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B 92502B 92502 All Hands on Deck: Math Games Using Cards & Dice
Grade Lvl: T Author:
Length: 158 Copyright: 1992

More than 100 games for kids ages 5 and up that teach addition, subtraction, multiplication, division, counting, place value, problem solving, and cooperative games. Games can be adapted to suit regular, special needs, and remedial problems. Grade levels and skills are indicated for each game. most of the games are for intermediate levels. Includes reproducible gameboards. On cover: Grades 1-9, Volume II.
All Hands on Deck: Math Games Using Cards & Dice T  
B 94401B 94401 Beyond Base Ten
Grade Lvl: T Author: Johnson, Dana
Length: 100 Copyright: 2008

Subtitle: A Mathematics Unit for High-Ability Learners in Grades 3-6. Investigates the concept of place value and the representation of numbers by using place value and non-place-value systems. Number bases other than Base Ten are featured, especially through historical contexts of early civilizations that developed number systems different from the one we use today.
Beyond Base Ten T  
B 92836B 92836 Big Book of Math, Grade Levels K-6
Grade Lvl: T Author: Zike, Dinah
Length: 178 Copyright: 2003

Dinah Zike presents Foldables (3-D graphic organizers) to use with grades K-6. Includes patterns and instructions for a variety of folds plus other reproducible math graphics and activities such as money, clock faces, calendars, rulers, thermometers, fraction bars, shapes, tables (addition/multiplication), and flashcards.
Big Book of Math, Grade Levels K-6 T  
KM 12841KM 12841 Big Ideas of Early Mathematics: What Teachers of Young Children Need to Know
Grade Lvl: T Author:
Length: 196 Copyright: 2014

Get a practical look at the foundational concepts and skills of early mathematics, and see how to implement them in their early childhood classrooms. Presents the skills educators need to organize for mathematics teaching and learning during the early years. For teachers of children ages three through six, the book provides foundations for further mathematics learning and helps facilitate long-term mathematical understanding. The Enhanced Pearson eText features embedded video. Contains software DVD.
Big Ideas of Early Mathematics: What Teachers of Young Children Need to Kno T  
B 104957B 104957 Blast Off Kid
Grade Lvl: P Author: Driscoll, Laura
Length: 32 Copyright: 2003

For a chance to win a trip to Space Camp, James sets out to collect 10,000 Blast Off Energy Bar wrappers, grouping them as he goes to make counting easier, and soon the whole town is helping him out. From the series Math Matters. Place Value. AR 2.8. Follett RL 2.3.
Blast Off Kid P  
KM 136KM 136 Bridges Intervention Volume 1: Number: Counting & Early Place Value (Grades K-5)
Grade Lvl: T Author:
Length: 0 Copyright: 2017

The eight modules in this volume focus on the skills and concepts needed to count, read, write, compare, and understand numbers to 5, 10, 20, 120, and 1,000. More specifically, the collection of resources offered in this volume can be used to provide intervention for students who are struggling with one or more of the following: Counting forward and backward by 1s to 5, 10, 20, 100, 120, or 1,000 starting from any number within the range Counting up to 20 objects with one-to-one correspondence Reading and writing numerals to 5, 10, 20, 120, or 1,000 Comparing quantities to 10, 100, or 1,000; using >, =, and < symbols to record comparisons Structuring 5 and 10 Composing and decomposing numbers from 11 to 19 into 10 ones and some more Skip-counting by 10s and 100s within 1,000 Understanding the place value structure of 2- or 3-digit numbers Mentally finding 10 more or 10 less than any 2-digit number without having to count Mentally adding or subtracting 10 or 100 to or from a given number 100–900. For professional preview only.
Bridges Intervention Volume 1: Number: Counting & Early Place Value (Grades T  
KM 8744KM 8744 Calendar Math Grade 3
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 1998

Provides 10-15 minutes of supplementary math instruction per day. Uses a bulletin board calendar, counting tape, and other elements that change throughout the year such as clocks, coin counters, and graphs while discussing data from the bulletin board for a few minutes a day. Students analyze data, perceive patterns, explore mathematical relationships, and communicate their thinking. Kit is most appropriate for the building level since activities provide continuous learning experiences throughout the school year and is organized by months. Teacher's guide presents the focus of the activities, materials, overview, updating procedure, discussion suggestions and hints to use throughout each month. Contents: teacher's guide, operator's manual/getting started guide, calendar and calendar pieces, depositor boxes, clock, demo coins, hundred chart, booklet of reproducibles, and play money. Helps students see patterns, develop algebraic thinking and explore math relationships throughout the year.
Calendar Math Grade 3 P  
B 95240B 95240 Cognition-Based Assessment & Teaching of Place Value: Building on Students' Reasoning
Grade Lvl: T Author: Battista, Michael
Length: 96 Copyright: 2012

Offers a learning progressions-based model for maximizing each student's progress in understanding place value. This approach emphasizes three key components that support students' mathematical sense making and proficiency: 1. Determining students' levels of sophistication in reasoning. 2.Assessing and monitoring the development of students' understanding of core ideas. 3.Differentiating instruction to meet individual students' learning needs. Cognitive learning. Reasoning-- Study and teaching.
Cognition-Based Assessment & Teaching of Place Value: Building on Students' T  
B 99205B 99205 Collection of Math Lessons From Grades 1 Through 3
Grade Lvl: T Author: Burns, Marilyn
Length: 193 Copyright: 1988

Ideas for teaching math to primary students emphasizing instruction to help children think and reason mathematically. Manipulative materials are used in most lessons. Length of lessons vary from one class period to a week. Involves children working cooperatively to solve problems. Chapters are divided into four sections: Building Number Sense; Developing Understanding Of Place Value; Geometry and Measurement Experiences; and Probability Activities.
Collection of Math Lessons From Grades 1 Through 3 T  
B 96385B 96385 Common Core Math 4 Today, Grade 3
Grade Lvl: T Author: McCarthy, Erin
Length: 96 Copyright: 2013

Daily Skill Practice for third grade contains standards-aligned reproducible activities designed to focus on critical math skills and concepts that meet the Common Core State Standards. Each page includes 16 problems to be completed during a four-day period. An assessment for the fifth day is provided for easy progress monitoring.
Common Core Math 4 Today, Grade 3 T  
KM 11315KM 11315 Deca Dice Math Games
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2011

Book subtitle: Math Games for Kid's Using Deca Dice, Volume IX by Joanne Currah and Jan Felling. For grades 1-9. Book contains over 70 games and activities that teach all operaitons, place value, rounding, probability, data management, and graphing. Has math journal writing questions and student work samples. Also contains 30 numbers (0-9) dice, 30 numbers (00-90) dice, 30 numbers (000-900) dice, and 30 numbers (0000-9000) dice.
Deca Dice Math Games PIJ  
B 92461B 92461 Developing Number Concepts: Place Value/Multi
Grade Lvl: T Author: Richardson, Kathy
Length: 278 Copyright: 1999

Book Three: Place Value, Multiplication, and Division presents both teacher-directed and independent activities designed to develop math concepts. Chapter 1: Place Value Section A. Understanding regrouping. Section B. Developing a sense of quantities to 100 and beyond. Section C. Addition and Subtraction of Two-Digit Numbers. Chapter 2: Beginning Multiplication (introduces multiplication and provides experiences with multiplying single-digit numbers). Chapter 3: Beginning Division (helps children understand the process of division and provide experiences with dividing with single-digit divisors. Book includes blackline masters/reproducibles. Every Student Counts initiative. Combined into KM 7963 - Assessing and Developing Math Concepts.
Developing Number Concepts: Place Value/Multi T  
KM 10138KM 10138 Double Dare You Classroom Kit
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2003

There are 13 double dice games and 20 quick math warm-up games. Games reinforce all operations, fractions, place value, probability, problem solving, graphing, order of operations, etc. Contents: Double Dare You Gamebook: Amazing Math Games Using Double Dice for Ages 6-15 by Joanne Currah and Jane Felling; thirty regular double dice; twenty 10-sided (0-9) double dice; and twenty three-in-a-cube dice.
Double Dare You Classroom Kit PIJ  
B 106240B 106240 Earth Day--Hooray!
Grade Lvl: P Author: Murphy, Stuart
Length: 32 Copyright: 2004

A drive to recycle cans on Earth Day teaches the children of the Maple Street School Save-the-Planet Club about place value. MathStart Level 3. Place Value. Follett RL 4.5. AR 3.7.
Earth Day--Hooray! P  
GM 161GM 161 Every Day Counts Partner Games, Grade 1
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help first graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, money, and reasoning/problem solving. Some games use linking cubes, coins, and paper cups which are not in kit. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, and number cubes (0-5; 1-6; 4-9).
Every Day Counts Partner Games, Grade 1 P  
GM 162GM 162 Every Day Counts Partner Games, Grade 2
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help second graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover counting, place value, mental math, addition, subtraction, multiplication, fractions, money, and reasoning/problem solving. Each games has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, numbers cubes (1-6), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 2 P  
GM 163GM 163 Every Day Counts Partner Games, Grade 3
Grade Lvl: P Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help third graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, mental math, addition/subtraction, multiplication, division, fractions, money, and reasoning/problem solving. Some games use play money coins which are not included in the kit. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, counters, dice, number cubes (0-5; 1-6; 4-9), fraction cube, and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 3 P  
GM 165GM 165 Every Day Counts Partner Games, Grade 5
Grade Lvl: I Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help fifth graders learn, review, and practice key number concepts through hands-on activities. Includes activities that cover number sense, mental math, whole number computation, fraction/decimal computation, reasoning, problem solving, and algebraic thinking. Each game has at least two variations to facilitate differentiating instruction. Includes materials for one pair of students. Contents: guide with reproducible pages, Fraction/Decimal cards, counters, number cubes (0-5; 1-6; 4-9), and manipulative materials on cardstock.
Every Day Counts Partner Games, Grade 5 I  
GM 160GM 160 Every Day Counts Partner Games, Kindergarten
Grade Lvl: K Author: Gillespie, Janet
Length: 0 Copyright: 2005

Collection of 20 games to help students learn, review, and practice key number concepts through hands-on activities. Includes activities that cover place value, money, counting, patterns, computation (addition and subtraction), and reasoning/problem solving. Some games use linking cubes, coins, and small paper bag which are not in kit. Each game has at least two variations to faciliate differentiating instruction. Includes materials for one pair of students. Contents: guide with game boards, Ten-Grid card deck, game cards (also as reproducibles in guide), counters, dice, dot cube (0-5), and number cube (1-6).
Every Day Counts Partner Games, Kindergarten K  
KM 9571KM 9571 Everyday Mathematics Games Kit (Grades 1-3)
Grade Lvl: P Author:
Length: 0 Copyright: 2003

Kit contains sixteen games and variations. Contents: teacher's guide, five copies of eight two-sided (write on, wipe off) gameboards, two posters, dice, counters, play money, card decks, and wipe off sheets for use with game masters. Games: Angle Race (angle measures); Basketball Addition (adding 3 or more 1-digit and 2-digit numbers); Baseball Multiplication; Top-It (variety of number games); Dime-Nickel-Penny Grab (addition and number comparison); Hit the Target (counting up mentally and using a calculator); Exchange Games (money); Factor Bingo; Multiplication Bingo; Number-Grid Game (counting by 1s and 10s, place value); Number Top-It; Tens-and-Ones Trading Game; Penny-Cup (finding number combinations for 20); Three Addends; Pick-a-Coin; and Two-Fisted Penny Addition (complements of 10).
Everyday Mathematics Games Kit (Grades 1-3) P  
KM 13008KM 13008 Excursiones divertidas (Field Trip Fun)
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

This series introduces the concept of field trips as adventures and opportunities for learning outside the classroom. Set of 6 Spanish titles include: A donde quieres viajar? (Where Do You Want to Travel?); Comiendo alrededor del mundo (Eating Around the World); Dulce o truco (Trick or Treat); El museo de los dinosaurios (The Dinosaur Museum); La casa del tesoro (Treasure Hunt); Yendo al zoologico (Going to the Zoo). Pres-3.
Excursiones divertidas (Field Trip Fun) KP  
B 93367B 93367 GEMS: Frog Math (Grades K-3)
Grade Lvl: T Author: Kopp, Jaine
Length: 99 Copyright: 1992

Guide presents mathematics activities for primary students that can be modified for kindergarten students. Session 1 is based on the story "The Lost Button" by Arnold Lobel. Students investigate attributes, play the Button up game. Session 2: Sort, Classify and "Guess the Sort." Session 3: Designer Buttons. Students design buttons, then develop a variety of sorting methods, generate graphs. Session 4: Frog Guesstimation. Session 5: The Frog Pond Game (adaptation of the ancient Chinese logic game, NIM) encourages logical thinking. Session 6: Hop to the Pond Game (probability and statistics).
GEMS: Frog Math (Grades K-3) T  
KM 10356KM 10356 Hands-on Standards/Math Manipulatives Grades 1-2
Grade Lvl: T Author:
Length: 0 Copyright: 2006

Complete title: Hands-on Standards, Deluxe Edition: The First Source for Introducing Math Manipulatives (Grades 1-2). Contains 67 age-appropriate lessons. Each lesson defines the specific concepts and skills that children will be taught and includes step-by-step procedures for children to use in solving a problem that links math the their day-to-day lives. Each lesson uses at least one type of manipulative (not included in kit). CD-ROM includes blackline masters, math graphic organizers, research on the use of manipulatives in math instruction and sample activities from The Super Source. Contents: book and CD-ROM. Two-week loan period.
Hands-on Standards/Math Manipulatives Grades 1-2 T  
B 95490B 95490 How Children Learn Number Concepts: A Guide to the Critical Learning Phases
Grade Lvl: T Author: Richardson, Kathy
Length: 204 Copyright: 2012

Describes how young children develop and understanding of number concepts. Kathy Richardson has identified the predictable stages, or Critical Learning Phases, children go through as they develop the mathematical understanding that is essential to building a solid foundation of numerical reasoning. Resource is designed to help all math educators and parents of young children (Pres-K through 4th) understand how children make sense of numbers and what mathematics they are ready to learn at each phase of development.
How Children Learn Number Concepts: A Guide to the Critical Learning Phases T  
GM 198GM 198 I Have, Who Has? Grades 1-2 Complete Set: Set of 7
Grade Lvl: P Author:
Length: 0 Copyright: 2011

Card games to practice and reinforce math skills with the whole class or in small groups for developing fluency with basic facts, for practice with math academic vocabulary with English language learners, for use as a quick assessment of students' understanding, as a center activity, or for a whole-class review. Contents: answer key and 36 cards for each title: Number Sense; Addition; Subtraction; Time; Money; Place Value; and Mixed Review. Grades 1-2.
I Have, Who Has? Grades 1-2 Complete Set: Set of 7 P  
GM 199GM 199 I Have, Who Has? Grades 3-4 Complete Set: Set of 7
Grade Lvl: PI Author:
Length: 0 Copyright: 2011

Card games to practice and reinforce math skills with the whole class or in small groups for developing fluency with basic facts, for practice with math academic vocabulary with English language learners, for use as a quick assessment of students' understanding, as a center activity, or for a whole-class review. Contents: answer key and 36 cards for each title: Multiplication; Division; Elapsed Time; Place Value; Fractions and Decimals; Geometry; and Mixed Review. Grades 3-4.
I Have, Who Has? Grades 3-4 Complete Set: Set of 7 PI  
GM 208GM 208 I Have, Who Has? Ten Frames: Counting 0-30: Grades K-1
Grade Lvl: KP Author:
Length: 0 Copyright: 2012

Six card games (color-coded) to practice and reinforce math skills in small groups. Provides practice with with place value up to 30, using a ten frame format. Contents: answer key and 36 cards. IL K-1.
I Have, Who Has? Ten Frames: Counting 0-30: Grades K-1 KP  
B 90179B 90179 Interventions
Grade Lvl: T Author:
Length: 34 Copyright: 2000

A bank of interventions for use with students (elementary and secondary) in groups or as individuals in the areas of reading (fluency, comprehension), math (computation, reasoning, basic facts, time, place value), study skills (graphic organizers, test preparation), and social behaviors. Includes motivation assessment scale.
Interventions T  
B 92173B 92173 Lessons for Introducing Place Value, Grade 2
Grade Lvl: T Author: Wickett, Maryann
Length: 181 Copyright: 2002

Lessons give students experience with the tens and ones structure ofour number system. They build proficiency by comparing and explaining the relative size of numbers, counting larger numbers in two or more ways, and recognizing that the number of objects always remains the same despite different ways of grouping. Children's books are integrated into lessons. Extension activities and assessments are also included. Authors: Maryann Wickett and Marilyn Burns. From the series Teaching Arithmetic.
Lessons for Introducing Place Value, Grade 2 T  
B 96665B 96665 Mastering Basic Math Skills: Games for Kindergarten Through Second Grade
Grade Lvl: T Author: Britt, Bonnie Adama
Length: 220 Copyright: 2014

A teacher's guide to teaching math skills through the use of games for early education. Games are organized in each chapter from simpler to more advanced, and many have variations that change the rules of play or make it more challenging once the basic game is mastered. Topics include number recognition & counting, comparing numbers to 10, addition, place value, multidigit addition, subtraction, multiple operations, multiplication, money, & fractions. Designed for use in the classroom and at home, this book includes access to downloadable More4U materials such as ten-frame cards, game boards, and recording sheets. And all the games are correlated with the Common Core State Standards for Mathematics.
Mastering Basic Math Skills: Games for Kindergarten Through Second Grade T  
B 96666B 96666 Mastering Basic Math Skills: Games for Third Through Fifth Grade
Grade Lvl: T Author: Britt, Bonnie Adama
Length: 276 Copyright: 2015

A teacher's guide to teaching math skills through the use of games for children in third through fifth grade. Games are organized in each chapter from simplest to more advanced, and many have variations that change the rules of play or make it more challenging once the basic game is mastered. Topics include simple addition, place value, multi-digit addition, rounding numbers, subtraction, multiplication, division, multiple operations, fractions, decimals, money, & integers. Designed for use in the classroom and at home, the book includes access to downloadable More4U materials such as ten-frame cards, game boards, and recording sheets. And all the games are correlated to the Common Core State Standards.
Mastering Basic Math Skills: Games for Third Through Fifth Grade T  
KM 12918KM 12918 Math Equivalency Puzzles - Complete Set
Grade Lvl: P Author:
Length: 0 Copyright: 2017

Fractions, Time, Money, Place Value, Operations. As students fit together equivalency puzzles, they practice expressing everything from time and money to operations and fractions...in 4 different ways! Each self-correcting puzzle has 4 simple pieces—students choose a large puzzle piece that represents a specific value…then connect 3 corresponding pieces that express the same value! Each set comes with 12 puzzles and an activity guide. Complete set includes all 5 sets shown, for a total of 60 puzzles. Puzzles measure 5" x 6". Develops skills in place value, operations, money, fractions and time. IL 1-3.
Math Equivalency Puzzles - Complete Set P  
KM 12689KM 12689 Math in Practice Fifth-Grade
Grade Lvl: T Author: O'Connell, Susan
Length: 0 Copyright: 2016

Math in Practice is a comprehensive, grade-by-grade professional learning resource designed to fit with any math curriculum. It identifies the big ideas of both math content and math teaching, unpacking key instructional strategies and detailing why those strategies are powerful. Rather than providing another sequence of lessons and units to take students from the beginning to the end of the year, Math in Practice focuses on developing deep content knowledge, understanding why certain strategies and approaches are most effective, and rethinking beliefs about what math teaching should be. Kit contains two books: Teaching Fifth-Grade Math and A Guide for Teachers.
Math in Practice Fifth-Grade T  
KM 12685KM 12685 Math in Practice First-Grade
Grade Lvl: T Author: O'Connell, Susan
Length: 0 Copyright: 2016

Math in Practice is a comprehensive, grade-by-grade professional learning resource designed to fit with any math curriculum. It identifies the big ideas of both math content and math teaching, unpacking key instructional strategies and detailing why those strategies are powerful. Rather than providing another sequence of lessons and units to take students from the beginning to the end of the year, Math in Practice focuses on developing deep content knowledge, understanding why certain strategies and approaches are most effective, and rethinking beliefs about what math teaching should be. Kit contains two books: Teaching First-Grade Math and A Guide for Teachers.
Math in Practice First-Grade T  
KM 12688KM 12688 Math in Practice Fourth-Grade
Grade Lvl: T Author: O'Connell, Susan
Length: 0 Copyright: 2016

Math in Practice is a comprehensive, grade-by-grade professional learning resource designed to fit with any math curriculum. It identifies the big ideas of both math content and math teaching, unpacking key instructional strategies and detailing why those strategies are powerful. Rather than providing another sequence of lessons and units to take students from the beginning to the end of the year, Math in Practice focuses on developing deep content knowledge, understanding why certain strategies and approaches are most effective, and rethinking beliefs about what math teaching should be. Kit contains two books: Teaching Fourth-Grade Math and A Guide for Teachers.
Math in Practice Fourth-Grade T  
B 94792B 94792 Math Work Stations, K-2
Grade Lvl: T Author: Diller, Debbie
Length: 299 Copyright: 2011

Subtitle: Independent Learning You Can Count on, K-2. Provides math vocabulary resources; literature links; suggestions on materials to include; ideas for modeling, differentiating, and assessment; reflection questions; etc. Topics: beginning number concepts; addition and subtraction; place value; geometry; and measurement.
Math Work Stations, K-2 T  
B 97056B 97056 Mathematics For the Young Child
Grade Lvl: T Author:
Length: 306 Copyright: 1990

Presents strategies for teaching math concepts to the young child. Preschool-grade 4.
Mathematics For the Young Child T  
B 90547B 90547 Mind Joggers!
Grade Lvl: T Author: Petreshene, Susan
Length: 207 Copyright: 1985

Subtitle: 5- to 15-Minute Activities that Make Kids Think. A collection of activities which take from five to fifteen minutes which are designed to help students improve their thinking and comprehension skills. Includes whole group, partner, and individual activities for elementary children organized into four major subject and skill areas: Thinking and Reasoning; Math; Language and Writing; and Listening and Remembering. All are oral activities or require only pencil and paper, or chalkboard and chalk. Brainstorming.
Mind Joggers! T  
B 96550B 96550 Number Sense Routines: Building Numerical Literacy Every Day in Grades K-3
Grade Lvl: T Author: Shumway, Jessica F
Length: 178 Copyright: 2011

Provides strategies for teaching number sense routines to students in kindergarten through third grade. Jessica Shumway has developed a series of routines designed to help young students internalize and deepen their facility with numbers. The daily use of these quick five-, ten-, or fifteen-minute experiences at the beginning of math class will help build students' number sense.
Number Sense Routines: Building Numerical Literacy Every Day in Grades K-3 T  
B 121755B 121755 Place Value
Grade Lvl: P Author: Adler, David A
Length: 28 Copyright: 2016

The mathematical concept of place value is explained using a place value chart, descriptions of how money is notated, and humorous examples from a recipe that a group of monkeys is using to make a gigantic banana cupcake. Decimal system. Numeration. Lexile 610 IL 1-3.
Place Value P  
KM 10414KM 10414 Place Value Cards (Set of 25)
Grade Lvl: KP Author:
Length: 0 Copyright: 2008

Classroom set of 25 packets of numbered cards for hands-on learning of place value. Each packet contains 38 cards (orange numbers 0-9, pink numbers 00-90, green numbers 100-900, and yellow numbers 1000-9000). Used together, students can create any number 0-9000. On the back of each card the number is spelled out in both English and Spanish, such as fifty, cincuenta. This allows students to learn how to say all the numbers from zero to nine thousand. Bilingual.
Place Value Cards (Set of 25) KP  
B 91267B 91267 Practice & Learn: For 8 to 12 Year Olds
Grade Lvl: T Author:
Length: 608 Copyright: 2000

Cover subtitle: What Every 8 to 12 Year Old Needs to Know to Ensure Success in School. Hundreds of reproducible pages to reinforce basic skills in grammar, reading, and math. Topics include punctuation, synonyms, antonyms, homophones, contractions, compound words, suffixes, prefixes, roots, similes, metaphors, subject/predicate, main ideas, making inferences, drawing conclusions, cause and effect, idioms, analygies, summarizing, degrees of comparison, addition, regrouping, subtraction, place value, rounding, metric system, direction, maps, charts, multiplication, division, fractions, estimating, range, mean, mode, area, circumference, circle, volume, symmetry, translations, rotations, congruent figures, probability, thermometer, and measuring mass.
Practice & Learn: For 8 to 12 Year Olds T  
B 92444B 92444 Primary Math Puzzlers
Grade Lvl: T Author: Fisher, Ann
Length: 107 Copyright: 1994

Collection of activities for grades 1-4. Reproducible puzzles provide computational practice (computation) and emphasize problem solving skills. Topics: counting, place value, logic, odd/even, addition, subtraction, multiplication, division, fractions, graphs, charts, calendar, clocks, Roman Numerals, geometry, money, measurement, logic, brainteasers.
Primary Math Puzzlers T  
KM 10142KM 10142 Radical Math Millenium Kit
Grade Lvl: IJS Author:
Length: 0 Copyright: 2001

Math Games for Grades 6-12. Games focus on integers, decimals, place value, number systems and order of operations, linear equations, exponents, polynomials, coordinate geometry, trigonometry, quadratic functions and equations, graphing, and probability. 100 games that use cards, regular dice and special dice. Contents: book: Radical Math Millenium Edition Vol X; 50 regular dice, 15 decks of special mini cards (0-12); overhead cards, overhead spotted/dot dice, 20 numbers (1-30) Decade Dice (00-90); and 16 of each of the following types of multi-sided dice: Numbers (0-9), Numbers (1-12), and Number 1-20).
Radical Math Millenium Kit IJS  
KM 10141KM 10141 Shuffling Into Math Basic Primary Kit
Grade Lvl: KP Author: Currah, Joanne
Length: 0 Copyright: 1989

Games focus on all the operations, counting, patterning, and numeration. Includes 108 games using cards and dice. Contents: book (Shuffling Into Math: With Games for Kindergarten to Grade 3 by Joanne Currah, Jane, Felling and Cheryl MacDonald); 50 regular dice, ten decks of special mini cards (0-12); large "squeezie" dice; and large demonstration deck (0-12).
Shuffling Into Math Basic Primary Kit KP  
KM 7469KM 7469 Super Source Snap Cubes, Grades K-2
Grade Lvl: KP Author:
Length: 0 Copyright: 1996

Activities focus on number, geometry, measurement, patterns/functions, probability/statistics, and logic. Lessons provide experiences with permutations, estimation, place value, comparing, symmetry, spatial visualization, multiples, mental math, area, making predictions, sorting, and more. Contents: teacher resource book, set of overhead snap cubes, and classroom set of snap cubes (3/4-inch interlocking cubes that connect on all six sides). Solid shapes. Solids. IL K-2.
Super Source Snap Cubes, Grades K-2 KP  
KM 7624KM 7624 Teaching Cash Register
Grade Lvl: KP Author:
Length: 0 Copyright: 2000

A talking (checkout scanner), interactive cash register for students to practice coin identification, addition, subtraction, and place-value as they play four featured games that increase in difficulty. Requires 3C batteries or 1.5V battery (included). Contents: guide, cash register (some may be solar-powered), play credit card, and play money.
Teaching Cash Register KP  
B 91990B 91990 Teaching Students With Learning Problems (6th Ed)
Grade Lvl: T Author: Mercer, Cecil
Length: 641 Copyright: 2001

Resource to help teachers (special education, resource room, remedial and general education teachers) design individualized programming for students with learning or behavioral problems. Provides interventions, instructional activities, materials, assessments, commercial programs, and scope and sequence skills lists. Part I deals with learning environments; planning, organizing and managing instruction; assessing students; and promoting social, emotional, and behavioral development. Part II deals with teaching and assessing academic skills. Topics include assessing and teaching reading, spelling, handwriting, written expression, math, language skills, study skills, and transitions.
Teaching Students With Learning Problems (6th Ed) T  
B 99746B 99746 Tic-Tac-Toe Math
Grade Lvl: T Author: Clark, Dave
Length: 106 Copyright: 1990

Collection of 68 reproducible problems in a tic-tac-toe game format covers money, time, estimation, fractions, decimals, geometry, statistics, probability, algebra, and more. Designed for grades 5-8.
Tic-Tac-Toe Math T  
KM 6718KM 6718 TouchMath--Subtraction--First Grade
Grade Lvl: P Author:
Length: 0 Copyright: 1998

Includes methods and activities to help students memorize basic subtraction computation facts. Contains progressively challenging worksheet masters and instructional aids. Primary activities include subtraction exercises for numbers zero through nine. Ancillary activities provide practice with number families where students must provide missing numbers, with place value, and two-column subtraction. Touchpoints are introduced. For individual or group use in regular or remedial classrooms. This multi-sensory approach may be used as a supplementary or a stand-alone program. Contents: guide, three booklets of activity masters, and flashcards.From the series TouchMath. Touch Math.
TouchMath--Subtraction--First Grade P  
KM 12974KM 12974 Understanding Numbers: Place Value, Decimals, Addition & Subtraction
Grade Lvl: T Author: Kathy Richardson
Length: 0 Copyright: 2004

Math Perspectives Publication. Contains 3 booklets, one each for Place Value, Decimals, and Addition & Subtraction. Sets of Activity cards to go with each booklet. Grades 3-5.
Understanding Numbers: Place Value, Decimals, Addition & Subtraction T  
KM 8054KM 8054 VersaTiles Math Level 2 Set
Grade Lvl: P Author:
Length: 0 Copyright: 2002

Starter set is a self-paced program for second grade designed to provide practice with math skills. VersaTiles can be used for enrichment, remediation, learning centers, etc. VersaTiles provide immediate feedback. If the answers are correct the tiles form a pattern that matches the pattern in the activity book. Contents: teacher's resource guide; five self-correcting answer cases with 12 tiles in each; an eight activity books: Using Numbers; Let's Add and Subtract; Let's Multiply and Divide; Let's Add and Subtract With Regrouping; Number and Shape Patterns; Shapes and Measures; Money and Time; and Exploring Data.
VersaTiles Math Level 2 Set P  
KM 8055KM 8055 VersaTiles Math Level 3 Set
Grade Lvl: P Author:
Length: 0 Copyright: 2002

Starter set is a self-paced program for third grade designed to provide practice with math skills. VersaTiles can be used for enrichment, remediation, learning centers, etc. VersaTiles provide immediate feedback. If the answers are correct the tiles form a pattern that matches the pattern in the activity book. Contents: teacher's resource guide; five self-correcting answer cases with 12 tiles in each; and eight activity books: Fractions, Decimals, and Whole Numbers; Adding and Subtracting; Multiplying and Dividing; Add and Subtract With Regrouping; Products and Quotients; Shape and Number Patterns; Measures and Shapes; and Understanding Data.
VersaTiles Math Level 3 Set P  
KM 12970KM 12970 Young Child and Mathematics 2nd Revised Edition
Grade Lvl: T Author: Copley, Juanita V
Length: 176 Copyright: 2009

This second edition of The Young Child and Mathematics reflects recent developments in math education in a wealth of vignettes from classrooms, activity ideas, and strategies for teaching young children about math processes and concepts. Using standards and guidelines from the National Council of Teachers of Mathematics (NCTM) and NAEYC, Juanita Copley shows how teachers can readily and enjoyably make mathematics an integral part of their classrooms all day, every day. Includes a DVD of print and video resources, including clips of the author in action in real classrooms, engaging young children in math thinking and learning. Co-published with NCTM.
Young Child and Mathematics 2nd Revised Edition T