; 2.Forms and Functions of the Human Hand; 3. Forms and Functions of the Body Extended with Tools; 4. Extending the Body to Serve Basic Human Needs; 5. Tools Related to Forms and Functions of the Mouth; 6. Historical Perspectives of Inventions; 7. Animal Form and Function Analogies; 8. Inventors Inspired by Form and Function; 9. Combining SCAMPER with Form anf Function to Spur Invention. Kit includes Spiral-bound book, Appendix, plus 7 sets of cards. Use with grades K-8.
Invention through Form and Function Analogy T  
KM 13064KM 13064 iPad 6 for Early Learners (Set of 5)
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

Set of 5 iPads, 6th Generation with cases with screen protectors, 5 Logitech Crayons, and a 5 port charger for easy charging. Loaded programs are intended for the early learner (primary). Easy crayon connection. Hold power button for 1 sec. Wait for green light. Begin using with available drawing apps on iPad: Notes, Keynote, Sketches School, etc... If red light appears and blinking on device please charge with iPad lightning cable. We strongly encourage users to remove any added user data and creative content from the iOS devices before returning to the Keystone Media Collection. Please see box lid for device passcode information. This is a high demand resource. To support equitable opportunity for our patrons to the extent possible, there is a patron checkout policy limiter in place. Kit is not available for summer checkout. TIL Pres-3. Restricted to Preschool through 3rd Grade Teachers.
iPad 6 for Early Learners (Set of 5) KP  
B 112093B 112093 Junkyard Wonders
Grade Lvl: PI Author: Polacco, Patricia
Length: 48 Copyright: 2010

Inspired by a teacher who believes each of them is a genius, a class of special-needs students invents something that could convince the whole school they are justifiably proud to be "Junkyard Wonders." Story is based on the author's childhood. AR 4.0. RC 3.8. Lexile 660. IL 2-5.
Junkyard Wonders PI  
KM 13058KM 13058 KANO - Pixel
Grade Lvl: PIJS Author:
Length: 0 Copyright: 2018

Learn to code with light. Build and code 128 dazzling lights and 16 million colors. Students interact and learn to code through 30+ step-by-step creative challenges. With KANO Pixel they will create games, art, sound equalizers, and data that light up instantly. Users must have access to Mac, PC, Linux and or any Kano Computer Kit to work. Wireless connection is needed for programming. KANO Pixel Robot comes assembled so please DO NOT DISASSEMBLE. IL 3-12.
KANO - Pixel PIJS  
KM 5957KM 5957 Kapla Blocks
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 1998

Contains Kapla building blocks (wooden pieces) and techniques booklet. Develops concentration skills, manual dexterity, and creativity.
Kapla Blocks KPIJS  
B 127857B 127857 Kids Book About Neurodiversity
Grade Lvl: KPI Author: Petix, Laura
Length: 66 Copyright: 2023

Everything we do is because of the ways our brains work, and everyone’s brain is different. Neurodiversity is what makes our world beautiful, and this author teaches us the importance of celebrating the unique ways in which our brains help us learn, feel, and experience life! Core themes in this book: creativity, acceptance, curiosity, and expression. IL K-6.
Kids Book About Neurodiversity KPI  
KM 12984KM 12984 Kids Charades Game
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2017

Charades for kids. The classic game of charades is a great way to develop imagination, critical thinking and acting skills. Intended for age 7+ and 2 or more players. Game includes directions for play, 100 charade cards, 30 second sand timer, and a score pad. Players attempt to perform and mime different concepts presented on their card and right answers earn points for the team. IL 2-8.
Kids Charades Game PIJ  
B 97021B 97021 Kindergarten Primary Education Thinking Skills (P.E.T.S.)
Grade Lvl: T Author: Wyatt, Sandy / Merritt, Dodie
Length: 104 Copyright: 2007

A systematized enrichment and diagnostic thinking skills program suitable for Kindergarten that introduces students to different ways of thinking. Aligned to the higher levels of Bloom's Taxonomy, presenting lessons in convergent analysis, divergent synthesis, and evaluation. Includes 2 whole group lessons for each thinking component and an additional small group lesson for high level thinkers. Includes in the 4 Resources & Extension Sections Tiered Question Qubes for each of the kinds of questions with any book. Correlates with the components of multiple intelligences. Provides opportunities for learners with different thinking strengths to shine. Provides diagnostic checklists for building behavioral portfolios on talented young learners that support a differentiated approach to their education.
Kindergarten Primary Education Thinking Skills (P.E.T.S.) T  
B 97278B 97278 Learner-Centered Innovation: Spark Curiosity, Ignite Passion and Unleash Genius
Grade Lvl: T Author: Martin, Katie
Length: 341 Copyright: 2018

What if education could be better—for students and for educators? Our changing world demands creative thinkers and collaborative problem solvers, but too often, schools stifle growth and discovery in favor of getting through the curriculum or preparing for “the test.” Learning opportunities and teaching methods must evolve to match the ever-changing needs of today’s learners. When we tell kids to complete an assignment, we get compliance. When we empower learners to explore and learn how to make an impact on the world, we inspire problem solvers and innovators. This required change in education involves more than providing training for administrators and teachers to implement new curriculum or programs and resources; it demands that we, as teachers and leaders, create an environment where learners at every level are empowered to take risks in pursuit of learning and growth rather than perfection. Instructional and education works. Project method in teaching.
Learner-Centered Innovation: Spark Curiosity, Ignite Passion and Unleash Ge T  
B 97178B 97178 Learning First, Technology Second: The Educator's Guide to Designing Authentic Lessons
Grade Lvl: T Author: Kolb, Liz
Length: 220 Copyright: 2017

Learning with technology does not happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it is not uncommon for teachers to use a tool because it is “fun” or because the developer promises it will help students learn. Learning First, Technology Second offers teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning. This book includes: an introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives; effective strategies for using technology to create authentic learning experiences for their students; case studies to guide appropriate tech integration; and a lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction. Educational technology. Technology integration. Methods and materials. Professional book.
Learning First, Technology Second: The Educator's Guide to Designing Authen T  
B 125557B 125557 Little Book of Character Strengths
Grade Lvl: KPI Author: Rousso, June
Length: 52 Copyright: 2016

Describes the meaning of twenty-four character strengths to a child and young adult audience. The book is based upon the VIA classification of character strengths. The book can be read along with adults to foster discussion of ways of developing character strengths. Adults also will benefit from the message of the book. A stanza is devoted to each of the character strengths, such as kindness, honesty, creativity, and bravery. Each stanza contains an illustration to help clarify the meaning of the character strengths and to stimulate the imagination. The book can be read in sections allowing for in-depth discussion of character strengths and can be used as an educational tool in the classroom for character-building. Poetry format. Paperback. IL Pres-6.
Little Book of Character Strengths KPI  
KM 12894KM 12894 Logic Game Set
Grade Lvl: PI Author:
Length: 0 Copyright: 2017

A STEM product. Give your brain a workout with this set of 3 fun and creative logic game set; Block Logic, Shape Logic, and Brick Logic! Each game has over 60 challenges for you to mentally solve. In each set the challenge is to combine building pieces to match a provided image cue. Made to be played by a single player or a group of two. IL 2-6.
Logic Game Set PI  
B 83272B 83272 Looking Down
Grade Lvl: KP Author: Jenkins, Steve
Length: 30 Copyright: 1995

A series of views of one landscape is seen from progressively lower vantage points, beginning in outer space and ending with a view of a ladybug as seen by a kneeling child. Follett RL 2.8.
Looking Down KP  
KM 12239KM 12239 Loupe Class Set
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2009

Kit contains a class set of jeweler's loupes (5X magnification) and information on the Private Eye program (program to develop creativity and critical thinking in science, writing, art, and math). Includes The Private Eye: Five Fun-tastic Steps, and The Private Eye-- (5X) Looking/Thinking by Analogy: A Guide to Developing the Interdisciplinary Mind by Kerry Ruef.
Loupe Class Set KPIJS  
B 93324B 93324 Magic Circle: Preschool and Kindergarten Activity Guide for Counselors and Teachers
Grade Lvl: T Author: Dunne, Gerry
Length: 116 Copyright: 1996

Magic Circle process is designed to help young children develop: understanding and respect for themselves and others; oral language and communication skills; realistic self-concept, positive self-esteem, and social responsibility; problem solving and critical and creative thinking skills. Activities use developmentally appropriate strategies that promote effective listening and speaking, organized learning, and purposeful play. Examines the developmental tasks of children from birth to two years, two to four, and five to seven years of age.
Magic Circle: Preschool and Kindergarten Activity Guide for Counselors and T  
KM 12791KM 12791 Magik Play Starter Kit
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Great fusion of digital and real world play. With the included apps, young ones will strengthen core skills like shape recognition, spatial thinking, and measurement. Thanks to it's playful learning, kids will improve their fine motor skills and build confidence along the way. The ready-to-play technology features simple wooden toys, no batteries, and no wires Works with all iPads including iPad mini (except: iPad 1 and the 12,9 inch Pad Pro). To use this kit you will need to download the Apps listed on the Quick Start Guide. You will also need provide your own iPad.
Magik Play Starter Kit KP  
B 118108B 118108 Makerspaces
Grade Lvl: I Author: Roslund, Samantha / Rodgers, Emily Puckett
Length: 32 Copyright: 2014

Explores makerspaces, common locations where people get together to work on creative projects and share ideas. Social networks. Do-it-yourself work. Workshops. From the series 21st Century Skills Innovation Library- Makers as Innovators. AR 5.8 Lexile 930 IL 4-6.
Makerspaces I  
KM 12535KM 12535 Makey Makey Invention Kit
Grade Lvl: I Author:
Length: 0 Copyright: 2016

Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. This invention kit (created by Jay Silver & Eric Rosenbaum) turns objects around the house into musical instruments, games, etc. Note: not all objects will work. Any material that can conduct at least a tiny bit of electricity will work. Alligator Clip two objects to the Makey Makey board and when those two objects touch, they make a connection. No programing knowledge is needed. There's no software to install. The development of the Makey Makey kit was inspired by the Maker movement and turns individuals into makers, artists, inventors, engineers, & designers. Works with Mac and Windows. The kit includes Makey Makey and a book (for grades 4-6) by Sandy Ng from the series 21st Century Skills Innovation Library. IL 4-6.
Makey Makey Invention Kit I  
KM 90039KM 90039 Marty the Robot V2-Code Club (2 Parts)
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2021

Meet Marty the Robot V2, a fully-programmable, walking robot that’s full of personality. Marty helps make learning about coding, robotics, and engineering fun, engaging, and accessible. A full STEM-classroom-in-a-box solution, the Code Club 5-Pack is designed for elementary and middle school students and teachers. Program Marty with Scratch Jr., Scratch, Python, and even up to professional levels with a Raspberry Pi and the ROS (Robot Operating System). Kit contents include: 5 Marty Robots 1 Battery Charging dock with five slots 5 Spare Batteries 1 Distance Sensor 10 Infrared (IR) Obstacle Sensors 5 Color Sensors Printed Educators Guide Colored coding cards for screen-free coding *Please note: All LEA users must complete a self-paced Pear Deck course to learn about best practices for classroom integration of the Indi Robot Pack. At the completion of the self-paced Pear Deck, users must fill out the form to notify AEA Media access requirements have been met.  This kit is not available for summer checkout. Please contact CS Consultants: Gertie Monat (gmonat@aea1.k12.ia.us) or Kelli Olson (kolson@aea1.k12.ia.us) with questions. Restricted to AEA Staff or Educators who have completed the required training. IL 2-8.
Required Self Training Here
Marty the Robot V2-Code Club (2 Parts) PIJ  
B 125472B 125472 Max Einstein Rebels with a Cause (Book 2)
Grade Lvl: IJ Author: Patterson, James / Grabenstein, Chris
Length: 308 Copyright: 2019

A village outside Mumbai is having a water crisis that only a group of kid geniuses can fix--so Max and her CMI friends book it to India. But it's hard to save the world when you're trying not to be kidnapped by a greedy corporation that profits when others suffer, and seems to know your every move. It's almost like the bad guys have a spy inside the Change Makers. Series fiction: Max Einstein, Book 2. Sequel to #125338, Max Einstein: The Genius Experiment. IL 4-8.
Max Einstein Rebels with a Cause (Book 2) IJ  
B 125338B 125338 Max Einstein: The Genius Experiment (Book 1)
Grade Lvl: IJ Author: Patterson, James
Length: 338 Copyright: 2018

Max Einstein and a group of international geniuses use their creativity and curiosity to help solve some of the world's toughest problems with science. Series fiction: Max Einstein, Book 1. Adventure. Mystery. IL 4-8. AR 5.1. Lexile 700.
Max Einstein: The Genius Experiment (Book 1) IJ  
B 126662B 126662 Meesha Makes Friends
Grade Lvl: KP Author: Percival, Tom
Length: 32 Copyright: 2021

Meesha loves making things, but struggles to make friends until her mother takes her to a party where she meets Josh, a boy who wants to make friends, too. Series fiction: Big Bright Feelings, Book 4. Social emotional learning. IL K-3.
Meesha Makes Friends KP  
KM 13773KM 13773 Mental Blox 3D Shape Game
Grade Lvl: KPIJST Author:
Length: 0 Copyright: 2024

This brain-boosting, make-you-think, point-of-view game challenges players to build 3-D puzzles from different visual perspectives. Forty double-sided cards feature the puzzle on the front and the solution on the back. With three levels of play, this puzzle game is a sure way to sharpen spatial visualization, critical thinking, and problem solving skills. Kit includes 15 colorful blocks and an activity guide. IL K-12.
Mental Blox 3D Shape Game KPIJST  
B 90547B 90547 Mind Joggers!
Grade Lvl: T Author: Petreshene, Susan
Length: 207 Copyright: 1985

Subtitle: 5- to 15-Minute Activities that Make Kids Think. A collection of activities which take from five to fifteen minutes which are designed to help students improve their thinking and comprehension skills. Includes whole group, partner, and individual activities for elementary children organized into four major subject and skill areas: Thinking and Reasoning; Math; Language and Writing; and Listening and Remembering. All are oral activities or require only pencil and paper, or chalkboard and chalk. Brainstorming.
Mind Joggers! T  
B 124858B 124858 Minecraft: Guide to: Creative
Grade Lvl: PIJ Author: Jelley, Craig
Length: 95 Copyright: 2017

Introduces such creative mode elements as functional and aesthetic decor, and provides directions for building a remote outpost, ocean observatory, and steampunk airship. Handbook and manual. Video games and gaming. IL 3-8.
Minecraft: Guide to: Creative PIJ  
B 124860B 124860 Minecraft: Guide to: Exploration
Grade Lvl: PIJ Author: Milton, Stephanie
Length: 95 Copyright: 2017

Introduces the game, outlines basic features, and describes such elements as hostile mobs, naturally generated structures, and biomes. Handbook and manual. Video games and gaming. IL 3-8.
Minecraft: Guide to: Exploration PIJ  
B 124861B 124861 Minecraft: Guide to: Redstone
Grade Lvl: IJ Author: Jelley, Craig
Length: 95 Copyright: 2017

Learn the art of redstone and become a master engineer. Then put theory into practice to construct intricate contraptions in Minecraft. Handbook and manual. Video games and gaming. IL 3-8.
Minecraft: Guide to: Redstone IJ  
B 124857B 124857 Minecraft: The Survivor's Book of Secrets
Grade Lvl: PIJ Author: Milton, Stephanie
Length: 105 Copyright: 2016

This official Minecraft book contains the collective knowledge of the Survivors: an underground group of Minecraft experts who have been around since the days of Alpha. Handbook and manual. Video games and gaming. IL 3-8.
Minecraft: The Survivor's Book of Secrets PIJ  
KM 12753KM 12753 Minion MiP Turbo Dave
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

Turbo Dave is a robot with an attitude - He’s a minion!. He comes with over 140+ original sounds and phrases from the “Despicable Me” franchise. He reacts to shakes, pokes, bops, claps and hand gestures without a device. Download the free “CoderMip” app and use Blockly code to program his movements and sounds. Download the free “Turbo Dave” app to play 6 games! The kit comes with Turbo Dave and his blaster and is recommended for use by K-8th grade.
Minion MiP Turbo Dave KPIJS  
B 122725B 122725 Miss Brown is Upside Down!
Grade Lvl: PI Author: Gutman, Dan
Length: 105 Copyright: 2015

With guidance from Miss Brown, a teacher who is an expert on creativity, the third grade class at Ella Mentry School builds a car and a bridge to compete in a Brain Games competition against Dirk School. Creative ability- Fiction. From the series My Weirdest School. AR 3.8 RC 3.2 IL 2-4.
Miss Brown is Upside Down! PI  
B 127149B 127149 Museum of Everything
Grade Lvl: PI Author: Perkins, Lynne Rae
Length: 40 Copyright: 2021

When the world feels too big, loud, and busy, a young girl imagines a museum where she can organize little pieces of it and wonder about them. Imagination story. Museums. IL 1-4. AR 3.6.
Museum of Everything PI  
B 68052B 68052 Mysteries of Harris Burdick
Grade Lvl: PI Author: Van Allsburg, Chris
Length: 32 Copyright: 1984

Van Allsburg, presents a series of loosely related drawings each accompanied by a title and caption which the reader may use to make up his or her own story. Plot-your-own stories. RC 3.5. Lexile 760.
Mysteries of Harris Burdick PI  
B 124264B 124264 On a Magical Do-Nothing Day
Grade Lvl: KP Author: Alemagna, Beatrice
Length: 48 Copyright: 2017

This picture book with startlingly beautiful words and pictures will spur imagination and a break from boredom or screen time. "All I want to do on a rainy day like today is stay inside and play my video game. The game drives Mom mad, and she takes it away. I take it back and dash outside--but splash! Disaster strikes. Without my game, nothing is fun. Well, let's see. Maybe I'm wrong about that!" Mind and body. Adventure fiction. Life skills. IL Pres-2.
On a Magical Do-Nothing Day KP  
B 101201B 101201 One Lonely Sea Horse
Grade Lvl: KP Author: Freymann, Saxton
Length: 26 Copyright: 2000

Fruits and vegetables are transformed into sea flora and fauna in this underwater counting adventure. Bea (a little sea horse made from beets) searches for friends she can count on. Created by Saxon Freymann and Joost Elffers. AR level 1.8. Follett RL 2.0. RC 1.9.
One Lonely Sea Horse KP  
B 97397B 97397 Open Art Room
Grade Lvl: T Author: Purtee, Melissa / Sands, Ian
Length: 215 Copyright: 2018

The Open Art Room provides a student-centered approach to art instruction that is inspirational, practical, and classroom-tested. This book uses inspiration from a variety of contemporary approaches and presents a framework for Choice-Based instruction for Secondary Level (grades 6–12) Art Education. Contents offer: Flexible instructional frameworks with options for beginner, intermediate, and advanced levels of Choice. Assessment for Choice-Based art teachers. Unit plans, boot camps, mini-lessons, and classroom examples. Clear connections to the National Core Art Standards and engaging stories of student struggles and successes.
Open Art Room T  
KM 12263KM 12263 Osmo - Set of 5 (2 Parts)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2016

Osmo is a unique gaming accessory for the iPad that comes with games that will change the way your child plays. Each game gives kids an opportunity to learn social skills and practice creative thinking. The games can be downloaded free from the Apple store. These games include: Masterpiece, Words, Tangram and Newton. Kit contains five copies of Osmo. IL Pres-5. Two-week loan period.
Osmo - Set of 5 (2 Parts) KPI  
KM 12756KM 12756 Osmo Coding Jam Game
Grade Lvl: KPI Author:
Length: 0 Copyright: 2017

Stand your iPad in your Osmo Base,* download the Coding Jam app, and let the learning begin and music play! Create and layer melodies, drum beats, and more while building original compositions with fun characters from different worlds. Combine unique Coding blocks into sequences & patterns to make your beat come alive. Place unique Coding blocks into sequences, patterns and subroutines, (don't worry, they'll get it) and click, clack, twist and turn, and they'll have their own music hit. Explore with Awbie, make music with Jam, and solve challenging puzzles with Duo. A great introduction to the concepts of Coding, specifically developed kids ages 5 to 12.
Osmo Coding Jam Game KPI  
KM 12264KM 12264 Osmo for Early Childhood
Grade Lvl: KP Author:
Length: 0 Copyright: 0

Osmo is a unique gaming accessory for the iPad that comes with games that will change the way your child plays. Each game gives kids an opportunity to learn social skills and practice creative thinking. The games can be downloaded free from the Apple store. These games include: Masterpiece, Words, Tangram and Newton. Kit contains one Osmo. Two-week loan period.
Osmo for Early Childhood KP  
KM 13165KM 13165 Osmo Little Genius Starter Kit
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

The Osmo Little Genius Starter Kit includes four hands-on learning games for preschoolers, ages 3-5. Students work on their problem solving and creativity skills. Included in the Kit: Osmo Base for iPad, 19 cardboard pretend play costume pieces, 38 silicone sticks/rings to practice letter forming, silicone game play mat, stackable storage for game pieces & 4 Game Apps: ABCs, Costume Party, Stories, and Squiggle Magic. An iPad and an OSMO base are required to play. iPad is not included in the kit. User must supply their own or check out one from our collection. (Compatible with iPad versions 2-6, iPad Mini versions 1-4, and iPad Air 1-2.) IL Pres-1.
Osmo Little Genius Starter Kit KP  
KM 12977KM 12977 Osmo Super Studio Disney Mickey Mouse & Friends
Grade Lvl: KPI Author:
Length: 0 Copyright: 2018

Sketch lessons and instant feedback with Osmo's interactive interface. Students can reach animation proficiency in no time! Transport your drawings to the screen, and watch them come to life in your with this Disney animation kit! Included in the kit: Super Studio Game App, Super Sketchpad, Super Studio Marker, Super Sweeper, and the Osmo iPad Base. For a successful experience,users must provide iPad. IL K-5.
Osmo Super Studio Disney Mickey Mouse & Friends KPI  
KM 13163KM 13163 Paws! It's Science! (Launchpad)
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

STEAM SuperPack. Develop an understanding of biology, history, robotics, and more as they work through these learning games, puzzles, and challenges focused on science, technology, engineering, art and math. This Launchpad SuperPack contains 2X as many apps as the standard Launchpad: Explore living species from bugs to elephants; discover the prehistoric world of dinosaurs and develop students' sense for creativity. Apps included in this kit: Baby Animal Pet Vet Doctor; Duckie Deck Robo Buddies; BioMio - My First Biology App; Frosby Block Puzzle; All About Cats; GazziliShapes; Kapu Blocks; Kapu Forest; My First 10 monkeys Math app; Balloon Pop; Planet Go; Sid the Science Kid: Reused Robot; Caillou-Dinosaur Hunter; Kids Paint Vegetables; Live Puzzle! African Animals; Kids Tangrams; BIG WORD CLUB Spider Monkey; Lucky's Maze; Choo Choo Space; Thomas and Friends Race On. This preloaded educational tablet and does not require internet connection. Device charges quickly. Intended for the primary student. IL Pres-1.
Paws! It's Science! (Launchpad) KP  
KM 12881KM 12881 Playstix
Grade Lvl: K Author:
Length: 0 Copyright: 2018

Playstix is a building set with fun, interlocking pieces that make stacking a breeze! The plastic pieces feature an easy-linking, grooved design, so children can build super-stable constructions in any shape they imagine. Set includes 150 pieces in 7 sizes and colors, plus a guide with building ideas. IL Pres-K.
Playstix K  
KM 11993KM 11993 Primary Education Thinking Skills 1, Updated Edition (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Wolfe, Margaret
Length: 224 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. The PETS 1 program has 12 lessons for the whole class, 12 lessons for small groups, diagnostic checklists, and six Ask Me What I Did Today prompts. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 1 and CD with the entire book in PDF format.
Primary Education Thinking Skills 1, Updated Edition (Book & CD) T  
B 91967B 91967 Primary Education Thinking Skills 2
Grade Lvl: T Author:
Length: 192 Copyright: 1998

Enrichment and diagnostic thinking skills program for grades 1-3. Develops higher level thinking skills and also identifies academically talented students. Includes 12 whole-class lessons, 12 activities for small groups, lesson plans, and diagnostic checklists. Introduces students to the terms convergent, divergent, visual, and evaluative thinking. Reintroduces the characters from P.E.T.S. 1 and how they blend their thinking skills as they work together to solve problems. Reproducible activities and games.
Primary Education Thinking Skills 2 T  
KM 11994KM 11994 Primary Education Thinking Skills 2 Updated (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Wolfe, Margaret
Length: 200 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. Book 2 is an extension of the thinking strategies in Book 1. The PETS 2 program has 12 lessons for the whole class, 12 lessons for small groups, and diagnostic checklists. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 2 and a CD with the activities and management forms in PDF format.
Primary Education Thinking Skills 2 Updated (Book & CD) T  
B 91968B 91968 Primary Education Thinking Skills 3
Grade Lvl: T Author:
Length: 208 Copyright: 2001

Enrichment and diagnostic thinking skills program for grades 1-4. Helps in the identification of academically talented learners and develops higher level thinking skills in students of all abilities. Program is comprised of 12 lessons for the whole class, 12 activities for the small group, detailed lesson plans and diagnostic checklists. Activities and games (reproducible pages) present the concepts of convergent, divergent, visual, and evaluative thinking. Story characters blend their thinking skills in a problem-solving format.
Primary Education Thinking Skills 3 T  
KM 11995KM 11995 Primary Education Thinking Skills 3 Updated (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Thomson, Sally
Length: 224 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. PETS Book 3 continues the development of the thinking strategies introduced in PETS 1 and then revisited in PETS 2. The PETS 3 program has 12 lessons for the whole class, 12 lessons for small groups, and diagnostic checklists. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). Students see how the characters consciously choose which thinking strategies will be the most effective to use when solving different types of problems. The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 3 and CD with all the lesson plans, stories, activities, and management forms in PDF format.
Primary Education Thinking Skills 3 Updated (Book & CD) T  
B 92605B 92605 Primary Puzzlers
Grade Lvl: T Author: Fisher, Ann
Length: 140 Copyright: 1993

/M More than 110 puzzles organized chronologically by month and season. Reproducible pages provide practice of basic skills, encourage creativity, and use brainteasers to develop thinking skills for grades 1-4.
Primary Puzzlers T  
KM 90082KM 90082 Ramps and Exploration
Grade Lvl: KP Author:
Length: 0 Copyright: 2021

Students use durable wooden ramps, wooden community vehicles and different sized balls to create many options of different paths. As students engineer through building, testing and experimenting, they’ll develop critical thinking, creativity and early STEM skills. Set includes 30 pieces; (longest ramp measures 33 inches) and 15 community vehicles. IL Pres-3.
Ramps and Exploration KP  
B 114753B 114753 Re-zoom
Grade Lvl: KPI Author: Banyai, Istvan
Length: 64 Copyright: 1998

A wordless picture book presents a series of scenes, each one from farther away, showing, for example, a boat which becomes the image on a magazine, which is held in a hand, which belongs to a boy, and so on. IL K-5.
Re-zoom KPI  
B 120685B 120685 Scratch
Grade Lvl: IJ Author: Benson, Pete
Length: 32 Copyright: 2016

Students explore the computer programming language Scratch through detailed explanations built to foster creativity and problem solving. Computer games Programming. From the series 21st Century Skills Innovation Library- Makers as Innovators. AR 5.7 Lexile 870 IL 4-8.
Scratch IJ  
KM 13132KM 13132 Scratch Jr. Coding Cards
Grade Lvl: KPI Author:
Length: 0 Copyright: 2018

Creative coding activities. Deck of 75 activity cards covering projects designed to educate young children with the visual programming language. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. ScratchJr helps even younger children (5 to 7 years old) create their own animations, interactive stories, and games. The ScratchJr Coding Cards encourage kids to think creatively while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Mobile device not included with checkout. Consider reserving KM 13064 to support learning. IL K-4.
Scratch Jr. Coding Cards KPI  
KM 13071KM 13071 Seasonal STEM Challenges: Grades 2-5
Grade Lvl: PI Author:
Length: 0 Copyright: 2018

Seasonal STEM Challenges for grades 2-5 provides a fun way to enhance STEM learning in the classroom. These activity cards include 30 challenge cards—each card is seasonally- or holiday-themed. Designed to capture a student’s attention, challenges are diverse, simple, and easy to complete and include these fun activities: creating pumpkin catapults, making elf zip lines, designing pool floatation devices, and more! Help students go full STEAM ahead with festive grab-and-go activities! Seasonal STEM Challenges offers an engaging way to get students interested in science, technology, engineering, art, and math. Each challenge card features two sides—the front side includes the challenge and a visual list of materials needed to complete the challenge. The back of the card is ideal for extended learning and includes hints, questions, and explanations of the science behind the challenge. Each activity uses common materials and can be completed individually or during whole-class instruction. IL 2-5.
Seasonal STEM Challenges: Grades 2-5 PI  
B 118796B 118796 Soda Bottle School: A True Story About Recycling, Teamwork, and One Crazy Idea
Grade Lvl: P Author: Kutner, Laura
Length: 32 Copyright: 2014

Tells the story of schoolchildren in Guatemala who reused soda bottles to expand their school. Lexile 620 IL 1-3.
Soda Bottle School: A True Story About Recycling, Teamwork, and One Crazy I P  
KM 13078KM 13078 Sphero BOLT
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2018

Sphero BOLT is a coding robot that lets kids learn coding through hands-on play and STEAM activities. Sphero BOLT is a programmable robot ball that learners can drive and code, providing endless opportunities for students to be creative and have fun while developing their computer science skills. A perfect entry into robotics. What's included: One Sphero BOLT. Charging base. USB charging cable. USB electrical port for charging. Quick Start guide. Silicone cover for BOLT. IL 3-12.
Sphero BOLT PIJST  
KM 90037KM 90037 Sphero BOLT Power Pack - City and Golf (2 PARTS)
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2020

The BOLT Power Pack + the City and Golf Code Mat seamlessly pairs learning with play. This Education bundle offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving. Kit includes: BOLT Power Pack of 15 Sphero Bolt Robots, a storage and charging case, a two-sided Code Mat, and three sets of 21 double-sided coding cards that provide guided, hands-on coding lessons for your mat. Sphero City and Golf Code Mat is designed to tee up your Sphero robot and take a swing while exploring concepts like distance, speed, math fundamentals, and basic coding or program your robot to navigate around Sphero City using draw, blocks, or text programming.This kit does not include any mobile devices to program or run Sphero Bolt robots. Patrons must provide their own or please refer to media item KM 13065 - iPad 6 STEM/STEAM or KM 90031 / KM 90027 for mobile device media resources to compliment the checkout of this kit. This kit is not available for summer checkout. IL 2-12.
Sphero BOLT Power Pack - City and Golf (2 PARTS) PIJST  
KM 90036KM 90036 Sphero BOLT Power Pack-Space and Soccer (2 PARTS)
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2020

The BOLT Power Pack + the Space and Soccer Code Mat seamlessly pairs learning with play. This Education bundle offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving. Kit includes: BOLT Power Pack of 15 Sphero Bolt Robots, a storage and charging case, a two-sided Code Mat, and three sets of 22 double-sided coding cards that provide guided, hands-on coding lessons for your mat. Sphero Space and Soccer Code Mat is designed to use the Sphero robot and explore the Solar System while exploring coding concepts or use Soccer side to navigate computational thinking to program your robot to score a goal. This kit does not include any mobile devices to program or run Sphero Bolt robots. Patrons must provide their own devices to program and maneuver Bolt robots. Or please refer to media item KM 13065 - iPad 6 STEM/STEAM or KM 90031 / KM 90027 for mobile device media resources to compliment the checkout of this kit. This kit is not available for summer checkout. IL 2-12.
Sphero BOLT Power Pack-Space and Soccer (2 PARTS) PIJST  
KM 13173KM 13173 Sphero Mini Activity Kit
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2019

The Sphero Mini Activity Kit has everything you need to get rolling, coding, and playing within minutes. Ideal for early learners, the kit includes an exclusive clear Sphero Mini app-enabled robotic ball and cover, a 28-piece construction set, 6 pins, 3 cones, and 16 Activity Cards with STEM-inspired challenges and games. IL 2-12.
Sphero Mini Activity Kit PIJST  
B 125753B 125753 Spots
Grade Lvl: KP Author: Alber, Diane
Length: 32 Copyright: 2018

In this book every spot, big or small, unique or ordinary, stinky or clean, becomes something amazing! Whether they end up on animals, in punctuation, in art, or on food, every time they are spotted they have the ability to spread happiness to everyone who sees them and everything they are on! Creative ability. Imagination. Shapes. Story in rhyme. IL Pres-2.
Spots KP  
KM 13423KM 13423 Squigz
Grade Lvl: KP Author:
Length: 0 Copyright: 2021

Squigz are innovative suction construction toys that stick to each other and nearly any flat surface, then pull apart with a POP. A variety of shapes and colors make up this set. Squigz toys encourage a child's imagination and interaction, as well as aids in the development of motor skills, hand-eye coordination, visual thinking and concentration. IL Pres-2.
Squigz KP  
B 96101B 96101 Start Them Thinking: Strategies/Early Years
Grade Lvl: T Author:
Length: 157 Copyright: 1993

Subtitle: A Handbook of CLassroom Strategies for the Early Years. Start Them Thinking provides the K-3 teacher with pratical strategies and lesson plans for introducing young students to the fun and rigors of skillful thinking. 38 lesson plans are provided covering critical thinking, creative thinking, problem solving, and decision-making skills. Skills include: active listening, questioning, organizing information, organizing data for analysis, attribute identification, perceiving patterns, comparing and contrasting, sequencing, prioritizing and ranking, analyzing for bias and exaggeration, brainstorming, finding relationships, generating synonyms, visualization, personification, inferring, making analogies, higher-ordder thinking, etc. Authors: Robin Fogarty and Kay Opeka. For grades K-3.
Start Them Thinking: Strategies/Early Years T  
KM 13070KM 13070 STEM Challenges: Grades 2-5
Grade Lvl: PI Author:
Length: 0 Copyright: 2018

STEM Challenges for grades 2-5 provides a fun way to enhance STEM learning in the classroom. These activity cards include 30 challenge cards—10 each for the three categories of physical science, life science, and earth and space science. Designed to capture a student’s attention, challenges are diverse, simple, and easy to complete and include these fun activities: creating structures and bridges, experimenting with camouflage, learning how to dig for "fossils," and more. STEM Challenges offers an engaging way to get students interested in science, technology, engineering, art, and math. Each challenge card features two sides—the front side includes the challenge and a visual list of materials needed to complete the challenge. The back of the card is ideal for extended learning and includes hints, questions, and explanations of the science behind the challenge. Each activity uses common materials and can be completed individually or during whole-class instruction. IL 2-5.
STEM Challenges: Grades 2-5 PI  
KM 12257KM 12257 STEM Game Design Activity
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2015

Purpose of this kit is for schools to use as a part of their STEM activities. This activity kit will guide you through the game design process. The kit includes directions and resources. IL 3-8.
STEM Game Design Activity PIJ  
KM 13090KM 13090 STEM Projects in Minecraft (12 books)
Grade Lvl: PI Author:
Length: 0 Copyright: 2019

Unofficial guides to building, crafting, designing, creating and more in Minecraft. Building and creativity is the basis of Minecraft, the best-selling computer game of all time. This set explains in detail how players can erect different structures in the game, including castles, bridges, and skyscrapers. Readers will learn about the real-life engineering principles used to build these structures in our modern world. Building in Minecraft can foster creativity and help players learn to solve problems on their own. The possibilities in Minecraft are endless, but these books allow readers to work and learn within set frameworks in the game's construction mode. Features include: Informative fact boxes provide readers with real-life connections to their structures. Colorful images help readers see what their construction might look like in the game. Inclusion of STEM concepts supports the Next Generation Science Standards. Set of 12 books.
STEM Projects in Minecraft (12 books) PI  
KM 13619KM 13619 Storytime STEAM I (15 Books)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2022

Use children's literature to introduce STEAM concepts and ideas to young learners. Scientists, mathematicians, engineers, and artists all use the same critical thinking skills to find new and innovative solutions. This set of 15 fiction and nonfiction books help inspire STEAM based projects and activities in the classroom. All titles are popular fiction or nonfiction picture books appropriate for the elementary learner. Titles include and not limited to: The Girl Who Never Made a Mistake by Mark Pett, The Boy Who Invented the Popsicle by Anne Renaud, The Marvelous Thing That Came From a Spring by Gilbert Ford and more...Set of 15 books. IL K-5.
Storytime STEAM I (15 Books) KPI  
KM 13614KM 13614 Storytime STEAM II (15 Books)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2022

Use children's literature to introduce STEAM concepts and ideas to young learners. Scientists, mathematicians, engineers, and artists all use the same critical thinking skills to find new and innovative solutions. This set of 15 fiction and nonfiction books help inspire STEAM based projects and activities in the classroom. All titles are popular fiction or nonfiction picture books appropriate for the elementary learner. Titles include and not limited to: Up the Creek by Nicholas Oldland, The World Is Not a Rectangle by Jeanette Winter, Flip - How The Frisbee Took Flight by Margaret Muirhead, and more...IL K-5.
Storytime STEAM II (15 Books) KPI  
B 96102B 96102 Teach Them Thinking: Mental Menus
Grade Lvl: T Author: Fogarty, Robin
Length: 129 Copyright: 1993

Subtitle: Mental Menus for 24 Thinking Skills. Teach Them Thinking provides practical solutions for the teacher interested in teaching students the skills of critical and creative thinking. Covers 12 critical and 12 creative thinking skill patterns such as comparing and contrasting, classifying, sequencing, prioritizing, drawing conclusions, analyzing for bias, solving analogies, brainstorming, visualizing, inventing, inferring, generalizing, hypothesizing, making analogies, problem solving. Authors: Robin Fogarty and Jim Bellanca.
Teach Them Thinking: Mental Menus T  
B 97423B 97423 Teaching Artfully
Grade Lvl: T Author: Parker, Meghan
Length: 240 Copyright: 2021

Teaching Artfully draws the reader in as it presents the growth and explorations of an early-career art teacher, the author Meghan Parker. Parker comes to understand both her teaching and art-making practices through making insightful comics. The reader, too will find themselves illuminated and inspired and entertained! Teaching Artfully looks at daily teaching practices, visual literacy, the teacher's experience, relationships, and engagement with life inside and outside of schools. It uses a unique visual form to emphasize the importance of learning to understand and communicate using images.
Teaching Artfully T  
KM 13246KM 13246 Thinkpak: A Brainstorming Card Deck
Grade Lvl: PIJST Author: Michalko, Michael
Length: 0 Copyright: 2006

Flex your mental muscles with this deck of illustrated idea-stimulating cards. Shuffle, mix, and match the cards to spark fresh insights, then use the critical evaluation techniques to test, shape, and refine your original ideas into realistic creations. Cards are filled with thought-provoking questions and examples of the techniques put to use. Thinkpak provides endless creative fuel to fire up the imagination. Included in the kit are an instruction booklet and 56 (SCAMPER) cards. Based on the work of Michael Michalko. IL 3-12.
Thinkpak: A Brainstorming Card Deck PIJST  
KM 90019KM 90019 Ultimate Fort Builder
Grade Lvl: KPI Author:
Length: 0 Copyright: 2023

The ultimate fort builder supports early learner imaginations to build the fort of your dreams. Students attach the poles to the kid-friendly connectors and then cover with the provided sheet. Kit contains 45 blue poles and 25 red connectors, a queen sized sheet, plus a step-by-step guide that shows you how to build everything from a kid’s castle to a super-cool igloo! Poles measure 16" in length. STEM education. IL Pres-5.
Ultimate Fort Builder KPI  
B 122271B 122271 What Do You Do With an Idea?
Grade Lvl: KP Author: Yamada, Kobi
Length: 36 Copyright: 2014

This is the story of one brilliant idea and the child who helps bring it into the world. Lexile 340 IL Pres-2.
What Do You Do With an Idea? KP  
B 124608B 124608 What If...
Grade Lvl: KP Author: Berger, Samantha
Length: 40 Copyright: 2018

A child who likes to draw and write stories imagines what would happen if there were no pencils, paper, or other tools for being creative. Creativity, the power of imagination, and the importance of self-expression are celebrated in this picture book. Story in verse. Imagination fiction. IL K-2. AR 2.5. GR K.
What If... KP  
B 96275B 96275 Wonder, Draw, Tell! (PreK)
Grade Lvl: T Author:
Length: 80 Copyright: 2010

Contains 77 reproducible activities designed to provide storytelling opportunities for preschoolers. Contents: Fall Themes; Winter Themes; Spring Themes; Summer Themes; Anytime Themes.
Wonder, Draw, Tell! (PreK) T  
B 122528B 122528 You Got This!: Unleash Your Awesomeness, Find Your Path, and Change Your World
Grade Lvl: IJS Author: Penn, Maya
Length: 206 Copyright: 2016

Maya shares her journey to becoming an artist, designer, philanthropist, and business owner. She provides a creative blueprint for teens and young adults, along with the tools she used to build an authentic, exciting, and connected life, and offers creative prompts for cultivating success. Self-realization. Social action. IL 5-10.
You Got This!: Unleash Your Awesomeness, Find Your Path, and Change Your Wo IJS  
B 96713B 96713 Your Starter Guide to Makerspaces
Grade Lvl: T Author: Provenzano, Nicholas
Length: 111 Copyright: 2016

Book provides a fun, practical, and approachable framework for any teacher curious about getting started with makerspaces.
Your Starter Guide to Makerspaces T  
B 72101B 72101 Z Was Zapped
Grade Lvl: KPI Author: Van Allsburg, Chris
Length: 52 Copyright: 1987

Depicts how A was in an avalanche, B was badly bitten, C cut to ribbons and the other letters of the alphabet suffered similar mishaps. Alliteration. IL K-4.
Z Was Zapped KPI  
B 83273B 83273 Zoom
Grade Lvl: KPI Author: Banyai, Istvan
Length: 60 Copyright: 1995

A wordless picture book presents a series of scenes, each one from farther away, showing, for example, a girl playing with toys which is actually a picture on a magazine cover, which is part of a sign on a bus, and so on.
Zoom KPI