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B 97535B 97535 DBT Skills Workbook for Teens
Grade Lvl: T Author:
Length: 255 Copyright: 2021

Subtitle: A Fun Guide to Manage Anxiety and Stress, Understand Your Emotions and Learn Effective Communication Skills. Adolescence is a crucial period for developing and maintaining social and emotional habits essential for mental well-being. Imagine your teen had all the skills necessary for: Coping with stressful times like exams, Balancing powerful feelings and emotions in an effective way, Navigating interpersonal relationships effectively, Overcoming rejections and failures, Developing mindfulness to stay focused in the moment, Life skills to become confident and resilient, Anger management skills, Accepting themself and their current situation. This DBT skills workbook for teens teaches all of these skills that are simple yet effective. DBT is a form of therapy that helps people find the balance between accepting themselves and changing what they don’t like about themselves. The workbook takes your teen on a journey going through four quests to learn the four key skills in DBT.
DBT Skills Workbook for Teens T  
KM 12966KM 12966 16 Habits of Mind: First Grade
Grade Lvl: P Author:
Length: 0 Copyright: 2018

The 16 Habits of Mind by Wonder Grove Learn includes Teacher Notebook and DVD of Animations to teach young children critical thinking and problem solving skills using engaging videos and activities. Designed for students in Grade One and includes: 16 Instructional Animations, 128 Printable Extension Lessons. IL Grade 1. The 16 Habits of Mind include: Persisting Managing Impulsivity Listening with Understanding and Empathy Thinking Flexibly Thinking about your Thinking (Metacognition) Striving for Accuracy Questioning and Problem Posing Applying Past Knowledge to New Situations Thinking and Communicating with Clarity and Precision Gathering Data through All Senses Creating, Imagining, and Innovating Responding with Wonderment and Awe Taking Responsible Risks Finding Humor Thinking Interdependently Remaining Open to Continuous Learning
16 Habits of Mind: First Grade P  
KM 12965KM 12965 16 Habits of Mind: PreK-Kindergarten
Grade Lvl: K Author:
Length: 0 Copyright: 2018

The 16 Habits of Mind by Wonder Grove Learn includes Teacher Notebook and DVD of Animations to teach young children critical thinking and problem solving skills using engaging videos and activities. Designed for students in Pre-K and Kindergarten and includes: 16 Instructional Animations, 128 Printable Extension Lessons. IL Pres-K. The 16 Habits of Mind include: Persisting Managing Impulsivity Listening with Understanding and Empathy Thinking Flexibly Thinking about your Thinking (Metacognition) Striving for Accuracy Questioning and Problem Posing Applying Past Knowledge to New Situations Thinking and Communicating with Clarity and Precision Gathering Data through All Senses Creating, Imagining, and Innovating Responding with Wonderment and Awe Taking Responsible Risks Finding Humor Thinking Interdependently Remaining Open to Continuous Learning
16 Habits of Mind: PreK-Kindergarten K  
KM 12967KM 12967 16 Habits of Mind: Second Grade
Grade Lvl: P Author:
Length: 0 Copyright: 2018

The 16 Habits of Mind by Wonder Grove Learn includes Teacher Notebook and DVD of Animations to teach young children critical thinking and problem solving skills using engaging videos and activities. Designed for students in Grade Two and includes: 16 Instructional Animations, 128 Printable Extension Lessons. IL Grade 2. The 16 Habits of Mind include: Persisting Managing Impulsivity Listening with Understanding and Empathy Thinking Flexibly Thinking about your Thinking (Metacognition) Striving for Accuracy Questioning and Problem Posing Applying Past Knowledge to New Situations Thinking and Communicating with Clarity and Precision Gathering Data through All Senses Creating, Imagining, and Innovating Responding with Wonderment and Awe Taking Responsible Risks Finding Humor Thinking Interdependently Remaining Open to Continuous Learning
16 Habits of Mind: Second Grade P  
B 94670B 94670 21st Century Coach: 21st Century Skills in 21-Minute Lessons
Grade Lvl: T Author:
Length: 88 Copyright: 2011

Improving Creativity, Critical Thinking, Communication, and Collaboration. Contains 36 lessons designed to help students develop skills in creativity and innovation, critical thinking and problem solving, and communications and collaboration, and includes lesson-specific graphic organizers, and activities. For grades 6-12.
21st Century Coach: 21st Century Skills in 21-Minute Lessons T  
B 97377B 97377 50 Strategies to Boost Cognitive Engagement: Creating a Thinking Culture in the Classroom
Grade Lvl: T Author: Stobaugh, Rebecca
Length: 158 Copyright: 2019

The author shares how to build a culture of thinking that emphasizes essential skills, from critical thinking and problem solving to teamwork and creativity. Text offers fifty teacher-tested instructional strategies for nurturing students' cognitive abilities across the full range of thinking levels. Contents include: Introduction Chapter 1: Understanding Cognitive Engagement and the Thinking-Based Classroom Chapter 2: Applying a Taxonomy to the Thinking in Your Classroom Chapter 3: Developing Critical Thinking Skills and Fostering Engagement Chapter 4: Implementing Strategies for Understand-Level Content Chapter 5: Implementing Strategies for Analyze-Level Content Chapter 6: Implementing Strategies for Evaluate-Level Content Chapter 7: Implementing Strategies for Create-Level Content Chapter 8: Cementing a Culture of Thinking
50 Strategies to Boost Cognitive Engagement: Creating a Thinking Culture in T  
B 120093B 120093 7 Habits of Highly Effective Teens
Grade Lvl: JS Author: Covey, Sean
Length: 266 Copyright: 2014

Describes seven habits teenagers can cultivate to help them improve their self-images, build friendships, resist peer pressure, achieve goals, get along with parents, and make other positive changes in their lives. IL 7-12.
7 Habits of Highly Effective Teens JS  
KM 12366KM 12366 7 Habits of Highly Effective Teens
Grade Lvl: JS Author: Covey, Sean
Length: 266 Copyright: 2014

Describes seven habits teenagers can cultivate to help them improve their self-images, build friendships, resist peer pressure, achieve goals, get along with parents, and make other positive changes in their lives. (266 pages) by Sean Covey. IL 7-12. Four-week loan period.
7 Habits of Highly Effective Teens JS  
B 97350B 97350 Academic Moves for College and Career Readiness, Grades 6-12: 15 Must-Have Skills Every Student Needs to Achieve
Grade Lvl: T Author: Burke, Jim / Gilmore, Barry
Length: 239 Copyright: 2015

Professional book presents lesson plans, assignments, and activities to teach fifteen critical reading, writing, and thinking processes. Authors Burke & Gilmore are the moves that make the mind work and students must learn if they’re to achieve academically. Content includes: Before, during, and after sections that offer essential questions, lesson ideas, and activities. Student samples illustrate what to look for and the process for getting there. Culminating tasks include producing an analytic essay, argument, and more. Reproducible rubrics assist with assessment.
Academic Moves for College and Career Readiness, Grades 6-12: 15 Must-Have T  
B 97540B 97540 Acceptance and Commitment Therapy Toolbox
Grade Lvl: T Author: Caufield, Calvin
Length: 200 Copyright: 2023

Subtitle: 90 Exercises and Worksheets to Help Overcome Depression, Addiction, OCD, and Reduce Anxiety. If you’re struggling with depression, anxiety, OCD, addiction or just deepening your practice of ACT, these 90 Tools created in collaboration with a clinical psychologist will help you move forward. Acceptance and Commitment Therapy or ACT, has been proven to be effective for a wide range of mental health issues. Using the proven principles of ACT this book gives tools and exercises to quickly help anyone suffering from: Stress and Anxiety; Depression; Chronic Pain; Relationship Issues; Addiction; Painful memories and emotions; PTSD; OCD.
Acceptance and Commitment Therapy Toolbox T  
B 97543B 97543 ACT Made Simple: An Easy-To-Read Primer on Acceptance and Commitment Therapy
Grade Lvl: T Author: Harris, Russ
Length: 373 Copyright: 2019

Offers clear explanations of the six ACT processes and a set of real-world tips and solutions for rapidly and effectively implementing them in your practice. This book gives you everything you need to start using ACT with your clients for impressive results. Inside, you'll find: scripts, exercises, metaphors, and worksheets to use with your clients; a session-by-session guide to implementing ACT; transcripts from therapy sessions; guidance for creating your own therapeutic techniques and exercises; and practical tips to overcome "therapy roadblocks."
ACT Made Simple: An Easy-To-Read Primer on Acceptance and Commitment Therap T  
B 91929B 91929 Activities That Teach
Grade Lvl: T Author: Jackson, Tom
Length: 234 Copyright: 1993

Collection of 60 Active Learning lesson plans. Approach promotes cooperation, collaboration, problem solving, critical thinking, and experiential learning. Topics: alcohol, tobacco, communication, self-esteem, values, drugs, goal setting, peer pressure, cliques, advertising, and stress.
Activities That Teach T  
KM 8931KM 8931 Adventures of Dakota (Book & Puppet)
Grade Lvl: P Author: Bowman, Susan
Length: 0 Copyright: 2004

Book Subtitle: A Friendly Wolf Who Teaches Children Lessons About Life. Includes eight stories about Dakota the wolf. In each story Dakota faces a challenging situation. Students work in groups to brainstorm ideas and solutions. Contains discussion questions, role-plays, reproducible activities. Topics include bullies, acceptance, loss of a friend, reputation, fear, coping, compassion. Contents: book and Folkmanis Timber Wolf Puppet made of polyester fiber 18-inches.
Adventures of Dakota (Book & Puppet) P  
KM 8727KM 8727 Aha! Brainteaser Classics--Set 1
Grade Lvl: IJS Author:
Length: 0 Copyright: 2003

A collection of eight brain-building, mind-challenging, brainteasers. The puzzles are colorful, plastic and metal manipulatives. Quick play instructions and hint cards provided. For ages 8+.
Aha! Brainteaser Classics--Set 1 IJS  
B 97161B 97161 All Learning Is Social and Emotional: Helping Students Develop Essential Skills for the Classroom and Beyond
Grade Lvl: T Author: Frey, Nancy / Fisher, Douglas
Length: 194 Copyright: 2019

While social and emotional learning (SEL) is most familiar as compartmentalized programs separate from academics, the truth is, all learning is social and emotional. What teachers say, the values we express, the materials and activities we choose, and the skills we prioritize all influence how students think, see themselves, and interact with content and with others. If you teach kids rather than standards, and if you want all kids to get what they need to thrive, Nancy Frey, Douglas Fisher, and Dominique Smith offer a solution: a comprehensive, five-part model of SEL that's easy to integrate into everyday content instruction, no matter what subject or grade level you teach. You'll learn the hows and whys of * Building students' sense of identity and confidence in their ability to learn, overcome challenge, and influence the world around them. * Helping students identify, describe, and regulate their emotional responses. * Promoting the cognitive regulation skills critical to decision making and problem solving. * Fostering students' social skills, including teamwork and sharing, and their ability to establish and repair relationships. * Equipping students to becoming informed and involved citizens. Along with a toolbox of strategies for addressing 33 essential competencies, you'll find real-life examples highlighting the many opportunities for social and emotional learning within the K-12 academic curriculum. Children's social and emotional development is too important to be an add-on or an afterthought, too important to be left to chance. Use this book's integrated SEL approach to help your students build essential skills that will serve them in the classroom and throughout their lives.
All Learning Is Social and Emotional: Helping Students Develop Essential Sk T  
B 109460B 109460 Amy's Disappearing Pickle
Grade Lvl: P Author: Crary, Elizabeth
Length: 30 Copyright: 2001

Presents a situation in which Amy's pickle is being taken from her lunch bag every day, then offers solutions among which the reader may choose. Each solution offered is given a separate page, so that the reader turns to the corresonding one to find out what happens next. Theft. From the series Kids Can Choose book. Follett RL 3.5.
Amy's Disappearing Pickle P  
B 97516B 97516 Analytical Thinking for Advanced Learners, Grades 3–5
Grade Lvl: T Author: Hollett, Emily / Cassalia, Anna
Length: 185 Copyright: 2023

Thinking analytically is a skill that helps students break down complex ideas into smaller parts in order to develop hypotheses and eventually reach a solution. Working through the lessons and handouts in this book, students will learn strategies and specific academic vocabulary in the sub-skills of noticing details, asking questions, classifying and organizing information, making hypotheses, conducting experiments, interpreting data, and drawing conclusions. The curriculum provides cohesive, scaffolded lessons to teach each targeted competency area, followed by authentic application activities for students to apply their newly developed skill set.
Analytical Thinking for Advanced Learners, Grades 3–5 T  
KM 7687KM 7687 Ancient Egypt (Storypath)
Grade Lvl: I Author:
Length: 0 Copyright: 1999

Storypath unit designed for grades 5-6 focuses on six integrated social studies strands that combine to give students a deep understanding of the ancient Egyptians and how they interacted with their environment. Uses elements of storytelling (setting, characters, and plot) to organize units content into concept-based, problem solving experiences. Unit has 7 episodes: The Nile River Valley (students create a frieze); The Families (create members of a family); Daily Life; The Marketplace (trading); The Drought (students decide how to respond to the pharaoh's taxes when drought causes starvation); The Arts; and A Banquet. Contents: teacher's handbook with planning strategies, grouping options, project ideas, teaching masters, and assessments (synthesis activities); 15 student sourcebooks with background information; and Storypath Foundations which explains the Storypath strategy. Three-week loan period.
Ancient Egypt (Storypath) I  
B 123266B 123266 Any Way You Slice It
Grade Lvl: PI Author: Krulik, Nancy E
Length: 76 Copyright: 2006

Katie, who has never cooked a thing by herself, transforms into Louie the chef at a pizza parlor sponsoring a pizza-eating contest and is forced to find a way to fill his shoes. Katie Kazoo, Switcheroo, Book 9. IL 2-6. AR 3.6. RC 3.3. Lexile 600. GR N.
Any Way You Slice It PI  
KM 13364KM 13364 ASQ:SE-2 Ages & Stages Questionnaires: Social-Emotional in Spanish (Second Edition)
Grade Lvl: T Author: Squires, Jane / Bricker, Diane
Length: 0 Copyright: 2015

The Spanish ASQ®:SE-2 questionnaires are the most cost-effective, reliable way to screen young children for social-emotional issues in the first 6 years of life. Now in a second edition, the 9 age-appropriate questionnaires (2, 6, 12, 18, 24, 30, 36, 48, and 60 months) effectively screen 7 key social-emotional areas: self-regulation, compliance, adaptive functioning, autonomy, affect, social-communication, and interaction with people. Restricted to AEA Early childhood members.
ASQ:SE-2 Ages & Stages Questionnaires: Social-Emotional in Spanish (Second T  
KM 12752KM 12752 Autism & PDD Answering Questions Level 1 (Book & CD)
Grade Lvl: T Author: Mulstay-Muratore, Linda
Length: 191 Copyright: 2006

Book is designed to help children who have difficulty thinking abstractly or out of a specific context. Simple illustrations help young students (ages 3-5) understand the logic behind the question and respond appropriately. Students look at the picture, read/hear the question or statement at the top of the page, and respond. The visual prompts and cues help children with a diagnosis of autism or pervasive developmental disorder bridge the gap between concrete and abstract language. The complexity of response can range from single-word answers to complex utterances. Visual prompts can be faded and question forms intermixed to facilitate generalization of the question concepts.
Autism & PDD Answering Questions Level 1 (Book & CD) T  
B 123258B 123258 Baby-Sitters Club: Mary Anne Saves the Day (Book 3)
Grade Lvl: PI Author: Martin, Ann M
Length: 154 Copyright: 2015

Four friends are fighting and the Baby-sitters Club is going to fall apart unless someone does something--fast. Maybe it is time for Mary Anne to take charge. Graphic novel. Book 3 in the series. IL 3-7. AR 2.3. Lexile 350.
Baby-Sitters Club: Mary Anne Saves the Day (Book 3) PI  
KM 13454KM 13454 Balancing Rocks Stacking Game
Grade Lvl: KP Author:
Length: 0 Copyright: 2021

The balancing rocks stacking game isn't like the traditional building blocks. Every block is a polyhedron, each different in size, color and weight, making stacking game more challenging so that kids can complete the building process in a whole new way. The stone blocks have many flat cut surfaces so the stones can be stacked and kids can stack different shapes of stones to the highest. This balancing rock stacking game stimulates a child's sense of challenge and develops their hands-on skills, promote creativity, resilience and persistence and to strengthen fine motor skills, visual-spatial skills, color recognition and thus training logical thinking, patience and problem-solving. IL Pres-3.
Balancing Rocks Stacking Game KP  
KM 90061KM 90061 Basic Size Sort
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A hands-on, pre-vocational activity for sorting objects by length or color. Provides wooden dowels of various lengths and colors. Introduces reach-grasp-retrieval, appropriate placement of objects, and size discrimination. Part of the Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Basic Size Sort JS  
KM 950KM 950 Bee-Bot Bundle (2 Parts) 6 Robots
Grade Lvl: KPI Author:
Length: 0 Copyright: 2023

Programmable Floor Robots Include: 6 Rechargeable Bee Bots, 1 Docking Station with cord. Contents also include a CVC Words Mat and Word Cards Deck; a Command Card Set; and 6 other assorted mats. The programmable Bee-Bot Introduces kids to sequencing, estimations & control, Helps in understanding the directional language, To think and planning for sequence repetitions, Understanding algorithms, Plan, Wireframe, Wrote & Debug programs, Learning from Failures, what, where & why it went wrong, Encourages motor development skills.
Bee-Bot Bundle (2 Parts) 6 Robots KPI  
KM 9994KM 9994 Bee-Bot Kit (2 Parts) BB
Grade Lvl: KPI Author:
Length: 0 Copyright: 2015

Bee-Bot is an easy-to-operate programmable robot for elementary learners. Included in kit are Bee-Bot Lessons (book & CD) which offers 100 lessons for pre-K to second grade classrooms. Lessons range from math to art with each offering implementation instructions, suggestions for differentiated learning, and matches to standards. Problem-Solving with Bee-Bot (teacher manual & challenges on a CD), provides 150 sequential student challenges for preschool through grade 5. These challenges foster to students' problem solving, prediction, self-evaluation, and mapping thinking processes. There is a Bee-Bot Card Mat (6 by 6 grid) with a clear plastic sheet on top and Command Cards. The grid itself provides the basis for the challenges in Problem-Solving with Bee-Bot and introduces students to cartesian coordinates and mapping as they develop Bee-Bot routes. Users will find two Bee-Bot accessories: a pen holder and a pusher. IL Pres-5.
Bee-Bot Kit (2 Parts) BB KPI  
KM 12530KM 12530 Bee-Bot with Kinderlogo
Grade Lvl: KPI Author:
Length: 0 Copyright: 2016

Bee-Bot and Kinderlogo are both great learning tools for students in kindergarten through third grade. The kit has one Bee-Bot which is a hands-on robot shaped and colored like a bee. It can be used to reinforce counting, estimation, sequencing, and critical thinking skills. Students program it by using the direction arrows on its top. Programs can be as simple as moving forward for counting to maneuvering through simple to complex obstacle courses. The kit also comes with Kinderlogo, a software that offers a unique way for young learners to use the computer. Your students explore freely, moving a "turtle" around the screen using letter commands. They experience a mathematical environment first-hand, making discoveries that will stay with them. Kinderlogo converts these commands that younger learners find difficult to type into single keystrokes. They press F to make the turtle go forward, R to make it turn to the right, and L to make it turn to the left. They soon want to know how to start a New picture. Within minutes, students are exploring to see what the turtle can do and what happens when it reaches the edge of the screen. They explore patterns and create original designs. The possibilities are endless and support creativity and collaboration. Kit is intended for students in grades K-3. Kit also includes pen holder and pusher.
Bee-Bot with Kinderlogo KPI  
B 119426B 119426 Ben Franklin's Big Splash: The Mostly True Story of His First Invention
Grade Lvl: KPI Author: Rosenstock, Barb
Length: 32 Copyright: 2014

Retells the story of the famous thinker's first invention as a young Ben Franklin, troubled by the fact that fish swim better than he does, tries to invent a way to swim more fluidly. AR 4.4 RC 9.6 Lexile 1070 IL K-4.
Ben Franklin's Big Splash: The Mostly True Story of His First Invention KPI  
B 119252B 119252 Benji Franklin: Kid Zillionaire
Grade Lvl: PI Author: Bean, Raymond
Length: 157 Copyright: 2014

Rewritten for a new audience, this compilation of two separately published works tells the story of Benji Franklin, a twelve-year-old genius who becomes an overnight zillionaire after writing a computer application that generates excuses--and soon discovers that a lot of people want him to solve their problems. Wealth- Fiction. Follett RL 5.3 IL 3-6.
Benji Franklin: Kid Zillionaire PI  
B 96941B 96941 Best Class You Never Taught: How Spider Web Discussion Can Turn Students into Learning Leaders
Grade Lvl: T Author: Wiggins, Alexis
Length: 160 Copyright: 2017

The Spider Web Discussion is a simple technique that puts this kind of class within every teacher's reach. The name comes from the weblike diagram the observer makes to record interactions as students actively participate in the discussion, lead and support one another's learning, and build community. It's proven to work across all subject areas and with all ages, and you only need a little know-how, a rubric, and paper and pencil to get started. As students practice Spider Web Discussion, they become stronger communicators, more empathetic teammates, better problem solvers, and more independent learners—college and career ready skills that serve them well in the classroom and beyond.
Best Class You Never Taught: How Spider Web Discussion Can Turn Students in T  
B 123413B 123413 Blood, Bullets, and Bones: The Story of Forensic Science from Sherlock Holmes to DNA
Grade Lvl: JS Author: Heos, Bridget
Length: 264 Copyright: 2016

A history of modern forensic science from the first test for arsenic poisoning in the 1700s to criminal profiling, fingerprinting, blood splatter analysis, DNA evidence, and all the milestones in between. Nonfiction. Includes glossary, index and photographs. IL 8-12. AR 7.9. RC 9.2.
Blood, Bullets, and Bones: The Story of Forensic Science from Sherlock Holm JS  
KM 12345KM 12345 Blue Bot
Grade Lvl: KPI Author:
Length: 0 Copyright: 2015

Blue-Bot is the new and improved Bee-Bot, a programmable robot which has a lithium battery that is rechargeable via a USB port using either a computer USB connection or direct USB charger. Blue-Bot can be programmed via the buttons on the back like its predecessor or using the free Blue-Bot app which can be downloaded to your iPad. Use the app to create programs for the virtual Bot on the app or connect via bluetooth to the Blue-Bot and watch your program come to life. Kit comes with directions for using the app, a user guide, blue-bot, USB charging cord. Students in Pre-K to 5th grade can learn to use the codes and try the challenges. Programming vocabulary and logic are used in this icon based app. IL PK-5.
Blue Bot KPI  
B 117252B 117252 Book of Lost Things
Grade Lvl: IJ Author: Voigt, Cynthia
Length: 367 Copyright: 2013

When Max's parents leave the country without him, he must rely on his wits to get by, and before long he is running his own--rather unusual--business". Self-reliance Fiction. From the series Mister Max, Book 1. AR 5.8 RC 5.7 Lexile 890 IL 4-7.
Book of Lost Things IJ  
KM 13128KM 13128 Botley the Coding Robot Activity Set
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

Promote early STEM skills: Botley helps students learn early STEM skills while playing and having fun. He teaches kids to code with active, screen-free play that's perfect for promoting critical thinking and problem solving skills. Includes 5 AAA batteries. (3 AAA batteries for Botley and 2 AAA for the remote programmer).Botley Robot is screen-free: no phone or tablet required. Botley's easy-to-use remote programmer transmits student commands and sends him rolling. Smart logic gives Botley the ability to detect objects in front of him and avoid them. He can also follow looping commands, take on obstacle courses, and follow black-line paths. He even has hidden features to unlock. In addition kit includes activity set: 40 coding cards, 6 double-sided tiles, 104 obstacle building pieces and a starter guide with coding challenges. Use literature to immerse young learners. My First Coding Book by DK Publishing is also included so early learner discover more about computer science concepts. IL Pres-3.
Botley the Coding Robot Activity Set KP  
B 115115B 115115 Boy, Bird, and Dog
Grade Lvl: KP Author: McPhail, David
Length: 24 Copyright: 2011

A boy, a bird, and a dog share hours of enjoyment playing in a tree house. Tree houses Fiction. Ingenuity. Easy reader. From the series I Like To Read. IL Pres-1.
Boy, Bird, and Dog KP  
KM 13579KM 13579 Brainometry
Grade Lvl: PI Author:
Length: 0 Copyright: 2022

Offer students opportunities to solve brain-teasing puzzle challenges that test their knowledge of shapes, critical thinking, fine motor skills, recognition and more! Kit Includes 24 shapes and puzzle challenge cards. IL 2-6.
Brainometry PI  
KM 13245KM 13245 Brainspin Creativity Game
Grade Lvl: KPIJST Author:
Length: 0 Copyright: 2019

BrainSpin by Winning Moves is a creativity game. Challenge students to create a new perspective from lines and figures provided on the cards. IL Pres-12.
See Video:
Brainspin Creativity Game KPIJST  
KM 90073KM 90073 Brush and Comb Sort and Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A hands-on, pre-vocational activity for sorting by color or tactile variation. Provides brushes and combs for sorting into a divided bin. Introduces reach-grasp-retrieval, appropriate placement of objects, and foundational discrimination skills. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Brush and Comb Sort and Assembly JS  
KM 13025KM 13025 Build and Play Logic Puzzle (Farm, Urban, City)
Grade Lvl: K Author:
Length: 0 Copyright: 2018

Plan and build a bustling city, a suburban town and a rural community—with 3 fun-to-solve wooden puzzles. Each puzzle has a sturdy wooden tray with cutout spaces to fit the 3-D building pieces. Kids use problem-solving and spatial reasoning skills to arrange the pieces—either alone or in combinations—until they find the one solution where all the pieces fit in place. Each puzzle has 9-10 pieces and measures 8 1/2" x 11 1/2". STEM/STEAM Learning. IL Pres-K.
Build and Play Logic Puzzle (Farm, Urban, City) K  
B 95824B 95824 Career Training and Personal Planning for Students with Autism Spectrum Disorders: A Practical Resource for Schools
Grade Lvl: T Author: Lundine, Vicki / Smith, Catherine
Length: 192 Copyright: 2006

A guide to helping a student with autism spectrum disorder plan for a career and transition from school to employment that discusses community work placement, the role of parents, self-awareness, life skills, decision making, goal setting, problem solving, occupational searches, portfolios, and other related topics.
Career Training and Personal Planning for Students with Autism Spectrum Dis T  
KM 12426KM 12426 Castle Logix
Grade Lvl: KP Author:
Length: 0 Copyright: 2011

Castle Logix 3-D puzzle game provides children with opportunities to use logical reasoning and visual and spatial perception. Includes a booklet with 48 challenges and solutions. Four levels are: Starter- challenges 1-12; Junior- challenges 13-24; Expert- challenges 25-36; Master- challenges 37-48. Contains seven pieces (wooden blocks & towers) and booklet. IL Pres-1.
Castle Logix KP  
B 97545B 97545 CBT Toolbox For Children and Adolescents
Grade Lvl: T Author: Miller, Rachel Davidson
Length: 228 Copyright: 2020

Subtitle: The Cognitive Behavioral Therapy Made Simple For Managing Moods and Behaviors. Coping Skills For Kids and Teens to Boost Self-Esteem and Feeling BetterThis book breaks down CBT (Cognitive Based Therapy) techniques for clients with easy to use worksheets! It has a wide variety of topics such as stress management, depression, communication skills, anxiety, and more. School counseling. SEBH.
CBT Toolbox For Children and Adolescents T  
B 97547B 97547 CBT Toolbox, Second Edition
Grade Lvl: T Author: Riggenback, Jeff
Length: 357 Copyright: 2021

Subtitle: 185 Tools to Manage Anxiety, Depression, Anger, Behaviors & Stress. In this second edition of the bestselling CBT Toolbox, Cognitive Behavioral Therapy expert Dr. Jeff Riggenbach translates 20 years of practice and training into an accessible, step-by-step approach to create meaningful change for your clients.
CBT Toolbox, Second Edition T  
B 97546B 97546 CBT Workbook for Mental Health
Grade Lvl: T Author: Rego, Simon A. / Alpert, Jonathan
Length: 183 Copyright: 2021

Subtitle: Evidence-Based Exercises to Transform Negative Thoughts and Manage Your Well-Being. Not every mental health struggle involves a life-altering event or an official diagnosis, but that doesn’t mean it can’t take a toll on your life and happiness. The CBT Workbook for Mental Health shows you how to cultivate your sense of calm and confidence through the power of cognitive behavioral therapy. With expert advice, you’ll learn how to use CBT to bounce back from tough times.
CBT Workbook for Mental Health T  
B 96951B 96951 Challenge-Based Learning in the School Library Makerspace
Grade Lvl: T Author: Graves, Colleen / Graves, Aaron
Length: 136 Copyright: 2017

Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.
Challenge-Based Learning in the School Library Makerspace T  
DVD 2465DVD 2465 Challenging Behaviors in Young Children
Grade Lvl: ST Author:
Length: 52 Copyright: 2003

Subtitle: Techniques and Solutions. Preschool teachers are shown modeling peaceful ways to handle difficult and uncomfortable classroom situations in ways that enhance children's self-esteem and encourage them to take responsibility for future actions. Segments show children kicking and fighting, crying for parents, engaging in temper tantrums, or refusing to cooperate with classroom routines. In each instance, a caregiver demonstrates a positive way of dealing with the situation. Suggests ways to prevent problems by preparing children for transitions, arranging classroom space, encouraging empathy, and teaching problem solving strategies.
Challenging Behaviors in Young Children ST  
B 99322B 99322 Challenging Minds: Enrichment for Able Adolescents
Grade Lvl: T Author: Kelly, Lynne
Length: 150 Copyright: 1996

Thinking skills and enrichment activities for students in grades 5-12. Emphasizes metacognition.
Challenging Minds: Enrichment for Able Adolescents T  
B 99835B 99835 Challenging Projects for Creative Minds (Gr. 1-5)
Grade Lvl: T Author: Schlemmer, Phil
Length: 137 Copyright: 1999

Subtitle: 12 Self-Directed Enrichment Projects That Develop and Showcase Student Ability. Projects for all ability levels are organized around four themes: Living Things; Numbers and Measurement; Peoples and Places; and Student's Choices. Challenges students to solve problems, find and use information, take responsibility for their own learning and think for themselves. Includes reproducible forms.
Challenging Projects for Creative Minds (Gr. 1-5) T  
B 93245B 93245 Citizenship: Learning to Live as Responsible Citizens
Grade Lvl: T Author: Pincus, Debbie / Ward, Richard J.
Length: 104 Copyright: 1991

Hands-on activities that help students (grades 4-9) explore the concepts of citizenship, to develop the values necessary to become good citizens and to build leadership skills. Each activity develops students' analytic problem solving and vocabulary abilities and encourages expression through art and writing. Brainstorming, debating, and role playing are part of the various exercises.
Citizenship: Learning to Live as Responsible Citizens T  
B 95510B 95510 Class Meetings: Young Children Solving Problems Together (Rev. Ed.)
Grade Lvl: T Author: Vance, Emily
Length: 80 Copyright: 2014

Provides guidance and practical strategies to use with young children to work out conflicts and problems. Class meetings promote a positive environment, encourage children to communicate, empower students to use many alternatives when resolving conflicts, and encourage more responsible behavior. Advises teachers to use class meetings once a day to give children time to become familiar with the routines and processes in this forum for classroom communication. Focus is on conflict resolution, co-constructing problem-solving strategies , and making the classroom a safe, positive environment so that children can channel their energy into constructive interactions and learning.
Class Meetings: Young Children Solving Problems Together (Rev. Ed.) T  
KM 13714KM 13714 Code 'N Learn Kinderbot
Grade Lvl: KP Author:
Length: 0 Copyright: 2023

With the Fisher-Price® Code 'n Learn Kinderbot™, early learners enter different codes to control their robot' movements. This interactive learning toy comes to life with lights and phrases, offering coding challenges that teach about early math concepts, colors, shapes, and more. There are three ways to play: a cool secret code book, and four machine accessories to expand the play for your junior engineer. IL Pres-2.
Code 'N Learn Kinderbot KP  
KM 12623KM 12623 Code & Go Robot Mouse Activity Set
Grade Lvl: KP Author:
Length: 0 Copyright: 2016

The Code and Go Mouse Activity kit Introduces children to the fun of coding and puzzle solving with this colorful, programmable mouse with maze. It is another great way to introduce young children to science, technology, engineering, and math (STEM). They can easily program the mouse with easy push-button controls to follow mazes they build to get the mouse to the cheese. The mouse lights up and plays sounds. It also features two speeds which are perfect for tabletop or floor play. This kit helps students experience STEM through hands-on activities and experiments while challenging them to think critically, solve problems effectively, and acquire the skills needed to enter STEM-related fields. Kit includes the robot mouse, pieces to create mazes, the cheese, and a set of cards with pre-designed mazes students can build. Once familiar with the set-up, students can create their own mazes. It is recommended for Pres-3.
Code & Go Robot Mouse Activity Set KP  
KM 12939KM 12939 Code Hopper-Computer Coding Fun
Grade Lvl: K Author:
Length: 0 Copyright: 2017

Introduction to computer coding in a hop, skip and a jump! Your young learner will hop through a sequence he or she creates after placing the bright foam mats one by one. Guide your child through the logic of programming while keeping his or her body busy and active. Our bright foam mats link together to create a flowchart of fun and stimulate the logic of computer coding. This fun interactive activity will build a foundation for future STEM success while also building big muscle groups, improving balance and coordination! Includes 12 Two-sided Mats and a Parent Guide. Although very simple to play, Code Hopper teaches the advanced concept of algorithmic thinking. This programming fundamental has three basic elements: SEQUENCING (DO this) Code Hopper’s Action mats tell your child what to do. When your child puts them in a sequence, he or she creates the “program”. CONDITIONALS (IF-THEN) Yes and No mats extend the programming to include decision making. The Yes and No mats “branch” off, so the path your child will take may change based on the conditions. REPETITION (REPEAT) The third concept of programming and algorithmic thinking is repetition. Computers are able to repeat things thousands of times with the same results- something humans are usually less successful at because eventually a mistake is made. In programming you can repeat a single action or an entire sequence. This active game keeps bodies busy while developing their young minds!
Code Hopper-Computer Coding Fun K  
B 126518B 126518 Code This!: Puzzles, Games, Challenges, and Computer Coding Concepts for the Problem Solver in You
Grade Lvl: IJ Author: Szymanski, Jennifer
Length: 160 Copyright: 2019

Programming concepts come to life in this kid-friendly intro to the basics of computer science and coding, with puzzles, games, and quirky characters. Technology. Computer programming. Coding. IL 4-9. Lexile 840.
Code This!: Puzzles, Games, Challenges, and Computer Coding Concepts for th IJ  
KM 12523KM 12523 Code-A-Pillar
Grade Lvl: KP Author:
Length: 0 Copyright: 2016

The Code-a-pillar kit is a unique caterpillar learning toy that encourages kids to experiment as they play, helping them to develop problem-solving, planning & sequencing and critical thinking skills. Students become big thinkers by arranging (and rearranging) the easy-to-connect segments in endless combinations, sending Code-a-pillar on its path. This learning toy encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking. Kids discover that their actions make things happen (cause & effect.) There's no end to the combinations kids can make – mix up the segments and put them back together to send Code-a-pillar in a different direction. Kit Includes 1 motorized head, 1 sound segment, 3 straights, 2 right turns and 2 left turns, and a red start arrow and green end star to send the learning fun in endless directions. Each segment lights up as the Code-a-pillar follows the sequence students create. Students can even configure the segments to make Code-a-pillar reach targets they set up throughout the room. It requires 4 AA alkaline batteries (included). For students in grades K-2.
Code-A-Pillar KP  
KM 12754KM 12754 Coder MIP Robot
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

Coder MiP is a new, programmable version of the world's favorite balancing robot - featuring red accents and a cool new see-through design to show off the robotic components inside. You can control Coder Mip with simple drag and drop commands, using the free “Mip” app on your Bluetooth device. Customize Coder Mip's reactions to different inputs such a clapping, hand gestures, and pokes without a device. Coder Mip can balance multiple objects on his matching tray while moving or standing still. You can also drive him over his matching ramp. This robot has an inquisitive personality and communicates through motion, sounds, and LED lights in his eyes and chest. His sensors allow him to navigate his surroundings and respond to hand gestures. Download the free “Coder Mip” app and use Blockly coding language to make him dance, run an obstacle course, and more. The kit comes with Coder Mip, a ramp, and 4 stunt wheels. He has a rechargeable battery pack built in and easy to use with any USB port. Coder Mip is recommended for grades 2-8.
Coder MIP Robot KPIJS  
KM 12755KM 12755 Coji The Coding Robot Toy
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

COJI, the coding robot, teaches children to program using the language of EMOJI’s. Smiley faces and other emoticons are familiar to kids and adults alike. Download the free Coji app and children can string emojis together with arrows and images, a set of commands that kids all over the world can learn to use, regardless of their language or reading level. Use the app to control COJI’s actions. The app includes games that test memory and support problem solving skills. COJI also reacts to physical stimulations such as tilting and shaking. It requires three AAA batteries. It is recommended for grades K-5.
Coji The Coding Robot Toy KPIJS  
KM 90067KM 90067 Color Match Collating
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational activity for matching color patterns and inserting cards into an envelope. Provides three different color sheets for sequencing and inserting. Offers 45 cards with suggested patterns. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Color Match Collating JS  
KM 8709KM 8709 Colorcube
Grade Lvl: IJS Author:
Length: 0 Copyright: 1998

A three-dimensional 3D puzzle, an optical brainteaser, some say sculpture puzzle, that presents a unique and fun challenge that can be used to teach the basic dimension of color: hue, value, and saturation. The 64 colors on the cube are combinations of cyan, magenta, and yellow. Each cube is made of 1%, 33%, 67%, or 100% of the three colors. As you arrange the 64 smaller cubes to build the large cube, your challenge is to find the one truly harmonious solution to this puzzle. Contents: instructions sheet, color poster and color guide, 48 connecting rods, and colored cube halves.
Colorcube IJS  
KM 90070KM 90070 Colorful Nuts and Bolts Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational activity for shape matching, color assembly, disassembly, and sorting. Provides large, colorful plastic bolts and screws. Offers practice with discrimination skills, inserting, and turning skills. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Colorful Nuts and Bolts Assembly JS  
KM 90060KM 90060 Comb Set Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational task for two-item assembly and sorting. Provides durable plastic combs with vinyl holders. Attainment’s most basic two-item assembly task. Introduces reach-grasp-retrieval, quality control, & attention to detail. Pre-Voc One. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Comb Set Assembly JS  
KM 7688KM 7688 Communities and Their Decisions (Storypath)
Grade Lvl: PI Author:
Length: 0 Copyright: 1997

Storypath unit designed for grades 3-4 focuses on five integrated social studies strands that give students an understanding of community members' roles and responsibilities. Students develop a story around the people and events in a community. Unit has 7 episodes which are problem solving experiences. Students create a community, the characters that live and work in the community, and histories of their community's families. Students work in groups to develop aspects of community culture. After building context, students deal with a critical incident (impact of a new shopping mall) by discussing both sides of the issue and presenting persuasive arguments at a community meeting. Contents: teacher's handbook with teaching notes, teaching masters, and assessments; 15 student sourcebooks with background information; and Storypath Foundations which explains the Storypath strategy. Three-week loan period.
Communities and Their Decisions (Storypath) PI  
B 91356B 91356 Connecting With Others (Grades 3-5)
Grade Lvl: T Author: Richardson, Rita
Length: 321 Copyright: 1996

Subtitle: Lessons For Teaching Social and Emotional Competence. Skills areas: concept of self and others; socialization; problem solving and conflict; resolution; communication; sharing; empathy and caring.
Connecting With Others (Grades 3-5) T  
B 94414B 94414 Conscious Discipline: Building Resilient Classrooms
Grade Lvl: T Author: Bailey, Becky
Length: 328 Copyright: 2015

Provides an introduction to Conscious Discipline, a brain-based social-emotional intelligence classroom management program designed to give teachers the discipline skills they need to address the emotional and social issues of children and build pro-social behaviors. Emphasizes creating schools based on safety, connection and problem-solving which will then lead to academic success. Positive behavior.
Conscious Discipline: Building Resilient Classrooms T  
KM 90062KM 90062 Container Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A five-item, pre-vocational assembly and packaging task. Provides practice with assembling, inserting, snapping, and packaging. Offers a jig to help complete task with one hand. Pre-Voc Two Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Container Packaging JS  
B 97515B 97515 Convergent Thinking for Advanced Learners, Grades 3–5
Grade Lvl: T Author: Hollett, Emily / Cassalia, Anna
Length: 182 Copyright: 2023

Convergent Thinking for Advanced Learners, Grades 3–5 will teach students how to approach problems with a critical and evidence-based mindset. Convergent thinking is a skill which helps students arrive at defensible solutions. Working through the lessons and handouts in this book, students will learn strategies and specific academic vocabulary in the sub-skills of observation, using evidence, considering perspectives, reflection, and deduction to find accurate solutions. This curriculum provides cohesive, scaffolded lessons to teach each targeted area of competency, followed by authentic application activities for students to then apply their newly developed skill set.
Convergent Thinking for Advanced Learners, Grades 3–5 T  
KM 12819KM 12819 Cool Circuits Jr. Puzzle Game
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Challenge young minds with this special kids version of the award winning Cool Circuits puzzle game Solve each of the 40 unique puzzles by completing the circuit and lighting up the board Includes light-up gameboard, 3-D barriers and circuit pieces, 40 puzzle cards, and solution book Recommended for ages 6 years and up.
Cool Circuits Jr. Puzzle Game KP  
KM 12820KM 12820 Cool Circuits Puzzle Game
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2017

Designed to teach kids science in an intuitive and natural progression. Challenge your mind with these fun, colorful puzzles in a range of difficulties. Winner of Games Magazine's Puzzle of the Year Award. Includes light-up gameboard, 8 3D circuit pieces, 40 puzzle cards, and solution book. Recommended for ages 8 years to 80 years.
Cool Circuits Puzzle Game PIJST  
B 99880B 99880 Cooperative Learning Structures for Teambuilding
Grade Lvl: T Author: Kagan, Laurie
Length: 178 Copyright: 1997

Over 100 teambuilding activities to promote a positive class and team atmosphere. All grades. Reproducible pages.
Cooperative Learning Structures for Teambuilding T  
KM 13367KM 13367 Coping Skills Game: Nine Essential Skills to Teach Kids How to Deal with Real-Life Problems
Grade Lvl: KPI Author:
Length: 0 Copyright: 2018

Children will learn to deal with feelings, adjust attitudes, discover choices, accept imperfections, and more. Real-life situations are challenging and fun. For 2-4 players. Ages: 7-12. Social emotional learning. Self-management. Social skills.
Coping Skills Game: Nine Essential Skills to Teach Kids How to Deal with Re KPI  
DVD 1923DVD 1923 Coping With an Emotional Crisis
Grade Lvl: JS Author:
Length: 20 Copyright: 2006

Describes different types of crises that are common among teenagers, including divorce, a parent's job loss, natural disasters, and the death of a loved one. Describes how emotional trauma can impact a young person's mental and physical health, and features the personal narratives of teenagers who have dealt with traumatic situations. Identifies the stages of a crisis and names the resources and management strategies students can use to cope with and eventually move beyond a crisis. Closed captioned.
Coping With an Emotional Crisis JS  
KM 90074KM 90074 Coupling Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A moderate level, pre-vocational, three-piece turning task. Provides metal nuts to attach to each base end. Offers practice with assembling and disassembling sets. Pre-Voc Two Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Coupling Assembly JS  
KM 13409KM 13409 Create a Burger
Grade Lvl: K Author:
Length: 0 Copyright: 2018

Children build one delicious burger after the next, developing sequencing and fine motor skills as they go! Kids choose a card showing a mix of ingredients, and then stack the wooden pieces onto the base to match the order shown on an activity card. The kit includes activity cards, a wooden base and 7 wooden ingredient pieces. IL Pres-K.
Create a Burger K  
B 96774B 96774 Creative Block Play: A Comprehensive Guide to Learning through Building
Grade Lvl: T Author: Hansel, Rosanne
Length: 200 Copyright: 2016

The author advocates block play to encourage a child's development in a variety of domains. This book presents photos that illustrate block play in real classrooms and stories from teachers who have successfully used block play. Blocks provide opportunities for sensory experiences, deep thinking, & problem solving. Block play improves hand-eye coordination and visual-spacial skills. Hansel supplies many instructional ideas for block play that correlate to topics such as transportation, travel, and world culture.
Creative Block Play: A Comprehensive Guide to Learning through Building T  
B 90635B 90635 Creative Curriculum Study Starters, Volume 1
Grade Lvl: T Author:
Length: 184 Copyright: 2007

Subtitle: A Step-by-Step Guide to Project-Based Investigations in Science and Social Studies. Resource is a series of guides that help implement investigative, project-based learning. Study Starters begin with topics that children want to explore and helps identify children's questions, learn background information and vocabulary, organize and plan the environment, facilitate investigations, incorporate content skills and knowledge, and involve families. Volume 1 includes: Boxes; Rocks; Ants; Clothes; Flowers; and Buildings.
Creative Curriculum Study Starters, Volume 1 T  
B 90636B 90636 Creative Curriculum Study Starters, Volume 2
Grade Lvl: T Author:
Length: 220 Copyright: 2007

Subtitle: A Step-by-Step Guide to Project-Based Investigations in Science and Social Studies. Resource is a series of guides that help implement investigative, project-based learning. Study Starters begin with topics that children want to explore and helps identify children's questions, learn background information and vocabulary, organize and plan the environment, facilitate investigations, incorporate content skills and knowledge, and involve families. Volume 2 includes: Chairs and Things to Sit on; Wheels; Water Pipes; Trash and Garbage; Shadows; and Exercise.
Creative Curriculum Study Starters, Volume 2 T  
B 92829B 92829 Creativity and Giftedness
Grade Lvl: T Author:
Length: 192 Copyright: 2004

Collection of articles from Gifted Child Quarterly, edited by Donald J. Treffinger. Misconceptions about the connection between Creativity and giftedness are discussed, as well as nurturing creativity in students. From the series Essential Readings in Gifted Education.
Creativity and Giftedness T  
B 97344B 97344 Crosscutting Concepts: Strengthening Science and Engineering Learning
Grade Lvl: T Author:
Length: 398 Copyright: 2021

Shows how to design and implement three-dimensional instruction for all students by understanding the potential of CCCs to strengthen science and engineering teaching and learning. Throughout Crosscutting Concepts, vignettes drawn from the authors’ own classroom experiences that help teachers put theory into practice. Instructional Applications show how CCCs can strengthen your planning. Classroom Snapshots feature practical ways to use CCCs in discussions and lessons. Useful for teachers at all grade levels, this book will enrich your own understanding while showing you how to use CCCs for both classroom teaching and real-world problem solving.
Crosscutting Concepts: Strengthening Science and Engineering Learning T  
B 97368B 97368 Crucial Conversations: Tools for Talking When Stakes are High, Third Edition
Grade Lvl: T Author: Grenny, Joseph / Patterson, Kerry
Length: 279 Copyright: 2022

Crucial Conversations provides powerful skills to ensure every conversation, especially difficult ones, leads to results. Grenny's text teaches readers how to be persuasive rather than abrasive, how to get back to productive dialogue when others blow up or clam up, and it offers powerful skills for mastering high-stakes conversations, regardless of the topic or person.
Crucial Conversations: Tools for Talking When Stakes are High, Third Editio T  
KM 90068KM 90068 Cue Variable Sort
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A hands-on, pre-vocational activity for sorting objects by shape, size, or color. Provides plastic chips in a variety of shapes and colors, in two sizes. Introduces attention to specific details, size discrimination, and shape identification Offers a wide selection of variations to the task. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Cue Variable Sort JS  
B 96145B 96145 Daily Analogies, Level 1
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking, Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 1 T  
B 96146B 96146 Daily Analogies, Level 2
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 2 T  
B 96147B 96147 Daily Analogies, Level 3
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 3 T  
B 96148B 96148 Daily Analogies, Level 4
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 4 T  
B 96149B 96149 Daily Analogies, Level 5
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 5 T  
B 96150B 96150 Daily Analogies, Level 6
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 6 T  
B 96151B 96151 Daily Analogies, Level 7
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to devevelop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test preparation.
Daily Analogies, Level 7 T  
B 96152B 96152 Daily Analogies, Level 8
Grade Lvl: T Author:
Length: 40 Copyright: 1991

On cover: Oral Activities for Critical and Creative Thinking: Vocabulary Development; Test-Taking Skills. Purpose of the program is to develop higher-order thinking skills, to foster a diversity of problem solving techniques and to build reading skills through vocabulary enrichment. Analogical thinking. Test prepration.
Daily Analogies, Level 8 T  
KM 90003KM 90003 Day Card Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2016

Kit is an academic and pre-vocational task for learning the days of the week through planning and problem solving. The task involves inserting days-of-the-week cards into vinyl pockets based on cue card prompts. Three levels of difficulty progress from basic matching to looking up answers in an illustrated weekly planner to accommodate the various levels of problem solving. Includes question and response cards, weekly planner, 24 vinyl pockets, 12-compartment tray, storage bins and instructions. Kit is part of the Academic Work Activities program. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Day Card Packaging JS  
B 127623B 127623 Day for Sandcastles
Grade Lvl: K Author: Lawson, JonArno
Length: 48 Copyright: 2022

A wordless picture book celebrates creative problem-solving, teamwork, and the sun-splashed wonder of a day at the beach. Relationship skills. Family life. Problem-solving. Wordless picture book. STEAM connections. IL Pres-3.
Day for Sandcastles K  
B 97070B 97070 DBT Skills in Schools: Skills Training for Emotional Problem Solving for Adolescents (DBT STEPS-A)
Grade Lvl: T Author: Mazza, James J / Dexter-Mazza, Elizabeth T
Length: 490 Copyright: 2016

Dialectical behavior therapy (DBT) skills have been demonstrated to be effective in helping adolescents manage difficult emotional situations, cope with stress, and make better decisions. From leading experts in DBT and school-based interventions, this unique manual offers the first nonclinical application of DBT skills. The book presents an innovative social–emotional learning curriculum designed to be taught at the universal level in grades 6-12. Explicit instructions for teaching the skills--mindfulness, distress tolerance, emotion regulation, and interpersonal effectiveness--are provided in 30 lesson plans, complete with numerous reproducible tools: 99 handouts, a diary card, and three student tests. The large-size format and lay-flat binding facilitate photocopying; purchasers also get access to a Web page where they can download and print the reproducible materials.
DBT Skills in Schools: Skills Training for Emotional Problem Solving for Ad T  
B 97533B 97533 DBT Therapeutic Activity Ideas for Kids and Caregivers
Grade Lvl: T Author: Lozier, Carol
Length: 176 Copyright: 2020

This book has 70 DBT-C reproducible handouts and worksheets for kids (6 -12yo) and families that will engage the child, improve your knowledge and use of DBT-C skills, allowing you to feel capable and confident in the therapy room. DBT Therapeutic Activity Ideas for Kids and Caregivers helps therapists solve the struggles they face when working with children with emotional and behavioral challenges such as, anxiety, depression, aggressiveness, isolation, tantrums, and refusal to comply with adults.
DBT Therapeutic Activity Ideas for Kids and Caregivers T  
B 97537B 97537 DBT Workbook for Teens
Grade Lvl: T Author: Bass, Richard
Length: 74 Copyright: 2023

Subtitle: Mindfulness and Emotion Regulation Techniques for Overcoming Stress and Negative Thoughts. Teens need support now more than ever before to manage the transitions that come with adolescence, and the appropriate psychological skills to cope with everyday life stressors. The DBT Workbook for Teens is the perfect resource to help your child, aged 13–19, learn effective stress management techniques at their own pace. Borrowing from the work of the founder of dialectical behavioral therapy, Dr. Marsha Linehan, the workbook presents four core DBT skills: mindfulness, emotional regulation, distress tolerance, and interpersonal effectiveness.
DBT Workbook for Teens T  
B 97534B 97534 DBT Workbook For Teens: A Complete Dialectical Behavior Therapy Toolkit
Grade Lvl: T Author: Huang, Barrett
Length: 188 Copyright: 2022

Subtitle: Essential Coping Skills and Practical Exercises To Help Teenagers & Adolescents Manage Stress, Anxiety, ADHD, Phobias & More. Unlock the power of Dialectal Behavior Therapy and arm your teen with the tools for emotional success with this complete workbook for managing anxiety, stress, fear, ADHD and more. This practical book explores the proven benefits of Dialectal Behavior Therapy, along with how we can best equip today’s young people with the emotional tools they need to achieve balance, stability, and wellness in their lives. Through a collection of straightforward, step-by-step techniques, teens will discover how to build self-love and confidence, cultivate resilience and courage in the face of adversity, set healthy boundaries in their personal relationships, and embrace their authentic selves with proven DBT skills.
DBT Workbook For Teens: A Complete Dialectical Behavior Therapy Toolkit T  
B 97422B 97422 Design Thinking for Training and Development
Grade Lvl: T Author: Boller, Sharon / Fletcher, Laura
Length: 266 Copyright: 2020

Offers a primer on design thinking, a human-centered process and problem-solving methodology that focuses on involving users of a solution in its design. For effective design thinking, talent development professionals need to go beyond the user experience, and incorporate the learner experience. In this how-to guide for applying design thinking tools and techniques, Sharon Boller and Laura Fletcher share how they adapted the traditional design thinking process for training and development projects. Their process involves steps to: Get perspective. Refine the problem. Ideate and prototype. Iterate (develop, test, pilot, and refine). Implement. Design thinking is about balancing the three forces on training and development programs: learner wants and needs, business needs, and constraints. Learn how to get buy-in from skeptical stakeholders. Discover why taking requests for training, gathering the perspective of stakeholders and learners, and crafting problem statements will uncover the true issue at hand. Two in-depth case studies show how the authors made design thinking work. Job aids and tools featured in this book include: a strategy blueprint to uncover what a stakeholder is trying to solve an empathy map to capture the learner's thoughts, actions, motivators, and challenges an experience map to better understand how the learner performs. With its hands-on, use-it-today approach, this book will get you started on your own journey to applying design thinking.
Design Thinking for Training and Development T  
B 97386B 97386 Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems
Grade Lvl: T Author: Lewrick, Michael / Link, Patrick
Length: 352 Copyright: 2018

The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief. This guide gives individuals the tools and frameworks needed to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. See B 97387 for it's companion: Design Thinking Toolbox.
Design Thinking Playbook: Mindful Digital Transformation of Teams, Products T  
B 97387B 97387 Design Thinking Toolbox: A Guide to Mastering the Most Popular and Valuable Innovation Methods
Grade Lvl: T Author: Lewrick, Michael / Link, Patrick
Length: 309 Copyright: 2020

The Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, templates, and images help you implement each tool or method. The Design Thinking Toolbox help innovators master the early stages of the innovation process. It’s the perfect complement to the international bestseller The Design Thinking Playbook B 97386.
Design Thinking Toolbox: A Guide to Mastering the Most Popular and Valuable T  
B 124943B 124943 Designing Green Communities
Grade Lvl: IJS Author: Dyer, Janice
Length: 48 Copyright: 2018

Introducing the design thinking process as a vehicle for change, this timely title motivates readers to create environmentally sustainable practices and make them easily accessible in their communities. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from minimizing pollution to limiting usage of non-renewable energy. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 1010.
Designing Green Communities IJS  
B 124942B 124942 Designing Healthy Communities
Grade Lvl: IJS Author: Doyle, Sheri
Length: 48 Copyright: 2018

This book inspires readers to become change-makers for healthy living and eating by using design-thinking principles to tackle local and global issues. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from the need for healthy food options in schools to the lack of clean drinking water in impoverished communities. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 970.
Designing Healthy Communities IJS  
B 124941B 124941 Designing Inclusive Communities
Grade Lvl: IJS Author: Stuckey, Rachel
Length: 48 Copyright: 2018

From neighborhoods and schools to the worldwide community, this book explains how design thinking principles can help create communities that give all its members a place and a voice by planning in an inclusive and collaborative way. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to the barriers that prevent participation in order to create a truly connected community. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 1010.
Designing Inclusive Communities IJS  
B 124940B 124940 Designing Positive School Communities
Grade Lvl: IJS Author: Dyer, Janice
Length: 48 Copyright: 2018

School communities should be accessible, inclusive, and safe places for students of varying backgrounds, abilities, and needs. This important title teaches readers how to use design thinking principles to become positive change-makers in their school communities. Beginning with a detailed look at the steps involved in design thinking, readers are guided through the process so they can design their own solutions to big issues—from inclusivity to bullying to learning needs. Series nonfiction: Design Thinking for a Better World. IL 5-10. Lexile 920.
Designing Positive School Communities IJS  
B 95034B 95034 Developing Mindful Students, Skillful Thinkers, Thoughtful Schools
Grade Lvl: T Author: Buoncristiani, Martin / Buoncristiani, Patricia
Length: 171 Copyright: 2012

Shows school leaders how to build a thinking culture within the entire learning community. Includes practical classroom strategies and illustrations, curriculum maps, and tools for developing students' creativity and decision-making skills. Metacognition.
Developing Mindful Students, Skillful Thinkers, Thoughtful Schools T  
B 97531B 97531 Dialectical Behavior Therapy Skills Workbook (2nd Edition)
Grade Lvl: T Author: McKay, Matthew / Wood, Jeffrey C
Length: 271 Copyright: 2019

Practical DBT Exercises for Learning Mindfulness, Interpersonal Effectiveness, Emotion Regulation, and Distress Tolerance. The text provides a clear and effective approach to learning evidence-based DBT skills--now in a fully revised and updated second edition. First developed by Marsha M. Linehan for treating borderline personality disorder, dialectical behavior therapy (DBT) has proven effective as treatment for a range of other mental health problems, and can greatly improve your ability to handle distress without losing control and acting destructively. Readers will build skills in four key areas: distress tolerance, mindfulness, emotion regulation, and interpersonal effectiveness.
Dialectical Behavior Therapy Skills Workbook (2nd Edition) T  
KM 90075KM 90075 Dice Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A mid-range, pre-vocational, packaging patterns task. Provides dice of three colors, snap boxes, small dowels, and bins. Offers practice with inserting, snapping, and pattern matching skills.Pre-Voc Two Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Dice Packaging JS  
B 97313B 97313 Discovery Engineering in Biology: Case Studies for Grades 6–12
Grade Lvl: T Author: Hite, Rebecca / Childers, Gina
Length: 350 Copyright: 2019

Contains twenty investigations of engineering in physical science that are designed to help students use real-world case studies, be innovators, and apply content in flexible and interesting ways. Included bibliographical resources.
Discovery Engineering in Biology: Case Studies for Grades 6–12 T  
B 97311B 97311 Discovery Engineering in Physical Science: Case Studies for Grades 6–12
Grade Lvl: T Author: Jones, M. Gail / Corin, Elysa
Length: 390 Copyright: 2019

Contains twenty-two investigations of engineering in physical science that are designed to help students use real-world case studies, be innovators, and apply content in flexible and interesting ways. Includes bibliographical references.
Discovery Engineering in Physical Science: Case Studies for Grades 6–12 T  
KM 10768KM 10768 Diversity
Grade Lvl: JST Author:
Length: 0 Copyright: 1992

Playing the Diversity card game gives individuals and groups a picture of their thinking style preference and points the way toward working together more effectively. Based on the Whole Brain Model developed by Ned Herrmann, a four-quadrant metaphor of how the brain works. Could be used as an icebreaker for kick-off meetings and provides critical individual and team information on thinking styles. Could also be used to put together teams with similar or diverse thinking style preferences within a larger group; build cohesive teams; look at the group's thinking style preferences; discover individual mental preferences to use as an aid in career exploration. Goals of the game: give people a chance to get to know each other; experience the differences in thinking style preferences with a large group; give people an understanding that there are no right or wrong thinking style preferences; build acceptance and understanding of those with different thinking style preferences; help groups look at their thinking style strengths and blind spots. Time required: about an hour. Up to 25 people may play at a time with the two card decks included. Contents: instructional manual, display mat, carrying bag, two card decks, and plastic card holders. NICC Tech Prep Grant.
Diversity JST  
B 123265B 123265 Drat! You Copycat!
Grade Lvl: PI Author: Krulik, Nancy E
Length: 77 Copyright: 2008

Katie, an ordinary third-grader who is sometimes touched by a magical wind that turns her into other people, gains insights into the thinking of a new girl at school who is trying to fit in by doing all the wrong things. Katie Kazoo, Switcheroo, Book 7. IL 2-6. RC 3.4. Lexile 520. GR N.
Drat! You Copycat! PI  
B 121180B 121180 Dream On!: A Book About Possibilities
Grade Lvl: KP Author: Meiners, Cheri J
Length: 35 Copyright: 2016

Shares encouraging advice and activity suggestions for children to promote the creative and responsible use of their imaginations, touching on subjects ranging from self-esteem and a sense of purpose to goal-setting and integrity. From the series Being The Best Me. Lexile 550 IL Pres-1. |
Dream On!: A Book About Possibilities KP  
B 84988B 84988 Ducks Disappearing
Grade Lvl: KP Author: Naylor, Phyllis
Length: 32 Copyright: 1997

Willie solves the mystery of the disappearing ducklings and involves the motel staff in the rescue operation by telling them that the ducks belong to eveyrone. Animal rescue.
Ducks Disappearing KP  
B 112260B 112260 Emma-Jean Lararus Fell Out of a Tree
Grade Lvl: IJ Author: Tarshis, Lauren
Length: 199 Copyright: 2008

A quirky and utterly logical seventh grade girl named Emma-Jean Lazarus discovers some interesting results when she gets involved in the many everyday problems of her peers. AR 5.2. RC 4.8. Lexile 830. GR level R. IL 4-8.
Emma-Jean Lararus Fell Out of a Tree IJ  
B 97362B 97362 Engagement is Not a Unicorn (It’s a Narwhal): Mind-Changing Theory and Strategies That Will Create Real Engagement
Grade Lvl: T Author: Lyon, Heather
Length: 292 Copyright: 2020

Despite the fact that unicorns are not real, you undoubtedly know what a unicorn is. Despite the fact that narwhals ARE real, you may not know what a narwhal is. In schools, we think that engagement at the highest level like it's a unicorn-something we've heard of, but know isn't real. We should be thinking of engagement in schools as a narwhal-something that we may not know much about, but is absolutely real and can be found right in your own school. In this book, Heather Lyon creates a common understanding of what engagement looks and sounds like so that anyone can design and gauge instruction using this understanding. More importantly, with this knowledge educators can make changes to instruction to truly increase student engagement.
Engagement is Not a Unicorn (It’s a Narwhal): Mind-Changing Theory and Stra T  
B 125267B 125267 Engineers are Problem Solvers
Grade Lvl: KP Author: Bethea, Nikole Brooks
Length: 24 Copyright: 2019

Simple text and color photographs look at how engineers solve problems. Series nonfiction: Starting With Steam. IL Pres-3. Lexile 480.
Engineers are Problem Solvers KP  
KM 8708KM 8708 Erector Set--150 Piece Bucket
Grade Lvl: KP Author:
Length: 0 Copyright: 2003

Plastic construction kit with 150 plastic parts, including wheels, nuts, bolts, frames, flat pieces. Students may create freestyle forms or construct any of 15 items shown in the instructions, including helicopter, race car, motorcycle, chair, tractor, tower. These pieces are slightly larger than the metal Erector sets, so are easier for smaller hands. For ages 5-8. Not for children under 3 years old.
Erector Set--150 Piece Bucket KP  
B 107597B 107597 Ernest and the Big Itch
Grade Lvl: KP Author: Barnes, Laura
Length: 30 Copyright: 2002

Ernest has an itch that is so big it causes an earthquake which throws Chipper and his sister's world upside down while they search for a way for Ernest to scratch his itch. A simple lesson of tolerance, patience, and friendship. Follett RL 3.5.
Ernest and the Big Itch KP  
B 97517B 97517 Evaluative Thinking for Advanced Learners, Grades 3–5
Grade Lvl: T Author: Hollett, Emily / Cassalia, Anna
Length: 178 Copyright: 2023

Evaluative Thinking for Advanced Learners, Grades 3-5 will teach students to think critically about values, issues, and ideas while creating defensible arguments. Evaluative thinking is a skill which helps students learn to weigh values and facts in making judgements. Working through the lessons and handouts in this book, students will examine difficult and ambiguous questions from a subjective and balanced perspective. This curriculum provides cohesive, focused, scaffolded lessons to teach each targeted area of competency, followed by authentic application activities for students to then apply their newly developed skill set.
Evaluative Thinking for Advanced Learners, Grades 3–5 T  
B 90928B 90928 Everyday Science Mysteries
Grade Lvl: T Author: Konicek-Moran, Richard
Length: 188 Copyright: 2008

Subtitle: Stories for Inquiry-Based Science Teaching. A series of 15 mystery stories that examine science concepts and reinforce the value of learning science through inquiry. Concepts include periodic motion, thermodynamics, temperature and energy, sound, sound transmission, etc. Science methodology. K-8.
Everyday Science Mysteries T  
B 91965B 91965 Fairy Tales on Trial
Grade Lvl: T Author: Silverman, Janis
Length: 64 Copyright: 1999

Activities for grades 3-9 (for whole class or gifted group) can be used to teach character education through critical thinking and problem solving. Students read fairy tales and then determine whether or not a character should be charged and tried for a crime. Students apply language arts skills as lawyers, judges, witnesses, or defendents in criminal court cases. Trials involve characters from the following tales: Peter Rabbit; Emperor's New Clothes; Goldilocks; Hansel and Gretel; Jack and the Beanstalk; Puss In Boots; Rapunzel; Rumpelstiltskin; Snow White; Three Pigs; and Three Billy Goats Gruff.
Fairy Tales on Trial T  
KM 13368KM 13368 Finch Robot 2.0
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2020

Finch Robot 2.0 is now programmable using apps via bluetooth as well as programmable via connection through your computer, laptop, and Chromebooks. There is a wide range of programming language options: FinchBlox, BirdBlox, Snap!, MakeCode/JavaScript, Python, Java, Swift, and Kotlin. It can be used by K-12 as it has icon-based block programming to higher programming languages. Please go to https://www.birdbraintechnologies.com/hummingbirdbit/ to start. Click on the purple "Get Started" button at the top right. Choose the Finch Robot 2.0 and click on "Select" then "Next". Choose the device you will be using to program the Finch. The list of programming choices will change to match the device you have selected. Next, it is important you will go through a series of tutorials to match those choices. Compatible with iOS, Android, Chromebook, Windows, Apple and Linux devices. Included in the kit is a Bluetooth connector dongle to use with appropriate personal computer devices. See KM 12028 for Finch Robot version 1.0. Contact Kathy Hay via khay@aea1.k12.ia.us if you have any questions. IL K-12.
Finch Robot 2.0 KPIJS  
B 124450B 124450 Football Fiasco
Grade Lvl: PI Author: Lupica, Mike
Length: 80 Copyright: 2018

In this third mystery, Zach and Zoe discover their football has been completely deflated, leaving them without a ball to play with at recess. But who's behind it? Mystery fiction. Sports. Series: Zach & Zoe Mysteries, Book 3. Beginning chapter book. IL 2-5.
Football Fiasco PI  
KM 90063KM 90063 Four Compartment Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A mid-range, pre-vocational pattern packaging task. Provides practice creating patterned sample boxes with four objects. Requires worker to empty a box and read note within lid for direction Pre-Voc Two. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Four Compartment Packaging JS  
B 97421B 97421 FrameShifting: Unleashing the Power of Frameworks to Fuel Collaboration and Solve Tough Problems
Grade Lvl: T Author: Heiser, Alison / Shaw, Mary O'Connor
Length: 126 Copyright: 2020

A leadership guide to collaborating with others that combines structure and creativity. You will learn the FrameShifting methodology—from how to frame the “real problem” to selecting, validating and applying frameworks. Packed with practical advice, helpful checklists, and a troubleshooting guide. It profiles the FrameBuilder, FrameSeeker, FrameMaster and FreeRadical using real-life examples to describe their skills, Achilles’ heels, and opportunities for growth. Leadership. Continuous Improvement.
FrameShifting: Unleashing the Power of Frameworks to Fuel Collaboration and T  
B 97539B 97539 From Behaving to Belonging: The Inclusive Art of Supporting Students Who Challenge Us
Grade Lvl: T Author: Causton, Julie / MacLeod, Kate
Length: 138 Copyright: 2020

Details how teachers can shift from a "behavior management" mindset (that punishes students for "bad" behavior or rewards students for "good" or "compliant" behavior) to an approach that supports all students—even the most challenging ones—with kindness, creativity, acceptance, and love. The author's approach: Focuses on students' strengths, gifts, and talents. Ignites students' creativity and sense of self-worth. Ensures that students' social, emotional, and academic needs are met. Prompts teachers to rethink challenging behavior and how they support their students. Helps teachers identify barriers to student success in the cultural, social, and environmental landscape. Inspires teachers to reconnect with their core values and beliefs about students and teaching.
From Behaving to Belonging: The Inclusive Art of Supporting Students Who Ch T  
B 97468B 97468 Frontiers in Social Innovation: The Essential Handbook for Creating, Deploying, and Sustaining Creative Solutions to Systemic Problems
Grade Lvl: T Author: Malhotra, Neil
Length: 420 Copyright: 2022

The one book you need to make a difference in the world. Social innovation and social entrepreneurship are rising forces. As the extent of the world's systemic challenges becomes clear—from climate change to income inequality to food security to healthcare and beyond—more and more of the best and brightest will feel called to become innovators and entrepreneurs who develop and deploy solutions to the world's thorniest problems. But it won't be easy: social innovation is complicated. Solutions require the active collaboration of constituents across the worlds of government, business, and nonprofits. Social innovators and entrepreneurs need a handbook to guide them on the journey to changing the world. This is that guide. Contributions from a who's who of the smartest thinkers and most experienced practitioners in the field provide the knowledge you need to succeed as a social innovator. Topics cover the waterfront, including: High-performance leadership as a driver of social change, Design for extreme affordability, Scaling social innovation, Corporate decarbonization, Social innovation and healthcare in the postpandemic world, Donor-advised funds and impact investing, Case studies from the field bring to life the challenges and opportunities social entrepreneurs and innovators face. Frontiers in Social Innovation is an essential volume for anyone who wants to use innovation and entrepreneurship to make the world a better place.
Frontiers in Social Innovation: The Essential Handbook for Creating, Deploy T  
B 91720B 91720 Games to Enhance Social and Emotional Skills: Sixty-Six Games That Teach Children, Adolescents, and Adults Skills Crucial To Success In Life
Grade Lvl: T Author: Malouff, John
Length: 200 Copyright: 1998

Subtitle: Sixty-Six Games That Teach Children, Adolescents, and Adults Skills Crucial To Success In Life. Includes games that: teach how to identify and talk about emotions; foster self-confidence; foster a positive outlook; foster value clarification; goal setting; teach problem-solving; foster persistence; teach coping methods; and that enhance social skills. Therapeutic games.
Games to Enhance Social and Emotional Skills: Sixty-Six Games That Teach Ch T  
B 95007B 95007 Gamestorming
Grade Lvl: T Author: Gray, Dave
Length: 266 Copyright: 2010

Subtitle: A Playbook for Innovators, Rulebreakers, and Changemakers. Discusses ways to encourage creativity and innovative thinking in a corporate environment. Provides instructions for more than eighty games that can help teams improve communication, overcome conflict, shorten meetings, identify the root cause of a problem, and generate ideas and solutions. Teams in the workplace. Perception.
Gamestorming T  
KM 12794KM 12794 Gear Engineer Magnetic Building Set
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Construct magnetic towers with spinning gears. Children will love to interact and discover the power of magnets. Use the hand crank to spin your creations and take your 3D building skills to a higher level. Future engineers are sure to develop 3D modeling skills and be inspired by the never-ending building opportunities! 55 piece set. STEM/STEAM opportunity. IL Pres-2
Gear Engineer Magnetic Building Set KP  
KM 13063KM 13063 Gears! Gears! Gears! Lights & Action
Grade Lvl: KP Author:
Length: 0 Copyright: 2018

Gears! Gears! Gears! Lights & Action Building Set, 121 Pieces. Gears toys are designed to help strengthen problem solving skills, critical thinking and engineering skills. All Gears sets are great for learning skills in a hands-on way - tactile learners will love these sets. This spinning gears kit includes 41 gears, 5 crown gears, 32 pillars, 6 peg adapters, 3 34-degree angles, 1 toothed gear, 1 loop gear, 12 6-way axels, 4 dome lights, 2 L connectors, 2 springs, 3 flip gears, 6 bases, 1 power motor. Includes and requires 3 AA batteries to run. IL Pres-3.
Gears! Gears! Gears! Lights & Action KP  
B 123264B 123264 Get Lost!
Grade Lvl: PI Author: Krulik, Nancy E
Length: 76 Copyright: 2006

Katie Carew's third-grade class spends three days at Science Camp, where Katie magically changes places with the strict Head Counselor while on a hike and gets her group hopelessly lost. Katie Kazoo, Switcheroo, Book 6. IL 2-6. AR 3.3. RC 2.8. Lexile 600. GR M.
Get Lost! PI  
B 93273B 93273 Getting Along: Activities for Teaching Cooperation, Responsibility and Respect
Grade Lvl: T Author: Schilling, Dianne
Length: 134 Copyright: 1993

Presents 65 activities designed to develop: an appreciation of individual differences; inclusion, cooperation, and interdependence among students; skills for cooperative problem solving and conflict management. Activities are grouped into seven topic areas: appreciating differences, communicating effectively, developing friendship skills, helping and being helped, including others, resolving, conflicts, and working together. Includes discussions, role plays, games, simulations, and worksheets.
Getting Along: Activities for Teaching Cooperation, Responsibility and Resp T  
B 123261B 123261 Girls Don't Have Cooties
Grade Lvl: PI Author: Krulik, Nancy E
Length: 76 Copyright: 2006

Katie, an ordinary third-grader who accidentally wished on a shooting star to be anyone but herself, turns into her best friend Jeremy and tries to reconcile the boys and girls in Class 3A after the boys decide all girls have cooties. Katie Kazoo, Switcheroo, Book 4. IL 2-6. AR 2.9. RC 2.5. Lexile 580. GR L.
Girls Don't Have Cooties PI  
GM 137GM 137 Gobblet
Grade Lvl: PIJS Author:
Length: 0 Copyright: 2002

A board game of strategy for two players ages 7 and older. Object of the game is to line up four pieces in a row. Taking turns, each player puts a piece on the board. You can gobble up your opponent's smaller pieces. Takes two minutes to learn, and 5-20 minutes to play. Contents: rules sheet, wood box, wooden playing board, and 24 wooden pieces.
Gobblet PIJS  
B 95189B 95189 Good to Great Teaching: Focusing on the Literacy Work that Matters
Grade Lvl: T Author: Howard, Mary
Length: 137 Copyright: 2012

Provides a step-by-step process for focusing on the literacy work that matters in any effective literacy design--including schools implementing the Common Core State Standards and an RTI model--to identify good work, to celebrate great work, and to accommodate high quality literacy practices.
Good to Great Teaching: Focusing on the Literacy Work that Matters T  
B 97249B 97249 Google Apps for Littles: Believe They Can
Grade Lvl: T Author: Pinto, Christine / Keeler, Alice
Length: 137 Copyright: 2018

Introduces the suite of tools created by Google for use in schools, allowing for the collaborative construction of documents, video, Web sites, wikis, and more. It is time to have a shift your mindset and believe that the youngest kids on an elementary school campus can do more.
Google Apps for Littles: Believe They Can T  
B 97248B 97248 Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplifying Student Voice
Grade Lvl: T Author: Clark, Holly / Avrith, Tanya
Length: 146 Copyright: 2019

Transform Your Teaching - EdTech experts Holly Clark and Tanya Avrith provide a guidebook to help you use technology to engage your learners and amplify the learning experience in your classroom—with Google Apps and other online tools. Empower Your Students - This book will teach you how to allow students to show their thinking, demonstrate their learning, and share their work with authentic audiences - to use technology in meaningful ways that prepare them for the future! Start with 20 Simple Tools - This book focuses on 20 essential tools that will help teachers to easily make student thinking visible, give every student a voice and allow them to share their work. Examples You Can Use Tomorrow - With instructions for incorporating twenty of the best Google-friendly tools, including a special bonus section on Digital Portfolios
Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplif T  
KM 13427KM 13427 Grab & Match Leveled Money Quickies
Grade Lvl: P Author:
Length: 0 Copyright: 2014

An easy to play card game for early learners to boost money skills with every match. Skill foci in measurement & data, solving problems with money, identifying money values and finding equivalencies. The set features 15 games that gradually progress in difficulty, each with a variety of game cards in a storage set. Students just grab a set, then work on their own to solve word problems, match coins and money values and more. Content includes game cards and an activity guide with an answer key. IL 1-3.
Grab & Match Leveled Money Quickies P  
KM 13309KM 13309 Gravity Maze by ThinkFun
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2017

Develop critical thinking skills and tie into STEM subjects like science and engineering. Playing through the increasingly difficult brain teaser style challenges will sharpen your mind by improving logical reasoning, spatial reasoning and planning skills, all through fun gameplay. Instruction manual and 60 challenge cards included. IL 3-8.
Gravity Maze by ThinkFun PIJ  
B 123051B 123051 Grow Happy
Grade Lvl: KP Author: Lasser, Jon
Length: 32 Copyright: 2017

A gentle narrative about how Kiko cultivates happiness. The story provides a metaphor that compares the cultivation of a garden to understanding the importance of the work it requires to nurture one's own happiness. Mindfulness. IL Pres-2.
Grow Happy KP  
B 123056B 123056 Gus's Garage
Grade Lvl: KP Author: Timmers, Leo
Length: 32 Copyright: 2017

Gus's workshop is chock-full of odds and ends. When his friend Rico comes over with a problem his scooter seat is way too small for a rhino. Gus finds just the thing to fix it. IL K-1. Lexile 310.
Gus's Garage KP  
B 114354B 114354 Happy Like Soccer
Grade Lvl: KPI Author: Boelts, Maribeth
Length: 32 Copyright: 2012

For soccer games Sierra rides a bus out of the city to fields that are nicer than the "lot" in her neighborhood, but so her auntie can be at her last game, she asks Coach Marco if the team might play in her neighborhood on a day her aunt does not work. Social classes Fiction. AR 3.8. Lexile 1050. IL K-4. GR level L.
Happy Like Soccer KPI  
B 127635B 127635 Hey, Who Made This Mess?
Grade Lvl: KP Author: Gallanosa, Primo
Length: 32 Copyright: 2020

Someone has been sleeping on Elephant's haystack, drinking from Lion's bowl, going potty in Ostrich's sandbox, and scratching Giraffe's favorite tree. Adaptation of Goldilocks and the Three Bears. Juvenile fiction. IL Pres-2.
Hey, Who Made This Mess? KP  
KM 90072KM 90072 Highlight Pen Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational activity for color discrimination, sorting, and packaging. Provides four colors of highlighters to sort, pattern, insert, and package. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Highlight Pen Packaging JS  
KM 90076KM 90076 Hose Nozzle Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A moderate level, pre-vocational, three-piece turning task. Teaches simultaneously turning and assembling. Offers practice with assembling, inserting sets, and disassembling. Pre-Voc Two Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Hose Nozzle Assembly JS  
B 118784B 118784 How Engineers Find Solutions
Grade Lvl: P Author: Johnson, Robin
Length: 24 Copyright: 2014

Uses accessible text and relatable examples to explain how engineers test and compare different solutions to determine which solution is best. Engineering design. From the series Engineering Close-Up. AR 4.5 Lexile 760 IL 1-3.
How Engineers Find Solutions P  
B 121979B 121979 Howard B. Wigglebottom Blends In Like Chameleons: A Fable About Belonging
Grade Lvl: KP Author: Binkow, Howard
Length: 31 Copyright: 2011

Joey, the new kid in Howard's class, has a hard time sitting still and paying attention, and when Joey tells Howard he just wants to fit in with the other students, Howard uses Joey's chameleons to help Joey learn how to be a part of the group and fit in better with the other kids. Book concludes with lessons and reflections. AR 3.1 GR level K IL Pres-2.
Howard B. Wigglebottom Blends In Like Chameleons: A Fable About Belonging KP  
B 116020B 116020 Hugs from Pearl
Grade Lvl: K Author: Schmid, Paul
Length: 34 Copyright: 2011

A friendly porcupine figures out how to give hugs without hurting others with her sharp quills. Porcupines Fiction. Hugging Fiction. IL Pres-K.
Hugs from Pearl K  
B 94587B 94587 Hunter and His Amazing Remote Control
Grade Lvl: T Author: Copeland, Lori
Length: 32 Copyright: 2008

Resource is a unique approach to teaching self-control to children whether or not they have ADD or ADHD. Contains an activity guide andan illustrated storybook with reproducible remote control covers containing buttons for behavior control. Includes: filtering out distractions; stopping to think, relax, and create a plan; thinking before acting; shifting focus from past failure to future change; slowing down and managing stress; problem solving; recognizing and rejecting negative thinking; and using positive self-talk.
Hunter and His Amazing Remote Control T  
B 92978B 92978 I Can Problem Solve--Intermediate Elem Grades
Grade Lvl: T Author: Shure, Myrna
Length: 421 Copyright: 2001

Subtitle: An Interpersonal Cognitive Problem-Solving Program Shows teachers how to help children learn to solve the problems they have with others. Focus is on teaching children how to think, not what to think. Encourages children to think for themselves and to come up with many solutions to problems. Book has 77 lessons. Most lessons can be used with the entire class and last about 40 minutes. Each lesson contains a stated purpose, suggested materials, and script/guidelines. The ICPS lessons make use of reproducible illustrations, activity sheets, and mini-plays.
I Can Problem Solve--Intermediate Elem Grades T  
B 92977B 92977 I Can Problem Solve--Kindergarten and Primary
Grade Lvl: T Author: Shure, Myrna
Length: 439 Copyright: 2001

Subtitle: An Interpersonal Cognitive Problem-Solving Program. Shows teachers how to help children learn to solve the problems they have with others. Focus is on teaching children how to think, not what to think. Encourages children to think for themselves and to come up with many solutions to problems. Book has 83 lessons. Lessons last 20-40 minutes. Each lesson contains a stated purpose, suggested materials, and script/guidelines. Teaches skills through the use of games, stories, puppets, and role-playing.
I Can Problem Solve--Kindergarten and Primary T  
B 123263B 123263 I Hate Rules!
Grade Lvl: PI Author: Krulik, Nancy E
Length: 76 Copyright: 2006

Third-grader Katie Carew gets into trouble for breaking school rules, but when she magically turns into the school's principal and eliminates all rules, things get out of hand. Includes directions for playing Four Square, Statue Tag, and Poison. Katie Kazoo, Switcheroo, Book 5. IL 2-6. AR 3.3. RC 2.8. Lexile 600. GR M.
I Hate Rules! PI  
B 118516B 118516 I Just Want to Do It My Way!: My Story About Staying on Task and Asking for Help
Grade Lvl: KPI Author: Cook, Julia
Length: 32 Copyright: 2013

RJ's way of doing things isn't working out for him. His teacher is upset because so many of his assignments are missing or incomplete, but RJ blames other students for distracting him. He learns how to ask for help and stay on task, and discovers that by doing things the right way the first time, he no longer has to do them over and over again. Attention- Fiction. From the series Best Me I Can Be! IL K-4.
I Just Want to Do It My Way!: My Story About Staying on Task and Asking for KPI  
KM 13467KM 13467 Indi Robot by Sphero
Grade Lvl: KPI Author:
Length: 0 Copyright: 2021

The Indi learning robot is designed to introduce elementary learners to the fundamentals of computational thinking, STEAM, and computer science principles while encouraging open-ended, imaginative play-based learning with real-life scenarios as students build custom mazes and solve puzzles. Indi Kit includes: 1 Indi Robot, 20 durable, latex-free rubber color tiles, 1 student case 15 Beginner’s Programming Challenge Cards, 1 quick start guide, and 1 charging cable. IL K-6.
Indi Robot by Sphero KPI  
KM 90038KM 90038 Indi Robot by Sphero (Class Pack)
Grade Lvl: KPI Author:
Length: 0 Copyright: 2021

Take your entire class on the road to STEAM with the Indi Class Pack. The Indi learning robot is designed to introduce elementary learners to the fundamentals of computational thinking, STEAM, and computer science principles while encouraging open-ended, imaginative play-based learning with real-life scenarios as students build custom mazes and solve puzzles. The Indi Class Pack provides educators with all the resources and tools needed to get an entire class up and running, including: 8 Indi robots, color tiles, storage, a charging case, and standards-aligned lesson plans in our Indi Educator Guide Book. Indi offers an unplugged programming experience with an onboard color sensor or students can kick their skills into high gear with more block coding options in the free Sphero Edu Jr app, designed just for Indi. iOS or Android mobile device is not included with this kit. This kit is not available for summer checkout. *Please note: All LEA users must complete a self-paced Pear Deck course to learn about best practices for classroom integration of the Indi Robot Pack. At the completion of the self-paced Pear Deck, users must fill out the form to notify AEA Media access requirements have been met.  Please contact CS Consultants: Gertie Monat (gmonat@aea1.k12.ia.us) or Kelli Olson (kolson@aea1.k12.ia.us) with questions. Restricted to AEA Staff or Educators who have completed the required training. IL 1-6. 
Required Self Training Here
Indi Robot by Sphero (Class Pack) KPI  
B 92130B 92130 Infusion Lessons: Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (Grades 5 and 6)
Grade Lvl: T Author: Swartz, Robert
Length: 371 Copyright: 1999

Collection of lessons that combine deep content learning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modificationsfor special needs students are included. Graphic organizers. Topics:decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilities, metaphors, reliability of sources, causal explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons: Infusion Lessons: Teaching Critical & Creative Thinking i T  
B 92128B 92128 Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (Grades 3 and 4)
Grade Lvl: T Author: Swartz, Robert
Length: 446 Copyright: 1999

Collection of lessons that combine deep content learning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modification for special needs students are included. Graphic organizers. Topics: decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilitites, metaphors, reliability of sources, casual explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons: Teaching Critical & Creative Thinking in Language Arts (G T  
B 92127B 92127 Infusion Lessons:Teaching Critical & Creative Thinking in Language Arts (Grades 1 and 2)
Grade Lvl: T Author: Swartz, Robert
Length: 410 Copyright: 2000

Collection of lessons that combine deep contentlearning with quality thinking to enhance content instruction. Teacher scripts, assessment ideas, writing samples and modificationsfor special needs students are included. Graphic organizers. Topics:decision making, problem solving, comparing and contrasting, classification, parts-whole, sequencing, reasons and conclusions, uncovering assumptions, generating possibilities, metaphors, reliability of sources, causal explanations, prediction, generalization, analogy, conditional reasoning.
Infusion Lessons:Teaching Critical & Creative Thinking in Language Arts (Gr T  
KM 12872KM 12872 InO-Bot
Grade Lvl: IJST Author:
Length: 0 Copyright: 2018

Teach students to code with InO-Bot. InO-Bot is the Logo turtle come to life! Bring programming off the screen and out into the real world by creating Logo programs and watching the screen turtle and InO-Bot execute them at the same time. InO-Bot connects via Bluetooth to Chromebooks, Mac and Windows computers. Also this programmable robot can be used with free App from Google Play Store or Apple App Store. InO-Bot is powered by a USB-rechargeable battery and offers inputs and outputs that can be controlled and read providing user different challenges to experience in programming: headlights, multicolored lights, sounds/musical notes, line designer/follower and proximity sensors. Kit contents includes instructions and information to operate robot with device as well as a USB cable and USB plug to charge the device. InO-Bot Kit includes: User guide. Terrapin Logo - InO-Bot Pen holder with lift/lower capability USB cable and USB plug for charging.
InO-Bot IJST  
KM 13064KM 13064 iPad 6 for Early Learners (Set of 5)
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

Set of 5 iPads, 6th Generation with cases with screen protectors, 5 Logitech Crayons, and a 5 port charger for easy charging. Loaded programs are intended for the early learner (primary). Easy crayon connection. Hold power button for 1 sec. Wait for green light. Begin using with available drawing apps on iPad: Notes, Keynote, Sketches School, etc... If red light appears and blinking on device please charge with iPad lightning cable. We strongly encourage users to remove any added user data and creative content from the iOS devices before returning to the Keystone Media Collection. Please see box lid for device passcode information. This is a high demand resource. To support equitable opportunity for our patrons to the extent possible, there is a patron checkout policy limiter in place. Kit is not available for summer checkout. TIL Pres-3. Restricted to Preschool through 3rd Grade Teachers.
iPad 6 for Early Learners (Set of 5) KP  
B 127591B 127591 It's a Sign!
Grade Lvl: KP Author: Pumphrey, Jarrett
Length: 51 Copyright: 2022

One, Two, Kat, and Four are starting a club, and every member is good at something! Except naming clubs. Beginning reader. Series fiction: Elephant & Piggie Like Reading. Teamwork. Cooperation. IL Pres-3.
It's a Sign! KP  
KM 13370KM 13370 Jumbo Stegosaurus Floor Puzzle
Grade Lvl: K Author:
Length: 0 Copyright: 2017

It’s a puzzle and a science lesson all in one! Help early learners develop an early love of science with this gigantic 20-piece puzzle. The big, soft foam pieces are perfect for small hands and safe for classroom floors. The big, bright Stegasaurus is on one side, with his skeleton on the other side, so kids can keep finding new ways to play and learn. Educational Benefits •Learning Style: Tactile, Kinesthetic, and Visual. Skill Development: Parts to whole relationship, Eye-hand coordination, Vocabulary Building, Problem Solving. Kit includes: 20 foam pieces. Measures 4’L x 2’H when complete. Also see T-Rex (KM 13039) and Trirceratops (KM 13371) floor puzzles in the collection. IL Pres-K.
Jumbo Stegosaurus Floor Puzzle K  
KM 13039KM 13039 Jumbo T Rex Floor Puzzle
Grade Lvl: K Author:
Length: 0 Copyright: 2017

It’s a puzzle and a science lesson all in one! Help early learners develop an early love of science with this gigantic 20-piece puzzle. The big, soft foam pieces are perfect for small hands and safe for classroom floors. The big, bright T-Rex is on one side, with his skeleton on the other side, so kids can keep finding new ways to play and learn. Educational Benefits •Learning Style: Tactile, Kinesthetic, and Visual. Skill Development: Parts to whole relationship, Eye-hand coordination, Vocabulary Building, Problem Solving. Kit includes: 20 foam pieces. Measures 4’L x 2’H when complete. IL Pres-K.
Jumbo T Rex Floor Puzzle K  
KM 13371KM 13371 Jumbo Triceratops Floor Puzzle
Grade Lvl: K Author:
Length: 0 Copyright: 2017

It’s a puzzle and a science lesson all in one! Help early learners develop an early love of science with this gigantic 20 piece puzzle. The big, soft foam pieces are perfect for small hands and safe for classroom floors. The big, bright Triceratops is on one side, with his skeleton on the other side, so kids can keep finding new ways to play and learn. Educational Benefits •Learning Style: Tactile, Kinesthetic, and Visual. Skill Development: Parts to whole relationship, Eye-hand coordination, Vocabulary Building, Problem Solving. Kit includes: 20 foam pieces. Measures 4’L x 2’H when complete. Also see T-Re x(KM 13039) and Stegosaurus (KM 13370) floor puzzles in the collection. IL Pres-K.
Jumbo Triceratops Floor Puzzle K  
KM 13577KM 13577 Jump In' Puzzle Game
Grade Lvl: PI Author:
Length: 0 Copyright: 2016

Foster and develop concentration skills, problem solving abilities, spEcial insight, logic and planning with playing the Jump In puzzle game. This single player game is appropriate for ages 7 & up. Contents of the kit offer a game board , game pieces with 60 different challenges to stimulate student thinking skills. IL 1-6.
Jump In' Puzzle Game PI  
KM 13058KM 13058 KANO - Pixel
Grade Lvl: PIJS Author:
Length: 0 Copyright: 2018

Learn to code with light. Build and code 128 dazzling lights and 16 million colors. Students interact and learn to code through 30+ step-by-step creative challenges. With KANO Pixel they will create games, art, sound equalizers, and data that light up instantly. Users must have access to Mac, PC, Linux and or any Kano Computer Kit to work. Wireless connection is needed for programming. KANO Pixel Robot comes assembled so please DO NOT DISASSEMBLE. IL 3-12.
KANO - Pixel PIJS  
KM 8710KM 8710 Khet
Grade Lvl: IJS Author:
Length: 0 Copyright: 2006

Combines lasers with classic strategy. Players alternate turns moving Egyptian themed mirrored pieces around the playing field after which they fire their low powered laser diode with the goal of illuminating their opponent's pieces to eliminate them from the game. Simple rules can be learned in minutes with a wide level of strategy possible. Unlike chess or checkers, Khet begins with the pieces spread over the board. Many different starting configurations make the game interesting. Requires 4 AAA batteries (included). For players age 9+. Deflection/Deflexion. Contents: rules of play sheet, battery replacement sheet, playing board, and 28 pieces (Pharaoh, Djed, Obelisk, and Pyramid).
Khet IJS  
KM 90022KM 90022 KIBO 18 & KIBO Says Game
Grade Lvl: KP Author: KinderLab Robotics
Length: 0 Copyright: 2018

With KIBO, 4- to 7-year-olds create, design, decorate and bring their own robot to life! KIBO lets students' imaginations soar - all without requiring screen time on PCs, tablets, or smartphones. KIBO serves as an open platform designed for early computer programmers to imagine and create their own robot. Just turn it upside down for students to see the circuitry. Young learners can visibly see that this is the KIBO “brain” and not magic. Add the wheels with the motors and your KIBO is on the move! KIBO Says – Class Programming Game allows young learners to have some fun with KIBO. KIBO Says provides students an opportunity to learn KIBO’s coding language through engaging unplugged play! The “KIBO Says” game is a collection of oversized cards with images of KIBO’s programming icons. As they play “KIBO Says,” students learn KIBO’s programming language by acting out KIBO’s movements, sounds, and other commands themselves. KIBO can even scan the game cards, just like the blocks. What's included: 21 command cards (including the PLAY commands for the Sound Record / Playback Module),12 parameter cards (for IF and REPEAT), Instruction card for unplugged games. KIBO Says is a fun way to learn some basics in computer programming. This kit contains all the pieces to design and build your own KIBO robot that is capable of singing, dancing, and flashing it's multicolored light. Also included with KIBO robot are: 18 programming blocks, 12 parameter cards, 3 motors, 2 wheels, 3 sensor modules (light, sound and distance), 1 lightbulb module, a stage art platform, and a rotating art stage (perfect for making ballerinas, helicopters, carousels, etc). IL Pres-1.
KIBO 18 & KIBO Says Game KP  
B 92782B 92782 Kid's Guide to Social Action
Grade Lvl: T Author: Lewis, Barbara
Length: 211 Copyright: 1998

Subtitle: How to Solve the Social Problems You Choose--and Turn Creative Thinking Into Positive Action. Resource guide for children for learning political action skills that can help them make a difference in solving social problems at the community, state, and national levels. Political participation. Activism. Part one tells the story of Salt Lake students created projects that made a difference. Provides tips for taking social action. Discusses brainstorming and problem solving to find solutions. After the completion of a project, suggests steps to evaluate the experience and then share discoveries. A period of reflection is a part of the process. Part two discusses the skills needed to accomplish a project such as letter writing, faxing, emailing, Internet research, interviewing, speechmaking, surveying, fundraising, getting and handling media coverage, etc. Part three discusses working with government. Part four provides students with resources such as phone numbers, addresses, web sites. Part five has reproducible forms for petitions, surveys, new releases, and resolutions.
Kid's Guide to Social Action T  
B 97021B 97021 Kindergarten Primary Education Thinking Skills (P.E.T.S.)
Grade Lvl: T Author: Wyatt, Sandy / Merritt, Dodie
Length: 104 Copyright: 2007

A systematized enrichment and diagnostic thinking skills program suitable for Kindergarten that introduces students to different ways of thinking. Aligned to the higher levels of Bloom's Taxonomy, presenting lessons in convergent analysis, divergent synthesis, and evaluation. Includes 2 whole group lessons for each thinking component and an additional small group lesson for high level thinkers. Includes in the 4 Resources & Extension Sections Tiered Question Qubes for each of the kinds of questions with any book. Correlates with the components of multiple intelligences. Provides opportunities for learners with different thinking strengths to shine. Provides diagnostic checklists for building behavioral portfolios on talented young learners that support a differentiated approach to their education.
Kindergarten Primary Education Thinking Skills (P.E.T.S.) T  
B 117135B 117135 Kite That Bridged Two Nations: Homan Walsh and the First Niagara Suspension Bridge
Grade Lvl: PI Author: O'Neill, Alexis
Length: 40 Copyright: 2013

Presents a fictionalized version of the story of a young man who won a contest by flying his kite across Niagara Falls in 1848. The event was sponsored by the engineer who was hired to construct the first bridge across the span, connecting Canada and the United States. Walsh, Homan J., 1831-1899 Fiction. Kites Fiction. Suspension bridges Fiction. AR 3.8 RC 4.5 Lexile 740 IL 2-5.
Kite That Bridged Two Nations: Homan Walsh and the First Niagara Suspension PI  
B 123893B 123893 Labyrinth: Find Your Way Through 14 Magical Mazes
Grade Lvl: KP Author: Guignard, Theo
Length: 32 Copyright: 2017

Offers fourteen mazes to find a way through as well as seventy things to find along the way. Includes answers to each maze. Picture puzzles. Hands on. IL K-3.
Labyrinth: Find Your Way Through 14 Magical Mazes KP  
B 97278B 97278 Learner-Centered Innovation: Spark Curiosity, Ignite Passion and Unleash Genius
Grade Lvl: T Author: Martin, Katie
Length: 341 Copyright: 2018

What if education could be better—for students and for educators? Our changing world demands creative thinkers and collaborative problem solvers, but too often, schools stifle growth and discovery in favor of getting through the curriculum or preparing for “the test.” Learning opportunities and teaching methods must evolve to match the ever-changing needs of today’s learners. When we tell kids to complete an assignment, we get compliance. When we empower learners to explore and learn how to make an impact on the world, we inspire problem solvers and innovators. This required change in education involves more than providing training for administrators and teachers to implement new curriculum or programs and resources; it demands that we, as teachers and leaders, create an environment where learners at every level are empowered to take risks in pursuit of learning and growth rather than perfection. Instructional and education works. Project method in teaching.
Learner-Centered Innovation: Spark Curiosity, Ignite Passion and Unleash Ge T  
B 97178B 97178 Learning First, Technology Second: The Educator's Guide to Designing Authentic Lessons
Grade Lvl: T Author: Kolb, Liz
Length: 220 Copyright: 2017

Learning with technology does not happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it is not uncommon for teachers to use a tool because it is “fun” or because the developer promises it will help students learn. Learning First, Technology Second offers teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning. This book includes: an introduction to the Triple E Framework that helps teachers engage students in time-on-task learning, enhance learning experiences beyond traditional means and extend learning opportunities to bridge classroom learning with students’ everyday lives; effective strategies for using technology to create authentic learning experiences for their students; case studies to guide appropriate tech integration; and a lesson planning template to show teachers how to effectively frame technology choices and apply them in instruction. Educational technology. Technology integration. Methods and materials. Professional book.
Learning First, Technology Second: The Educator's Guide to Designing Authen T  
B 95875B 95875 Life Skills Activities for Secondary Students with Special Needs, 2nd edition
Grade Lvl: T Author: Mannix, Darlene
Length: 0 Copyright: 2009

A collection of illustrated activity sheets, discussion questions, applied exercises, and evaluation suggestions for teaching life skills to special needs students in grades six through twelve (primarily directed toward middle school or younger high school students); providing more than 190 specific activities in six skill areas. Part one: Self-Awareness; Part two: People Skills; Part three: Academic & School Skills; Part four: Practical Living Skills; Part five: Vocational Skills; Part six: Problem-Solving Skills. Contains reproducible pages.
Life Skills Activities for Secondary Students with Special Needs, 2nd editi T  
B 113818B 113818 Lights Out
Grade Lvl: PI Author: Geisert, Arthur
Length: 32 Copyright: 2005

Told by his parents that his light must be out at eight o'clock, a young piglet who is afraid of the dark devises an ingenious solutionto the problem. Fear of the dark. Bedtime. Iowa Author. Almost wordless picture book. IL 1-5.
Lights Out PI  
KM 12894KM 12894 Logic Game Set
Grade Lvl: PI Author:
Length: 0 Copyright: 2017

A STEM product. Give your brain a workout with this set of 3 fun and creative logic game set; Block Logic, Shape Logic, and Brick Logic! Each game has over 60 challenges for you to mentally solve. In each set the challenge is to combine building pieces to match a provided image cue. Made to be played by a single player or a group of two. IL 2-6.
Logic Game Set PI  
B 123165B 123165 Lost House
Grade Lvl: KP Author: Cronin, B.B.
Length: 40 Copyright: 2016

The children want to go to the park with Grandad, but they can’t leave until they find his lost socks…and his shoes…and even his teeth! Will they ever get out of Grandad’s busy house? With a trove of wonders to discover on every page, this seek and find book will enchant young and old alike as they search for Grandad’s lost objects. IL Pres-3. Lexile 580.
Lost House KP  
B 93324B 93324 Magic Circle: Preschool and Kindergarten Activity Guide for Counselors and Teachers
Grade Lvl: T Author: Dunne, Gerry
Length: 116 Copyright: 1996

Magic Circle process is designed to help young children develop: understanding and respect for themselves and others; oral language and communication skills; realistic self-concept, positive self-esteem, and social responsibility; problem solving and critical and creative thinking skills. Activities use developmentally appropriate strategies that promote effective listening and speaking, organized learning, and purposeful play. Examines the developmental tasks of children from birth to two years, two to four, and five to seven years of age.
Magic Circle: Preschool and Kindergarten Activity Guide for Counselors and T  
KM 12791KM 12791 Magik Play Starter Kit
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Great fusion of digital and real world play. With the included apps, young ones will strengthen core skills like shape recognition, spatial thinking, and measurement. Thanks to it's playful learning, kids will improve their fine motor skills and build confidence along the way. The ready-to-play technology features simple wooden toys, no batteries, and no wires Works with all iPads including iPad mini (except: iPad 1 and the 12,9 inch Pad Pro). To use this kit you will need to download the Apps listed on the Quick Start Guide. You will also need provide your own iPad.
Magik Play Starter Kit KP  
KM 12699KM 12699 MAGniBlox Magnetic Building Tiles
Grade Lvl: KP Author:
Length: 0 Copyright: 2016

MAGniBlox Magnetic Building Tiles are flat magnetic blocks with two colored sides. Tiles can be connected into a variety of three-dimensional/3D shapes with magnets holding them firmly in place. The magnets are encapsulated within all of the edge surfaces of the tiles. Building toys teach children problem-solving skills, shapes and colors. Builds fine motor skills in preschoolers and inspires creativity and an interest in science and engineering in older children. For ages 3+.
MAGniBlox Magnetic Building Tiles KP  
KM 13511KM 13511 MagniBlox with Alphabet
Grade Lvl: KP Author:
Length: 0 Copyright: 2021

MagniBlox Magnetic Building Tiles are flat magnetic blocks with two colored sides. Tiles can be connected into a variety of three-dimensional (3D) shapes with magnets holding them firmly in place. Alphabet letter tiles can be incorporated into the early learner design scheme. Fosters problem-solving skills, design thinking and fine motor skills. Reinforce creativity and students' learning of shapes and colors. IL Pres-3.
MagniBlox with Alphabet KP  
KM 12535KM 12535 Makey Makey Invention Kit
Grade Lvl: I Author:
Length: 0 Copyright: 2016

Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. This invention kit (created by Jay Silver & Eric Rosenbaum) turns objects around the house into musical instruments, games, etc. Note: not all objects will work. Any material that can conduct at least a tiny bit of electricity will work. Alligator Clip two objects to the Makey Makey board and when those two objects touch, they make a connection. No programing knowledge is needed. There's no software to install. The development of the Makey Makey kit was inspired by the Maker movement and turns individuals into makers, artists, inventors, engineers, & designers. Works with Mac and Windows. The kit includes Makey Makey and a book (for grades 4-6) by Sandy Ng from the series 21st Century Skills Innovation Library. IL 4-6.
Makey Makey Invention Kit I  
DVD 1951DVD 1951 Making Decisions & Being Assertive
Grade Lvl: JS Author:
Length: 17 Copyright: 2000

Motivates students to consider how their self-awareness affects their decision making. A teen host and helpful vignettes prove the importance of confidence and assertiveness. Reviews the steps of decision making, identifying the problem, listing the alternatives, exploring feelings and values, weighing pros and cons, making the choice, and evaluating it. Addresses the differences bewteen passive, aggressive, and assertive behavior and applies self-awareness to careers, relationships, bullying, and cheating. A Further Learning Web site supplements the program, providing learning objectives, Internet resources approved for content, an online teacher's guide, and more.
Making Decisions & Being Assertive JS  
B 123091B 123091 Mapping My Day
Grade Lvl: KP Author: Dillemuth, Julie
Length: 40 Copyright: 2017

A little girl loves drawing maps of her buried treasure, the breakfast table, the route to school, and more, taking the reader on a journey through her day; a story told in maps. This book inspires readers to create their own maps and diagrams, gaining practice in making drawings with meaningful spatial relationships. IL K-3.
Mapping My Day KP  
B 125472B 125472 Max Einstein Rebels with a Cause (Book 2)
Grade Lvl: IJ Author: Patterson, James / Grabenstein, Chris
Length: 308 Copyright: 2019

A village outside Mumbai is having a water crisis that only a group of kid geniuses can fix--so Max and her CMI friends book it to India. But it's hard to save the world when you're trying not to be kidnapped by a greedy corporation that profits when others suffer, and seems to know your every move. It's almost like the bad guys have a spy inside the Change Makers. Series fiction: Max Einstein, Book 2. Sequel to #125338, Max Einstein: The Genius Experiment. IL 4-8.
Max Einstein Rebels with a Cause (Book 2) IJ  
B 125338B 125338 Max Einstein: The Genius Experiment (Book 1)
Grade Lvl: IJ Author: Patterson, James
Length: 338 Copyright: 2018

Max Einstein and a group of international geniuses use their creativity and curiosity to help solve some of the world's toughest problems with science. Series fiction: Max Einstein, Book 1. Adventure. Mystery. IL 4-8. AR 5.1. Lexile 700.
Max Einstein: The Genius Experiment (Book 1) IJ  
KM 12832KM 12832 Mental Blox Game
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

Learning Resources Mental Blox Game, 40 pieces. Stack, pattern and match the multicolor shapes, but don’t be fooled by these endlessly enjoyable blocks mean brain-boosting business Mental Blox help children practice following verbal instructions, asking questions and build critical thinking skills. Activity cards provide children with examples of what to build. This logic game includes 20 chunky plastic blocks, 40 activity cards, an activity guide and features four different shapes and three different attributes for a real challenge Blocks measure 2” x 2” Great for kindergarten ages 5 and up This is a brain-boosting, block building, make-you think game. Play two ways: analyze the card or listen to a player describe the structure. Mental Blox help children practice following verbal instructions, asking questions and building critical thinking skills. Great for the family or classroom.
Mental Blox Game KP  
B 90547B 90547 Mind Joggers!
Grade Lvl: T Author: Petreshene, Susan
Length: 207 Copyright: 1985

Subtitle: 5- to 15-Minute Activities that Make Kids Think. A collection of activities which take from five to fifteen minutes which are designed to help students improve their thinking and comprehension skills. Includes whole group, partner, and individual activities for elementary children organized into four major subject and skill areas: Thinking and Reasoning; Math; Language and Writing; and Listening and Remembering. All are oral activities or require only pencil and paper, or chalkboard and chalk. Brainstorming.
Mind Joggers! T  
KM 12753KM 12753 Minion MiP Turbo Dave
Grade Lvl: KPIJS Author:
Length: 0 Copyright: 2017

Turbo Dave is a robot with an attitude - He’s a minion!. He comes with over 140+ original sounds and phrases from the “Despicable Me” franchise. He reacts to shakes, pokes, bops, claps and hand gestures without a device. Download the free “CoderMip” app and use Blockly code to program his movements and sounds. Download the free “Turbo Dave” app to play 6 games! The kit comes with Turbo Dave and his blaster and is recommended for use by K-8th grade.
Minion MiP Turbo Dave KPIJS  
B 90929B 90929 More Everyday Science Mysteries
Grade Lvl: T Author: Konicek-Moran, Richard
Length: 207 Copyright: 2009

Subtitle: Stories for Inquiry-Based Science Teaching. A series of 15 mystery stories that examine science concepts and reinforce the value of learning science through inquiry. Science methodology. There are five stories, each related to the biological sciences, Earth systems science and physical sciences. K-8.
More Everyday Science Mysteries T  
B 117955B 117955 Most Magnificent Thing
Grade Lvl: KP Author: Spires, Ashley
Length: 32 Copyright: 2014

A little girl and her canine assistant set out to make the most magnificent thing, but despite their hard work, the end result is not what the girl had envisioned and she must develop a new strategy for success. Anger. Frustration- Fiction. Perseverance. Charlotte Huck Honor Book 2015. AR 2.9 Lexile 380 IL K-2.
Most Magnificent Thing KP  
B 111803B 111803 Mudshark
Grade Lvl: PI Author: Paulsen, Gary
Length: 83 Copyright: 2009

Principal Wagner confidently deals with a faculty washroom crisis, a psychic parrot, and a terrorizing gerbil, but when sixty-five erasers go missing, he enlists the help of the school's best problem solver and lost item locator, twelve year old Lyle Williams, also know as Mudshark. AR and Follett RL 6.3. RC 6.2. Lexile 1080.
Mudshark PI  
B 125991B 125991 Musical Mac
Grade Lvl: KP Author: Kearney, Brendan
Length: 32 Copyright: 2019

Mac the millipede has lots and lots of arms and legs which are useful for many things, but especially for making music. He dreams of playing in the Soggy Bog Talent Show with a band, but wherever he auditions, everyone says NO. No one wants him until Mac comes up with an ingenious, satisfying one-millipede solution to his problem. Self-confidence. Insects. IL Pres-2. Lexile 570.
Musical Mac KP  
B 94818B 94818 Mystery Science Gr 3-4: Case of the Missing Lunch
Grade Lvl: T Author: Gatlin, Connie
Length: 88 Copyright: 2010

Contains instructions, reproducible pages, and an assessment rubric for a hands-on, inquiry-based activity which gives third- and fourth-grade students the opportunity to use observation and analysis skills and learn about chemical and physical change, classification, and cause and effect while solving a mystery about a missing lunch.
Mystery Science Gr 3-4: Case of the Missing Lunch T  
B 125755B 125755 Never Let a Unicorn Get Spots!
Grade Lvl: KP Author: Alber, Diane
Length: 32 Copyright: 2019

A little girl wakes up one day to her Unicorn covered in spots! At first they seem harmless but then they turn into silly sneezing spots! She has to find a solution and quick before these spots keep spreading. Her first attempt to find a remedy fails but she refuses to give up! In the end the most magical thing happens to actual cure the spots! Unicorns fiction. IL Pres-2.
Never Let a Unicorn Get Spots! KP  
B 123269B 123269 No Bones About It
Grade Lvl: PI Author: Krulik, Nancy E
Length: 74 Copyright: 2008

Katie and her third-grade class go on a field trip to the natural history museum where Katie finds herself magically transported into the body of their tour guide. Katie Kazoo, Switcheroo, Book 12. IL 2-6. AR 3.3. RC 2.7. Lexile 510. GR M.
No Bones About It PI  
B 123268B 123268 No Messin' With My Lesson
Grade Lvl: PI Author: Krulik, Nancy E
Length: 75 Copyright: 2008

Katie's teacher, Mrs. Derkman, hopes to win the Teacher of the Year contest, but her chances do not look good when Katie turns into her teacher and cannot keep a class full of out-of-control third-graders in line. Katie Kazoo, Switcheroo, Book 11. IL 2-6. AR 3.5. RC 2.8. Lexile 680. GR N. F+P M.
No Messin' With My Lesson PI  
B 108663B 108663 Numero uno
Grade Lvl: KP Author: Dorros, Alex
Length: 32 Copyright: 2007

Tired of listening to strong Hercules and smart Socrates constantly argue over who is more important to their village, the townspeople devise a test to settle the question once and for all. Competition. Jealousy. Brains vs. brawn. Text is mainly in English with some Spanish words. AR 2.7. Follett RL 2.2.
Numero uno KP  
KM 12871KM 12871 On the Farm Giant Floor Puzzle
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

It's a busy day on the farm! 35-piece floor puzzle with farm and farm animal theme. Kids will have a blast assembling this fun puzzle to see all the different farm animals. Giant floor puzzle - 2 ft x 3 ft when assembled. IL Pres-1.
On the Farm Giant Floor Puzzle KP  
KM 13076KM 13076 Osmo Detective Agency
Grade Lvl: KPI Author:
Length: 0 Copyright: 2018

Run your own detective Agency! Solve amazing mysteries from around the world and help people. Visit six different famous cities, learn geography, and use all your wits to get the clues. Learn about geography, landmarks, and local culture! Bring observation skills and critical thinking into play, as you connect the dots and unravel the mystery! Kit includes: one iPad base and Osmo Detective Agency contents: 1 Magnifying Glass, 6 City maps, 1 Osmo Town map, 1 world map, and 1 map holder. Users must provide their own iPad device and download the free Detective Agency App from Apple App Store to experience. IL K-6.
Osmo Detective Agency KPI  
KM 13165KM 13165 Osmo Little Genius Starter Kit
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

The Osmo Little Genius Starter Kit includes four hands-on learning games for preschoolers, ages 3-5. Students work on their problem solving and creativity skills. Included in the Kit: Osmo Base for iPad, 19 cardboard pretend play costume pieces, 38 silicone sticks/rings to practice letter forming, silicone game play mat, stackable storage for game pieces & 4 Game Apps: ABCs, Costume Party, Stories, and Squiggle Magic. An iPad and an OSMO base are required to play. iPad is not included in the kit. User must supply their own or check out one from our collection. (Compatible with iPad versions 2-6, iPad Mini versions 1-4, and iPad Air 1-2.) IL Pres-1.
Osmo Little Genius Starter Kit KP  
KM 13330KM 13330 Osmo Math Wizard: Magical Workshop and Secrets of the Dragons
Grade Lvl: KP Author:
Length: 0 Copyright: 2020

The Osmo Math Wizard Bundle includes two math games with two different gameplays for a well-rounded learning experience for the elementary student. Practice addition and subtraction while moving through a story in Magical Workshop, or care for dragons while learning measurement in Secrets of the Dragons. Use Tangible Play's Osmo Math Wizard app for Magical Workshop and Secrets of the Dragon. Included in the kit: Osmo Base, Osmo reflector, iPad with a number of Osmo apps, and appropriate game pieces for learning experience. Consider checking out other Osmo experiences from our Media Collection to compliment this resource as well: #12264, #12346, #12756, #13076, #13165, #12626 and #12977. IL K-3.
Osmo Math Wizard: Magical Workshop and Secrets of the Dragons KP  
B 123262B 123262 Out to Lunch
Grade Lvl: PI Author: Krulik, Nancy E
Length: 76 Copyright: 2008

Third-grader Katie Carew, transformed by a magical wind into Lucille, the nasty lunch lady, gets the older woman fired for starting a food fight and must figure out how to get Lucille's job back. Katie Kazoo, Switcheroo, Book 2. IL 2-6. AR 3.6. RC 3.5. Lexile 610. GR N.
Out to Lunch PI  
DVD 2293DVD 2293 Parenting the Explosive Child
Grade Lvl: T Author: Greene, Ross
Length: 120 Copyright: 2004

Subtitle: The Collaborative Problem Solving Approach. Drs. Ross Greene and Stuart Ablon explain their approach to help parents handle explosive and noncompliant children and adolescents. Encourages adults to rethink challenging behavior. Helps parents understand the specific cognitive skill deficits that can impair a child's capacities for flexibility and frustration tolerance and provides step-by-step guidance on the CPS approach for teaching these skills. Explains that the difficulties of these children may be best understood as a learning disability. Traditional discipline strategies often fail to work. Features interviews with parents of behaviorally challenging children and answers common questions. Interventions.
Parenting the Explosive Child T  
B 93205B 93205 Pass-Along Papers
Grade Lvl: T Author: Kuczen, Barbara
Length: 104 Copyright: 1999

Reproducible handouts (52) designed to provide parents and other adults with useful information to help them understand and deal with common everyday problems of normal children. Papers are written in nontechnical language to provide strategies for dealing with behavior problems. Topics include aggressive behavior, anxiety, bad manners, bedtime problems, blaming others, crying, fears, jealousy, impulsiveness, lying, medical visits, poor loser, negativism, sibling ribalry, talking back, tantrums, teasing, tattling, whining and more.
Pass-Along Papers T  
KM 13456KM 13456 Pattern Sort Puzzle Board
Grade Lvl: KP Author:
Length: 0 Copyright: 2021

A great pattern game to help early learners recognize colors and the geometric shapes, increase observation and logic ability, hand-eye coordination. Students choose a card, notice the card sequence, set up the hourglass, and then start the game. The player tries to move the pieces to replicate the pattern on the chosen card in the given time. The kit includes a number of double-sided patterned cards, a wooden puzzle board (one side with solid colors, the other side with geometric shapes and colors). IL Pres-1.
Pattern Sort Puzzle Board KP  
KM 4256KM 4256 Patterns With Unifix Cubes
Grade Lvl: KP Author:
Length: 0 Copyright: 1988

Designed to provide practice in copying patterns, copying and continuing patterns, and finding the missing elements in a pattern. Includes jobcards, and bucket of unifix cubes. From the series Primary Jobcards.
Patterns With Unifix Cubes KP  
B 118900B 118900 Perfectly Percy
Grade Lvl: KP Author: Schmid, Paul
Length: 34 Copyright: 2013

Percy the porcupine loves balloons but he must find a way to keep them from popping. AR 1.3 IL Pres-1.
Perfectly Percy KP  
KM 90077KM 90077 Place Value Packaging
Grade Lvl: JS Author:
Length: 0 Copyright: 2019

A hands-on academic work activity to solve math problems using a number line. Provides striped pegs to represent number values. Allows students to check work with number line. Students progress through three levels of increasing difficulty.Facilitates independent work for vocational and math training. Includes: two number lines, problem cards, 100 pegs, bins and boxes, and instructions Academic Work Activities Package. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Place Value Packaging JS  
KM 90065KM 90065 Plastic Pipe Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational activity for basic matching and inserting.Provides PVC tubes with PVC coupling for assembly and a jig for support with one-handed assemblyOffers practice with sets of two, three, or five pieces. Requires little strength to attach tubes and coupling. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Plastic Pipe Assembly JS  
B 93287B 93287 Potter Pig in Control: Four Stories on Anger Management for Grades 1-3
Grade Lvl: T Author: Kooser, Diane
Length: 64 Copyright: 2000

Perky Potter Pig teaches young students how to manage angry feelings and resolve conflicts positively. Each story addresses a basic element of anger management: Self-Talk; Fair Fighting; Empathy; and Problem Solving Skills.
Potter Pig in Control: Four Stories on Anger Management for Grades 1-3 T  
DVD 2751DVD 2751 Preschooler Observation: Cognitive Development
Grade Lvl: JST Author:
Length: 26 Copyright: 2012

Observation of preschoolers shows them engaged in activities that exemplify the extraordinary mental advancements that children make at this age. Takes a look at the natural activities children are drawn to which help their cognitive development and strategies to encourage these activities. Program includes 15 live-action clips. To access the DVD Guide, go to Keystone's webpage (www.aea1.k12.ia.us), click on the Media Library link, & then click on the Teacher Guides link and follow the directions provided.
Preschooler Observation: Cognitive Development JST  
KM 11993KM 11993 Primary Education Thinking Skills 1, Updated Edition (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Wolfe, Margaret
Length: 224 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. The PETS 1 program has 12 lessons for the whole class, 12 lessons for small groups, diagnostic checklists, and six Ask Me What I Did Today prompts. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 1 and CD with the entire book in PDF format.
Primary Education Thinking Skills 1, Updated Edition (Book & CD) T  
B 91967B 91967 Primary Education Thinking Skills 2
Grade Lvl: T Author:
Length: 192 Copyright: 1998

Enrichment and diagnostic thinking skills program for grades 1-3. Develops higher level thinking skills and also identifies academically talented students. Includes 12 whole-class lessons, 12 activities for small groups, lesson plans, and diagnostic checklists. Introduces students to the terms convergent, divergent, visual, and evaluative thinking. Reintroduces the characters from P.E.T.S. 1 and how they blend their thinking skills as they work together to solve problems. Reproducible activities and games.
Primary Education Thinking Skills 2 T  
KM 11994KM 11994 Primary Education Thinking Skills 2 Updated (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Wolfe, Margaret
Length: 200 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. Book 2 is an extension of the thinking strategies in Book 1. The PETS 2 program has 12 lessons for the whole class, 12 lessons for small groups, and diagnostic checklists. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 2 and a CD with the activities and management forms in PDF format.
Primary Education Thinking Skills 2 Updated (Book & CD) T  
B 91968B 91968 Primary Education Thinking Skills 3
Grade Lvl: T Author:
Length: 208 Copyright: 2001

Enrichment and diagnostic thinking skills program for grades 1-4. Helps in the identification of academically talented learners and develops higher level thinking skills in students of all abilities. Program is comprised of 12 lessons for the whole class, 12 activities for the small group, detailed lesson plans and diagnostic checklists. Activities and games (reproducible pages) present the concepts of convergent, divergent, visual, and evaluative thinking. Story characters blend their thinking skills in a problem-solving format.
Primary Education Thinking Skills 3 T  
KM 11995KM 11995 Primary Education Thinking Skills 3 Updated (Book & CD)
Grade Lvl: T Author: Nichols, Jody / Thomson, Sally
Length: 224 Copyright: 2012

PETS is a systematized enrichment and diagnostic thinking skills program. Lessons are presented in convergent analysis, divergent synthesis, visual/spatial thinking, and evaluation. PETS Book 3 continues the development of the thinking strategies introduced in PETS 1 and then revisited in PETS 2. The PETS 3 program has 12 lessons for the whole class, 12 lessons for small groups, and diagnostic checklists. Skills are introduced through the 6 PETS who live in Crystal Pond Woods. The characters are Dudley the Detective (deductive logic), Sybil the Scientist (analytical thinking, Isabel the Inventor (inventive thinking), Yolanda the Yarnspinner (creative thinking), Max the Magician (visual perception), & Jordan the Judge (evaluative thinking). Students see how the characters consciously choose which thinking strategies will be the most effective to use when solving different types of problems. The program aligns to the higher levels of Bloom’s Taxonomy. Serves the dual purpose of helping in the identification of academically talented students and teaching students higher level thinking skills. For grades K-3. Contents: Book 3 and CD with all the lesson plans, stories, activities, and management forms in PDF format.
Primary Education Thinking Skills 3 Updated (Book & CD) T  
KM 13140KM 13140 Primo Cubetto Playset Coding Toy
Grade Lvl: KP Author:
Length: 0 Copyright: 2019

Cubetto is the Montessori-approved coding toy for children aged 3+, powered by a tangible programming language made of colourful blocks. Children guide Cubetto through a series of maps and stories, and learn the basics of computer programming and STEM skills without the use of a screen. Contains 1x Cubetto, 1x Board, 16x Blocks, 1x World Map, 1x Story Book. IL Pres-2.
Primo Cubetto Playset Coding Toy KP  
KM 11885KM 11885 Pro-Bot Robotic Kit
Grade Lvl: PIJS Author:
Length: 0 Copyright: 2013

Pro-Bot is a turtle robot disguised as a race car. Kit offers students (grades 3 and up) hands-on experience with Logo programming as well as robotic controls. Pro-Bot is a programmable floor robot for more advanced control techniques and runs on 3 AA batteries (included). It operates in two modes; it can be used by programming arrows mounted on the back or by inputting more complex commands and procedures. Programs can be edited and altered on the built-in LCD screen using the edit keys without having to enter the entire program again. Subprocedures can be developed & tested and then can be incorporated into a master program. Pro-Bot can hold a felt-tip pen (pens are included) in the built-in mechanism in the center, allowing it to draw as it moves much like the Logo turtle on the screen. (The Logo turtle coding kit is available for check out through Keystone Media Services as well. KM 11886) Pro-Bot has touch sensors in the front & rear bumpers, and also comes equipped with sound & light sensors. Kit includes user guide and floor route mat.
Pro-Bot Robotic Kit PIJS  
B 75920B 75920 Problem Solvers: People Who Turned Problems Into Products
Grade Lvl: IJS Author: Aaseng, Nathan
Length: 80 Copyright: 1989

Discusses how individuals with insight and curiousity were able to form successful companies by finding creative solutions to problems. John Deere; Prudential; Kitchen-Aid Dishwasher; Westinghouse; Evinrude; Gerber; Polaroid; Jacuzzi; AstroTurf.
Problem Solvers: People Who Turned Problems Into Products IJS  
B 104512B 104512 Professor Aesop's the Crow and the Pitcher
Grade Lvl: KPI Author: Brown, Stephanie
Length: 25 Copyright: 2003

A clever crow uses the scientific method to get a drink from a nearly empty pitcher in this adaptation of a fable from Aesop. Includes an explanation of the scientific method's six steps. Science--methodology. AR 2.5. Follett RL 4.8.
Professor Aesop's the Crow and the Pitcher KPI  
B 123267B 123267 Quiet on the Set!
Grade Lvl: PI Author: Krulik, Nancy E
Length: 78 Copyright: 2006

While a movie is being filmed in Cherrydale, Katie switches into Rosie Moran, a world renowned child actress. Katie Kazoo, Switcheroo, Book 10. IL 2-6. AR 3.2. RC 2.7. Lexile 590. GR M.
Quiet on the Set! PI  
B 99286B 99286 Ready-To-Use Social Skills Lessons and Activities For Grades 1-3
Grade Lvl: T Author:
Length: 300 Copyright: 1995

Over 100 lessons and activities to build children's self-esteem, self-control, respect for others and personal responsibility.
Ready-To-Use Social Skills Lessons and Activities For Grades 1-3 T  
B 93262B 93262 Ready-to-Use Social Skills Lessons, Gr 4-6
Grade Lvl: T Author: Begun, Ruth
Length: 286 Copyright: 1996

Complete title: Ready-to-use Social Skills Lessons & Activities for Grades 4-6. Lesson topics: thinking before acting; listening; following instructions; improving self image; accepting consequences; using self control; goal setting; completing assignments; problem solving; deaing with anger; dealing with feelings; accepting change; dealing with prejudice; dealing with peer pressure; and stopping false rumors.
Ready-to-Use Social Skills Lessons, Gr 4-6 T  
B 93263B 93263 Ready-to-Use Social Skills Lessons, Gr 7-12
Grade Lvl: T Author: Begun, Ruth
Length: 212 Copyright: 1996

Complete title: Ready-to-Use Social Skills Lessons & Activities for Grades 7-12. Provides over 50 detailed lessons based on real-life situations designed to help students in grades 7-12 develop specific social skills, and includes reproducible activity sheets for each unit as well as additional aids for teachers and parents. Topics include: listening, conversing, using persuasion, dealing with feelings, using self-rewards, helping others, solving conflicts, self-control, keeping your composure, peer pressure, responding to failure, dealing with an accusation, group pressure, problem solving, goal setting, gathering information, setting priorities, decision making, getting and keeping a job.
Ready-to-Use Social Skills Lessons, Gr 7-12 T  
KM 11907KM 11907 ReCon 6.0 Programmable Rover
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2010

More than just a toy robot, the SmartLab ReCon 6.0 Programmable Rover is a learning tool that teaches basic programming, early mathematics, and simple problem solving. Kids ages eight years and up can program the Rover to navigate specified courses to deliver a treat to a pet, surprise a family member with a personalized message, or dance. The Rover can also record and play sounds and flash its LEDs. The programmable rover has an onboard keypad besides the LED screen. Kit also includes tape measure and manual with 10 missions & mission maps. IL 3-8.
ReCon 6.0 Programmable Rover PIJ  
KM 12657KM 12657 Room 28: A Social Language Program
Grade Lvl: T Author: LoGiudice, Carolyn / McConnell, Nancy
Length: 0 Copyright: 2004

Students learn how to solve problems, resolve conflicts, and set goals for themselves in Room 28. The social skills program includes activities and complete lesson plans. This curriculum for classrooms and groups is suitable for students with learning disabilities, speech-language disorders, behavior disorders, and those in the regular classroom. Includes 70-page instructor's manual and 150-page activities book. For students ages 11-18/ grades 6+.
Room 28: A Social Language Program T  
KM 90079KM 90079 Rubber Parts Sort
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A mid-range, pre-vocational activity for subtle discrimination practice. Provides small rubber parts of 12 designs. Introduces the concept of sorting items into labeled categories. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Rubber Parts Sort JS  
B 100779B 100779 Scarecrow's Hat
Grade Lvl: KP Author: Brown, Ken
Length: 26 Copyright: 2001

Chicken thinks Scarecrow's hat will make a nice nest, but first she must swap with Badger, Crow, Sheep, Owl, and Donkey. Barter. Resourcefulness. AR 3.2 RC 2.7 Lexile 490 GR level J IL Pres-2
Scarecrow's Hat KP  
DVD 2860DVD 2860 Schools That Change Communities
Grade Lvl: T Author:
Length: 58 Copyright: 2012

Professional resource for reimagining the role of the school as part of its community. Explores how the community can be a resource for teaching and learning. Looks at five exemplary programs across the country that illustrate the possibilities. These cover a diverse group of public schools that are engaging students in learning by solving real-world problems in their communities. Neighborhoods become living classrooms where students engage in hands-on investigations. The results are students who are committed to learning and have a stronger sense of civic responsibility besides the benefits to the community. Inquiry learning.
Schools That Change Communities T  
B 94080B 94080 Science Sleuths: 60 Forensic Activities to Develop Critical Thinking and Inquiry Skills, Grades 4-8
Grade Lvl: T Author: Walker, Pamm
Length: 340 Copyright: 2006

Contains forensic science activities, grouped by topic in six units, each with eight in-class experiments and activities and two homework assignments.
Science Sleuths: 60 Forensic Activities to Develop Critical Thinking and In T  
B 96682B 96682 Science Stories You Can Count On: 51 Case Studies With Quantitative Reasoning in Biology
Grade Lvl: T Author: Herreid, Clyde Freeman / Schiller, Nancy A.
Length: 549 Copyright: 2014

Using real stories with quantitative reasoning skills enmeshed in the story line is a powerful and logical way to teach biology and show its relevance to the lives of future citizens, regardless of whether they are science specialists or laypeople. from the introduction to Science Stories You Can Count On This book can make you a marvel of classroom multitasking. First, it helps you achieve a serious goal: to blend 12 areas of general biology with quantitative reasoning in ways that will make your students better at evaluating product claims and news reports. Second, its 51 case studies are a great way to get students engaged in science. Who wouldn t be glad to skip the lecture and instead delve into investigating cases with titles like these: A Can of Bull? Do Energy Drinks Really Provide a Source of Energy? ELVIS Meltdown! Microbiology Concepts of Culture, Growth, and Metabolism The Case of the Druid Dracula As the Worm Turns: Speciation and the Maggot Fly The Dead Zone: Ecology and Oceanography in the Gulf of Mexico Long-time pioneers in the use of educational case studies, the authors have written two other popular NSTA Press books: Start With a Story (2007) and Science Stories: Using Case Studies to Teach Critical Thinking (2012). Science Stories You Can Count On is easy to use with both biology majors and nonscience students. The cases are clearly written and provide detailed teaching notes and answer keys on a coordinating website. You can count on this book to help you promote scientific and data literacy in ways to prepare students to reason quantitatively and, as the authors write, to be astute enough to demand to see the evidence.
Science Stories You Can Count On: 51 Case Studies With Quantitative Reasoni T  
B 96681B 96681 Science Stories: Using Case Studies to Teach Critical Thinking
Grade Lvl: T Author: Herreid, Clyde Freeman / Schiller, Nancy A.
Length: 394 Copyright: 2012

Stories put "flesh and blood" on the scientific method and provide an inside look at scientists in action. Case studies deepen scientific understanding, sharpen critical-thinking skills, and help students see how science relates to their lives. In Science Stories, Clyde Freeman Herreid, Nancy A. Schiller, and Ky F. Herreid have organized case studies into categories such as historical cases, science and the media, and ethics and the scientific process. Each case study comprises a story, classroom discussion questions, teaching notes and background information, objectives, and common misconceptions about the topic, as well as helpful references. College-level educators and high school teachers will find that this compilation of case studies will allow students to make connections between the classroom and everyday life. Science Stories is sure to make science engaging and enlightening for both students and teachers.
Science Stories: Using Case Studies to Teach Critical Thinking T  
DVD 2356DVD 2356 Scientific Method
Grade Lvl: PI Author:
Length: 14 Copyright: 2008

Concepts and terminology illustrated in this video include: measuring, control, questions, hypothesis, variables, hypothesis testing, experiment, data, recording, data table, graph, data analysis, and conclusions.
Scientific Method PI  
DVD 1485DVD 1485 Scientific Processes Series
Grade Lvl: IJ Author:
Length: 80 Copyright: 2005

Consists of four 20-minute programs. Safety in Science: Keywords: safe practices in using glassware, chemicals, sharp instruments, fire extinguisher, tongs, eyewash, heating materials, lab safety, and wearing protective eyeglasses. Measuring in Science: Keywords: measuring length, mass, volume, and temperature, balance, metric system, meter stick, graduated cylinder, beaker, water displacement, density, and Celsius. Your Science Fair Project: Keywords: scientific method, science fair project, hypothesis, experiment, data, conclusion, data table, and graphing. Observations and Data: Keywords: observation, senses, measuring instruments, data, recording, data table, data analysis, and graphing. Closed captioned. Two-week loan period.
Scientific Processes Series IJ  
KM 13132KM 13132 Scratch Jr. Coding Cards
Grade Lvl: KPI Author:
Length: 0 Copyright: 2018

Creative coding activities. Deck of 75 activity cards covering projects designed to educate young children with the visual programming language. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. ScratchJr helps even younger children (5 to 7 years old) create their own animations, interactive stories, and games. The ScratchJr Coding Cards encourage kids to think creatively while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Mobile device not included with checkout. Consider reserving KM 13064 to support learning. IL K-4.
Scratch Jr. Coding Cards KPI  
KM 12009KM 12009 Scribbler 2 (S2) Robot-USB
Grade Lvl: JS Author:
Length: 0 Copyright: 2010

The S2 robot is suitable for a wide range of programming skills. The Scribbler robot is pre-programmed with eight demo modes, including light-seeking, object detection, object avoidance, line-following, and art. Place a Sharpie marker in the pen port and it will scribble as it drives. Next, use the Graphical User Interface (S2 GUI) tile-based programming tools, or modify the Propeller source code in BASIC-like Spin language. Through the use of third-party tools one can also program the S2 on a Mac or under Linux, in PropBASIC and C using PropGCC. Parallax USB to Serial (RS-232) Adapter with Cable is included. Beginner level. No/very little programming experience required.
Scribbler 2 (S2) Robot-USB JS  
KM 12574KM 12574 Scribbler 3 (S3) Robot-USB
Grade Lvl: IJS Author:
Length: 0 Copyright: 2016

The Scribbler S3 is the perfect place for students and teachers to begin their STEM/STEAM journey. The robust, easy-to-use S3 robot is simple enough to set up in minutes, and is powerful enough to teach engaging activities throughout the school year. Programming, robotics, and even integrating math and art are all possible with the S3. You will need to login or register at http://blockly.parallax.com/blockly/ before programming your S3. You will also need to download the BlocklyPropClient at http://blockly.parallax.com/blockly/public/clientdownload (link is found at the bottom of the Blockly Prop page to your PCs or Macs. If using a Mac you will also need to download the Mac FTDI driver at https://www.parallax.com/downloads/mac-ftdi-usb-driver. (You may need to restart your Mac before this will work.) BlocklyProp is the S3 robot’s primary programming environment. Its interlocking blocks with readable text let beginners build programs in an intuitive, visually logical way. The BlocklyProp tool exposes the S3’s encoders to provide control over distance and speed for all possible types of movement. Pre-made blocks support all of the S3 robot’s sensors and motors. In addition, blocks are included for select accessories that plug into the S3’s Hacker Port. Customize your S3 by connecting a Parallax Standard Servo, PING))) Ultrasonic Distance Sensor, or even an XBee RF module if you are an adventurous hacker willing to open the case. The kit includes three S3 robots with USB cords and is recommended for grades 4-12.
Scribbler 3 (S3) Robot-USB IJS  
B 123892B 123892 Search and Spot: Animals!
Grade Lvl: KP Author: Ljungkvist, Laura
Length: 40 Copyright: 2015

Uncover animals hidden in an array of patterns and colors. Animals are cleverly concealed as each page provides a new challenge for the reader to discover. Picture puzzles. IL Pres-2.
Search and Spot: Animals! KP  
KM 9761KM 9761 Second Step: Early Learning
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Social-Emotional Skills for Early Learning. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, friendship skills and problem solving. Includes Skills for Learning (Listening; Focusing attention; Following directions; Self-Talk; Asking for what you need or want) and a final unit: Transitioning to Kindergarten. Contents: Teaching Materials Notebook (has activation key code for accessing online training & program materials); Join In and Sing CD; three posters; four Listening Rules cards; four Unit cards with Curriculum Connections activities; 30 Weekly Theme Cards; 20 Feeling Cards with guide card; and Girl & Boy puppets. Two-week loan period.
Second Step: Early Learning T  
KM 9758KM 9758 Second Step: Grade 1
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, and problem solving. Includes self-regulation, executive function skills, and Skills for Learning (Learning to listen; Focusing attention; Following directions; Self-Talk for learning; Being assertive). Contents: Teaching Materials book (has activation key code for accessing online training & program materials); Grade 1 DVD; Sing Out Loud CD; 5 posters; 4 listening rules cards; 4 unit cards with academic integration activities; 24 scripted lesson cards; and 2 puppets. Two-week loan period.
Second Step: Grade 1 T  
KM 9759KM 9759 Second Step: Grade 2
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, and problem solving. Includes self-regulation, executive function skills, and Skills for Learning (Being respectful; Focusing attention & listening; Using Self-Talk; Being assertive). Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, and problem solving. Includes self-regulation, executive function skills, and Skills for Learning (Learning to listen; Focusing attention; Following directions; Self-Talk for learning; Being assertive). Contents: Teaching Materials book (has activation key code for accessing online training & program materials); Grade 2 DVD; Sing Out Loud CD; 4 posters; 4 skills for learning cards; 4 unit cards with academic integration activities; and 22 scripted lesson cards. Two-week loan period.
Second Step: Grade 2 T  
KM 9760KM 9760 Second Step: Grade 3
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, and problem solving. Includes self-regulation, executive function skills, and Skills for Learning (Being respectful learners; Using Self-Talk; Being assertive; Planning to learn). Contents: Teaching Materials book (has activation key code for accessing online training & program materials); Grade 3 DVD; Sing Out Loud CD; 4 posters; 4 skills for learning cards; 4 unit cards with academic integration activities; and 22 scripted lesson cards. Two-week loan period.
Second Step: Grade 3 T  
KM 11641KM 11641 Second Step: Grade 4
Grade Lvl: T Author:
Length: 0 Copyright: 0

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills. Unit 1: Empathy & Skills for Learning; Unit 2: Emotion Management; Unit 3: Problem Solving. Contents: Teaching Materials book (has activation key code for accessing online training & program materials) with 22 lessons; Grade 4 DVD with music videos and media elements for each lesson; 3 posters. Two-week loan period.
Second Step: Grade 4 T  
KM 11642KM 11642 Second Step: Grade 5
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills. Unit 1: Empathy & Skills for Learning; Unit 2: Emotion Management; Unit 3: Problem Solving. Contents: Teaching Materials book(has activation key code for accessing online training & program materials) with 22 lessons; Grade 5 DVD with music videos and media elements for each lesson; and 3 posters. Two-week loan period.
Second Step: Grade 5 T  
KM 11643KM 11643 Second Step: Grade 6
Grade Lvl: T Author:
Length: 0 Copyright: 2008

Subtitle: Student Success Through Prevention. Program teaches empathy and communication, emotion-management and coping skills, and decision making. These skills are designed to help students stay engaged in school, make good choices, set goals, and avoid peer pressure, substance abuse, bullying, and cyber bullying. Contents: Teaching book (has activation key code for accessing online training & program materials) with 15 lessons; Grade 6 DVD with media elements for each lesson, including videos, quotes, cartoons, and audio clips; and 3 posters. Two-week loan period.
Second Step: Grade 6 T  
KM 11644KM 11644 Second Step: Grade 7
Grade Lvl: T Author:
Length: 0 Copyright: 2008

Subtitle: Student Success Through Prevention. Program teaches empathy and communication, emotion-management and coping skills, and decision making. These skills are designed to help students stay engaged in school, make good choices, set goals, and avoid peer pressure, substance abuse, bullying, and cyber bullying. Contents: Teaching book (has activation key code for accessing online training & program materials) with 13 lessons; Grade 7 DVD with media elements for each lesson, including videos, quotes, cartoons, and audio clips; and 4 posters. Two-week loan period.
Second Step: Grade 7 T  
KM 11645KM 11645 Second Step: Grade 8
Grade Lvl: T Author:
Length: 0 Copyright: 2008

Subtitle: Student Success Through Prevention. Program teaches empathy and communication, emotion-management and coping skills, and decision making. These skills are designed to help students stay engaged in school, make good choices, set goals, and avoid peer pressure, substance abuse, bullying, and cyber bullying. Contents: Teaching book (has activation key code for accessing online training & program materials) with 13 lessons; Grade 8 DVD with media elements for each lesson, including videos, quotes, cartoons, and audio clips; and 4 posters. Two-week loan period.
Second Step: Grade 8 T  
KM 9757KM 9757 Second Step: Kindergarten
Grade Lvl: T Author:
Length: 0 Copyright: 2011

Subtitle: Skills for Social and Academic Success. The Second Step program features developmentally appropriate ways to teach core social-emotional skills such as empathy, emotion management, and problem solving. Includes self-regulation, executive function skills, and Skills for Learning (Learning to listen; Focusing attention; Following directions; Self-Talk for staying on task; Being assertive). Contents: Teaching Materials book (has activation key code for accessing online training & program materials); Sing Out Loud CD; 5 posters; 4 listening rules cards; 4 unit cards with academic integration activities; 28 scripted lesson cards; 2 puppets; and Be-Calm Bunny. Two-week loan period.
Second Step: Kindergarten T  
B 97532B 97532 Self-Directed DBT Skills Workbook
Grade Lvl: T Author: Fehling, Kiki / Weiner, Elliot
Length: 215 Copyright: 2023

A 3-Month DBT Workbook to Regulate Intense Emotions and Create Lasting Change with Dialectical Behavior Therapy. Readers will learn how to regulate intense emotions, change problematic behaviors, and build fulfilling relationships with this self-directed DBT skills program. Created by psychologist Marsha M. Linehan, Dialectical Behavior Therapy (DBT) is an evidence-based approach for managing difficult emotions, thoughts, and behaviors. In this practical guide and workbook, you will develop skills in four key areas: mindfulness, distress tolerance, emotion regulation, and interpersonal effectiveness. Self-Directed DBT Skills distills the DBT skills into a 3-month program that anyone can access and implement on their own. Using this roadmap filled with actionable exercises to build a strong foundation for emotional well-being and to create lasting change.
Self-Directed DBT Skills Workbook T  
B 97538B 97538 Self-Regulation Workbook for Kids
Grade Lvl: T Author:
Length: 168 Copyright: 2021

Subtitle: : CBT Exercises and Coping Strategies to Help Children Handle Anxiety, Stress, and Other Strong Emotions. Help students identify, understand, and take control of their feelings with the kid-friendly cognitive behavioral therapy and self-regulation exercises in this easy-to-use workbook. The Self-Regulation Workbook for Kids allows kids to explore and express their feelings, guided by a relatable character and reinforced through interactive worksheets and proven exercises. The CBT-based activities and advice in this workbook will empower children with concrete coping skills and techniques that they can return to each and every time they start to feel upset or stressed.
Self-Regulation Workbook for Kids T  
B 96880B 96880 Seven Habits of Highly Effective People: Restoring the Character Ethic
Grade Lvl: T Author: Covey, Stephen
Length: 358 Copyright: 1989

Presents a holistic, integrated, principle-centered approach for solving personal and professional problems.
Seven Habits of Highly Effective People: Restoring the Character Ethic T  
B 115128B 115128 Seven Little Mice Have Fun On The Ice
Grade Lvl: KP Author: Yamashita, Haruo
Length: 38 Copyright: 2011

Translation of: Nezumi no Sakanatsuri. Seven little mice embark on a fun winter ice fishing adventure. AR 2.3 Lexile 420 IL Pres-2.
Seven Little Mice Have Fun On The Ice KP  
B 96657B 96657 Silver Bullets: A Revised Guide to Initiative Problems, Adventure Games, Stunts, and Trust Activities 2nd Edition
Grade Lvl: T Author: Rohnke, Karl
Length: 214 Copyright: 2009

Experiential adventure education activities provide effective, engaging ways to bring middle and high school students together to build trust, break down artificial barriers, and encourage participation. Builds confidence, social cohesion, and agility. This revision contains some of the same activities from the 1984 edition plus new activities. Includes both indoor & outdoor activities.
Silver Bullets: A Revised Guide to Initiative Problems, Adventure Games, St T  
KM 90069KM 90069 Six Item Sort
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A mid-range, pre-vocational activity for sorting by multiple relevant cues including surface condition. Provides metal plates of two types for surface quality, metal, & shape. Introduces concepts of inspection and quality control. Offers a wide selection of variations to the task. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Six Item Sort JS  
KM 11620KM 11620 Skillstreaming the Adolescent: A Guide for Teaching Prosocial Skills, 3rd Edition
Grade Lvl: T Author: McGinnis, Ellen
Length: 0 Copyright: 2012

Explains how to use the skillstreaming approach covering teaching procedures, refining skill use, teaching for skill generalization, managing problems, and other related topics. Includes skill outlines and homework reports. Contents: book and CD-ROM with forms and handouts. Two-week loan period.
Skillstreaming the Adolescent: A Guide for Teaching Prosocial Skills, 3rd E T  
B 99818B 99818 Skillstreaming the Adolescent: New Strategies and Perspectives For Teaching Prosocial Skills (Revised)
Grade Lvl: T Author: Goldstein, Arnold
Length: 337 Copyright: 1997

Subtitle: New Strategies and Perspectives For Teaching Prosocial Skills. Training approach is appropriate for diverse types of interpersonally skill deficient youths (primary target is chronically aggressive adolescents) and is designed to engage students in active learning through role-playing and practice. Focus is on proactive instruction rather than reaction to misbehavior.
Skillstreaming the Adolescent: New Strategies and Perspectives For Teaching T  
KM 11619KM 11619 Skillstreaming the Elementary School Child: A Guide for teaching Prosocial Skills, 3rd Edition
Grade Lvl: T Author: McGinnis, Ellen
Length: 0 Copyright: 2012

Explains how to use the skillstreaming approach covering effective arrangements, teaching procedures, refining skills use, teaching for skill generalization, managing problems, and other related topics. Includes skill outlines and homework reports. Contents: book and CD-ROM with forms and handouts. Two-week loan period.
Skillstreaming the Elementary School Child: A Guide for teaching Prosocial T  
B 99817B 99817 Skillstreaming the Elementary School Child: New Strategies and Perspectives For Teaching Prosocial Skills (Rev)
Grade Lvl: T Author: Pendleton, Scott
Length: 339 Copyright: 1997

Subtitle: New Strategies and Perspectives For Teaching Prosocial Skills. Skillstreaming is an instructional procedure for both regular classroom and special education populations and is designed to engage students in active learning through role-playing and practice. Focus is on proactive instruction rather than reaction to misbehavior. Program is intended to teach problem solving skills and to handle stressful situations.
Skillstreaming the Elementary School Child: New Strategies and Perspectives T  
B 97164B 97164 Social and Emotional Development in Early Intervention: A Skills Guide for Working with Children
Grade Lvl: T Author: Delahooke, Mona
Length: 172 Copyright: 2017

Full of clear, straightforward steps, guiding principles and useful techniques backed by neuroscience and research, Dr. Mona Delahooke provides practical methods so that all childhood providers can better support the social and emotional lives of children and families. Illustrated with worksheets, charts and handouts, this reader-friendly book will provide valuable tools to nurture relationships, measure progress, reduce child stress, address challenging behaviors and promote self-regulation. Proven and effective tools for children diagnosed with: - Developmental and learning differences - Communication and speech differences - Autism - Sensory Processing Disorder - Medical conditions - Emotional or behavioral challenges
Social and Emotional Development in Early Intervention: A Skills Guide for T  
B 122620B 122620 Solutions for Cold Feet and Other Little Problems
Grade Lvl: KP Author: Sookocheff, Carey
Length: 48 Copyright: 2016

A girl and her dog find solutions to problems in their lives. AR 1.3 IL Pres-1.
Solutions for Cold Feet and Other Little Problems KP  
B 126898B 126898 Solve This! Forensics: Super Science and Curious Capers for the Daring Detective in You
Grade Lvl: PIJ Author: Messner, Kate
Length: 160 Copyright: 2020

C.S.I. meets National Geographic in this forensics-filled adventure. Examine the evidence and consider the suspects to put your crime-solving skills to the test. STEM. Criminal investigations. Forensic Science. Problem solving. Science experiments. How to. From National Geographic Kids. IL 3-8. Lexile 1090.
Solve This! Forensics: Super Science and Curious Capers for the Daring Dete PIJ  
KM 13078KM 13078 Sphero BOLT
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2018

Sphero BOLT is a coding robot that lets kids learn coding through hands-on play and STEAM activities. Sphero BOLT is a programmable robot ball that learners can drive and code, providing endless opportunities for students to be creative and have fun while developing their computer science skills. A perfect entry into robotics. What's included: One Sphero BOLT. Charging base. USB charging cable. USB electrical port for charging. Quick Start guide. Silicone cover for BOLT. IL 3-12.
Sphero BOLT PIJST  
KM 90037KM 90037 Sphero BOLT Power Pack - City and Golf (2 PARTS)
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2020

The BOLT Power Pack + the City and Golf Code Mat seamlessly pairs learning with play. This Education bundle offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving. Kit includes: BOLT Power Pack of 15 Sphero Bolt Robots, a storage and charging case, a two-sided Code Mat, and three sets of 21 double-sided coding cards that provide guided, hands-on coding lessons for your mat. Sphero City and Golf Code Mat is designed to tee up your Sphero robot and take a swing while exploring concepts like distance, speed, math fundamentals, and basic coding or program your robot to navigate around Sphero City using draw, blocks, or text programming.This kit does not include any mobile devices to program or run Sphero Bolt robots. Patrons must provide their own or please refer to media item KM 13065 - iPad 6 STEM/STEAM or KM 90031 / KM 90027 for mobile device media resources to compliment the checkout of this kit. This kit is not available for summer checkout. IL 2-12.
Sphero BOLT Power Pack - City and Golf (2 PARTS) PIJST  
KM 90036KM 90036 Sphero BOLT Power Pack-Space and Soccer (2 PARTS)
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2020

The BOLT Power Pack + the Space and Soccer Code Mat seamlessly pairs learning with play. This Education bundle offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving. Kit includes: BOLT Power Pack of 15 Sphero Bolt Robots, a storage and charging case, a two-sided Code Mat, and three sets of 22 double-sided coding cards that provide guided, hands-on coding lessons for your mat. Sphero Space and Soccer Code Mat is designed to use the Sphero robot and explore the Solar System while exploring coding concepts or use Soccer side to navigate computational thinking to program your robot to score a goal. This kit does not include any mobile devices to program or run Sphero Bolt robots. Patrons must provide their own devices to program and maneuver Bolt robots. Or please refer to media item KM 13065 - iPad 6 STEM/STEAM or KM 90031 / KM 90027 for mobile device media resources to compliment the checkout of this kit. This kit is not available for summer checkout. IL 2-12.
Sphero BOLT Power Pack-Space and Soccer (2 PARTS) PIJST  
KM 13173KM 13173 Sphero Mini Activity Kit
Grade Lvl: PIJST Author:
Length: 0 Copyright: 2019

The Sphero Mini Activity Kit has everything you need to get rolling, coding, and playing within minutes. Ideal for early learners, the kit includes an exclusive clear Sphero Mini app-enabled robotic ball and cover, a 28-piece construction set, 6 pins, 3 cones, and 16 Activity Cards with STEM-inspired challenges and games. IL 2-12.
Sphero Mini Activity Kit PIJST  
KM 90056KM 90056 Spintronics Complete
Grade Lvl: 4-12 Author:
Length: 0 Copyright: 2022

Spintronics is a game from the makers of Turing Tumble where players build mechanical circuits to solve puzzles. Players feel the pull of voltage and see the flow of current as they discover electronics in a tangible and deeply intuitive way, using the first physical equivalent of electronics ever built. Spintronics Act One: Begin the time-winding journey with Spintronics Act One. Get started building fascinating mechanical circuits as you solve 67 fun, challenging puzzles from beginner to intermediate difficulty. Spintronics Act Two: Continue Natalia's time-winding adventure and help her build more advanced spintronic circuits for the town of Little Hope. This Act Two kit begins where Act One leaves off. New parts including transistors and inductors open a vast frontier of new possibilities. The puzzles also grow more challenging, with 82 more puzzles ranging from intermediate to advanced. Power Pack: The Power Pack gives you parts to charge your circuits with more power: an additional 6 V battery and two low-value resistors. It also includes a puzzle book with 11 additional puzzles. This kit is the complete set. Not available for summer checkout. Restricted to grades 4 on up. Makerspace. STEAM / STEM. IL 4-12.
Spintronics Complete 4-12  
KM 90066KM 90066 Spoon Sort
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A hands-on, pre-vocational activity for sorting by size, material, or tactile variation. Provides wooden spoons and three sizes of metal spoons for sorting into a divided tray. Introduces reach-grasp-retrieval, appropriate placement of objects, and foundational discrimination skills. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Spoon Sort JS  
B 128089B 128089 Spoonful of Frogs
Grade Lvl: KP Author: Lyall, Casey
Length: 40 Copyright: 2022

Tells a story about a witch who is having a hard time wrangling a bunch of frogs into her frog soup until she comes up with a surprising solution. Juvenile fiction. Imagination story. Problem solving. IL Pres-3.
Spoonful of Frogs KP  
KM 13723KM 13723 Spotlight on Social and Emotional Learning (25 Books)
Grade Lvl: IJ Author:
Length: 0 Copyright: 2020

Social and Emotional Learning (SEL). The five key components of Iowa's SEL standards include: self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. This nonfiction book series is intended to support students in the intermediate to middle school grades and focuses on a student's social, emotional, and academic learning. This series introduces SEL concepts, such as believing in oneself and learning empathy, and provides students with valuable tools to understand and manage their emotions and effectively navigate their relationships now and in the future. This set assists students in learning SEL concepts by simplifying and defining them. Each book provides students with realistic situations in which to apply newly learned concepts successfully. Contains 25 individual titles.
Spotlight on Social and Emotional Learning (25 Books) IJ  
B 96101B 96101 Start Them Thinking: Strategies/Early Years
Grade Lvl: T Author:
Length: 157 Copyright: 1993

Subtitle: A Handbook of CLassroom Strategies for the Early Years. Start Them Thinking provides the K-3 teacher with pratical strategies and lesson plans for introducing young students to the fun and rigors of skillful thinking. 38 lesson plans are provided covering critical thinking, creative thinking, problem solving, and decision-making skills. Skills include: active listening, questioning, organizing information, organizing data for analysis, attribute identification, perceiving patterns, comparing and contrasting, sequencing, prioritizing and ranking, analyzing for bias and exaggeration, brainstorming, finding relationships, generating synonyms, visualization, personification, inferring, making analogies, higher-ordder thinking, etc. Authors: Robin Fogarty and Kay Opeka. For grades K-3.
Start Them Thinking: Strategies/Early Years T  
KM 12257KM 12257 STEM Game Design Activity
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2015

Purpose of this kit is for schools to use as a part of their STEM activities. This activity kit will guide you through the game design process. The kit includes directions and resources. IL 3-8.
STEM Game Design Activity PIJ  
B 123890B 123890 Step Forward With Problem Solving
Grade Lvl: KPI Author: Welbourn, Shannon
Length: 24 Copyright: 2017

Problem solving means coming up with a solution to fix a problem. Being able to solve problems and resolve conflicts will help make you feel confident in your ability to make change happen. This inspiring book looks at common problems and conflicts between people that you may face in your everyday life, and introduces strategies to help you find the best solutions. Whole child. Mindset and mindfulness. Step Forward! series. IL K-4. Lexile 750.
Step Forward With Problem Solving KPI  
KM 13422KM 13422 Stomp It Out
Grade Lvl: KPI Author:
Length: 0 Copyright: 2020

Teach Feeling Identification, Problem Solving, Social Skills & More with a fun-hands on, therapeutic game. Stomp it Out is a game that helps students build emotional expression, coping and problem-solving skills, personal space, perspective taking, social skills and more. As children build skills and language, they advance through this movement-based game to work on problem solving skills. Kids get to stomp, hop, crab walk, frog jump, or twirl their way between feeling mats around the room to show their responses. Those with disabilities are encouraged to play. IL K-5.
Stomp It Out KPI  
KM 7216KM 7216 Stop & Think Social Skills Program Grades 2-3
Grade Lvl: P Author: KNOFF, HOWARD
Length: 0 Copyright: 2001

Program is designed to build social, problem solving and conflict resolution skills while creating a system of accountability. Focuses on the ten core skills important at this level: listening, following directions, asking for help, ignoring distractions, dealing with teasing, contributing to discussions/answering classroom questions, how to interrupt, dealing with losing, apologizing, and accepting consequences. Also presents ten advanced social skills. Program uses role-plan and classroom activities to teach children to make good social and behavioral choices when confronted with difficult situations. Also provides an overview of Project ACHIEVE. Contents: teacher's manual, booklet of reproducible forms, 25 cue card booklets, five posters, and one large and 25 small "Stop & Think" signs. Three-week loan period.
Stop & Think Social Skills Program Grades 2-3 P  
KM 7217KM 7217 Stop & Think Social Skills Program Grades 4-5
Grade Lvl: I Author: KNOFF, HOWARD
Length: 0 Copyright: 2001

Program is designed to build social, problem solving and conflict resolution skills important at this level: listening, following directions, using nice talk, asking for help, ignoring distractions, dealing with teasing, apologizing, accepting consequences, dealing with anger, dealing with being rejected or left out, and walking away from a fight. Also presents ten advanced social skills. Program uses role-play and classroom activities to teach children to make good social and behavioral choices when confronted with difficult situations. Also provides an overview of Project ACHIEVE. Contents: teacher's manual, booklet of reproducible forms, 25 cue card booklets, five posters, and one large and 25 small "Stop & think" signs. Three-week loan period.
Stop & Think Social Skills Program Grades 4-5 I  
B 90837B 90837 Stop & Think Social Skills Program Manual Gr 4-5
Grade Lvl: T Author: Knoff, Howard
Length: 195 Copyright: 2001

Teacher's manual for the Stop & Think Social Skills Program for grades 4-5. Program is designed to build social, problem solving and conflict resolution skills while creating a system of accountability. Focuses on ten core skills: Listening; Following directions; Asking for help; Ignoring distractions; Dealing with teasing; Apologizing; Accepting consequences; Dealing with anger; Dealing with being rejected; and Walking away from a fight.
Stop & Think Social Skills Program Manual Gr 4-5 T  
B 90838B 90838 Stop & Think Social Skills Program Manual Gr 6-8
Grade Lvl: T Author: Knoff, Howard
Length: 211 Copyright: 2001

Teacher's manual for the Stop & Think Social Skills Program for grades 6-8. Program is designed to build social, problem solving and conflict resolution skills while creating a system of accountability. Focuses on ten core skills: Listening/following directions; Asking for help; Ignoring distractions; Dealing with teasing, being rejected, or being left out; Apologizing; Dealing with consequences; Understanding your own and other's feelings; Dealing with anger/walking away from a fight; Dealing with peer pressure; and Dealing with accusations.
Stop & Think Social Skills Program Manual Gr 6-8 T  
B 90835B 90835 Stop & Think Social Skills Program Manual PreK
Grade Lvl: T Author: Knoff, Howard
Length: 181 Copyright: 2001

Teacher's manual for the Stop & Think Social Skills Program for PreK-1. Designed to build social, problem solving and conflict resolution skills while creating a system of accountability. Focuses on ten core skills: Listening; Following directions; Using nice talk; Asking for help; Waiting your turn; How to interrupt; Ignoring; Dealing with teasing; Dealing with losing; and Accepting consequences.
Stop & Think Social Skills Program Manual PreK T  
KM 7215KM 7215 Stop & Think Social Skills Program Pre K-1
Grade Lvl: KP Author: KNOFF, HOWARD
Length: 0 Copyright: 2001

Program is designed to build social, problem solving and conflict resolution skills while creating a system of accountability. Focuses on the ten core skills important at this level: listening, following directions, using nice talk, asking for help, waiting for your turn, how to interrupt, ignoring, dealing with teasing, dealing with losing, accepting consequences. Also presents ten advanced social skills. Program uses role-play and classroom activities to teach children to make good social and behavioral choices when confronted with difficult situations. Also provides an overview of Project ACHIEVE. Contents: teacher's manual, booklet of reproducible forms, 25 cue card booklets, five posters, and one large and 25 small "Stop & Think" signs. Three-week loan period.
Stop & Think Social Skills Program Pre K-1 KP  
KM 10826KM 10826 Strong Kids, Grades 3-5
Grade Lvl: T Author: Merrell, Kenneth
Length: 0 Copyright: 2007

A Social and Emotional Learning Curriculum that provides class activities that help students in grades 3-5 develop skills such as understanding, emotions, managing anger, relieving stress, solving interpersonal problems, and more. Lessons take about 45 minutes and include adaptable scripts, sample scenarios and examples, creative activities, and booster lessons that reinforce what students have learned. Contents: book (from the Strong Kids series) and CD-ROM (includes all handouts, transparencies, and homework activities). Two-week loan period.
Strong Kids, Grades 3-5 T  
KM 13004KM 13004 Sweet Logic Board Game
Grade Lvl: PIJ Author:
Length: 0 Copyright: 2016

Encourages children to develop logic and deductive reasoning skills essential for a modern STEM education. These logic challenges encourage and develop growth mindsets in math. Game offers four levels of play; from beginner to expert. For ages 8 years and above. STEM/STEAM Education. IL 3-8. Kit includes: 40 Challenge booklet with solutions. 9 piece: 3 pink strawberry, 2 white vanilla, 3 brown chocolate. 18 shape and color place holders and 1 chocolate tray Instruction manual.
Sweet Logic Board Game PIJ  
B 10386B 10386 Swimmy
Grade Lvl: KP Author: Lionni, Leo
Length: 20 Copyright: 1963

A remarkable little fish named Swimmy discovers the beauty of his work and devises an ingenious way to enjoy it. AR 2.9. RC 3.5. Lexile 640. GR level M. IL Pres-2. Making inferences. Inferring.
Swimmy KP  
B 97292B 97292 Switch: How to Change Things When Change Is Hard
Grade Lvl: T Author: Heath, Chip / Heath, Dan
Length: 305 Copyright: 2010

Why is it so hard to make lasting changes in our companies, in our communities, and in our own lives? The primary obstacle is a conflict that’s built into our brains, say authors Chip and Dan Heath. Psychologists have discovered that our minds are ruled by two different systems, the rational mind and the emotional mind, that compete for control. The rational mind wants a great beach body; the emotional mind wants that Oreo cookie. The rational mind wants to change something at work; the emotional mind loves the comfort of the existing routine. This tension can doom a change effort but if it is overcome, change can come quickly. In Switch, the Heaths show how everyday people, employees and managers, parents and nurses have united both minds and, as a result, achieved dramatic results. A story-driven narrative, the Heaths bring together decades of counter intuitive research in psychology, sociology, and other fields to shed new light on how we can effect transformative change. Switch shows that successful changes follow a pattern, a pattern you can use to make the changes that matter to you, whether your interest is in changing the world or changing your waistline.
Switch: How to Change Things When Change Is Hard T  
KM 8691KM 8691 Tasks & Assessment Problem Solving 2-Adolescent
Grade Lvl: T Author: Bowers, Linda / Huisingh, Rosemary
Length: 0 Copyright: 2007

TOPS 2 Adolescent: Book was developed by the authors of Test of Problem Solving (TOPS) to help students become more thoughtful or to practice the language patterns they need to express their ideas fluently. For teaching and remediating expressive language and problem solving skills. Includes instructor's guidelines & student activities for the following: Sequencing, Asking and Answering Questions, Comparing and Contrasting, Identifying Problems, Detecting Key Information, Making Inferences, Expressing Consequences, Determining Solutions, Justifying Opinions, Interpreting Perspectives, Transferring Insights, Integrating Thinking Skills. Extra support includes a glossary of vocabulary for problem solving, outline of Richard Paul's higher-order thinking skills, attributes of Art Costa's sixteen attributes of Habits of Mind, and overview of Piaget's Concrete and Formal Operational States of Development. Professional kit includes: Task of Problem Solving: Adolescent; Test Set includes: examiner's manual, reading passages book, 20 test forms. Circulation restricted to Keystone AEA Special Education staff.
Tasks & Assessment Problem Solving 2-Adolescent T  
KM 12720KM 12720 Tasks of Problem Solving- Elementary
Grade Lvl: T Author: Bowers, Linda / Huisingh, Rosemary
Length: 190 Copyright: 2005

Book was developed by the authors of Test of Problem Solving (TOPS) to help students become more thoughtful or to practice the language patterns they need to express their ideas fluently. For teaching and remediating expressive language and problem solving skills. Includes instructor's guidelines & student activities for the following: making inferences; predicting; determining causes; sequencing; negative questions; problem solving; general information; identifying problems; justifying opinions; generalizing skills. Reproducible pages. Kit contains book and CD.
Tasks of Problem Solving- Elementary T  
B 96102B 96102 Teach Them Thinking: Mental Menus
Grade Lvl: T Author: Fogarty, Robin
Length: 129 Copyright: 1993

Subtitle: Mental Menus for 24 Thinking Skills. Teach Them Thinking provides practical solutions for the teacher interested in teaching students the skills of critical and creative thinking. Covers 12 critical and 12 creative thinking skill patterns such as comparing and contrasting, classifying, sequencing, prioritizing, drawing conclusions, analyzing for bias, solving analogies, brainstorming, visualizing, inventing, inferring, generalizing, hypothesizing, making analogies, problem solving. Authors: Robin Fogarty and Jim Bellanca.
Teach Them Thinking: Mental Menus T  
KM 10477KM 10477 Teambuilding with Teens
Grade Lvl: T Author: MacGregor, Mariam
Length: 0 Copyright: 2008

Subtitle: Activities for Leadership, Decision Making & Group Success. Provides instructions for 36 activities, 20-45 minutes each, designed to teach teenagers leadership and decision making skills. Activities are divided into the following sections: Icebreakers, Self-Awareness, Working with Others, Communication, Qualities of Leadership, Social Issues, Decision Making and Problem Solving, and Closure. Contents: book and CD-ROM with reproducible forms for grades 6-12. Two-week loan period.
Teambuilding with Teens T  
B 97536B 97536 Teens' Workbook to Self Regulate
Grade Lvl: T Author: Bass, Richard
Length: 115 Copyright: 2022

Subtitle: Empowering Teenagers to Handle Emotions with Success through Coping Strategies and CBT Exercises. Research shows that modern teenagers experience similar stress levels as adults. However, unlike adults who have been exposed to various coping mechanisms, young people are often confused about ways to cope with stress. The Teens' Workbook to Self-Regulate is a valuable resource that introduces modern teenagers to Cognitive Behavioral Therapy (CBT), a form of psychotherapy created to develop emotional regulation and behavioral modification skills. The workbook is broken down into two parts: cognitive techniques and behavioral techniques, and provides teens with exercises that reinforce the following self-regulating skills: Understanding the impact of negative thinking in shaping beliefs, motivations, and worldviews. Learning how to identify, describe, and manage strong emotions without hurting themselves or others. Finding healthy alternative strategies to cope with stress and anxiety without succumbing to urges. Knowing how and when to stop, breathe, and return to a normal state when feeling overwhelmed. These skills—and many more—are taught over 42 age-appropriate exercises, which are designed to help teens between the ages of 13 and 19 reflect on their personal life experiences and examine their own thoughts and behaviors.
Teens' Workbook to Self Regulate T  
B 112976B 112976 Ten Birds
Grade Lvl: KPI Author: Young, Cybele
Length: 32 Copyright: 2011

Ten birds each come up with a different way to cross a river, and the bird known as "Needs Improvement" figures out the easiest method. Ingenuity. Common sense. Creativity. IL K-4.
Ten Birds KPI  
KM 8613KM 8613 Test of Problem Solving 2: Adolescent (TOPS2)
Grade Lvl: T Author:
Length: 0 Copyright: 2007

TOPS2 Adolescent is designed to assess an adolescent's critical thinking performance within a standard environment. Identifies language-based problem solving deficits critical to academic success. Five subtests include: making inferences; determining solutions; problem solving; interpreting perspectives; and transferring insights. For ages 12-0 through 17-11. Testing time is 40 minutes. Contents: examiner's manual, reading passages book, and test forms. Circulation restricted to Keystone AEA Special Education staff.
Test of Problem Solving 2: Adolescent (TOPS2) T  
B 97541B 97541 Therapy Games for Teens: 150 Activities to Improve Self-Esteem, Communication, and Coping Skills
Grade Lvl: T Author: Gruzewski, Kevin
Length: 188 Copyright: 2020

Build teen self-esteem and communication skills with 150 simple, effective therapy games. Planning thoughtful and productive therapy activities for teens doesn’t have to be a complex challenge or require a lot of specialized resources. Therapy Games for Teens makes it easier to reach them, with 150 games based in recreation therapy that help teens cope with stress, bullying, grief, anxiety, depression, and more. Give teens the tools to navigate life’s challenges effectively, so they can grow up into confident, self-aware adults.
Therapy Games for Teens: 150 Activities to Improve Self-Esteem, Communicati T  
KM 12960KM 12960 Think Tank: Measurement & Geometry (Grade 4)
Grade Lvl: P Author: Greenes, Carole / Findell, Carol
Length: 0 Copyright: 2018

Support students to creatively visualize objects in various positions and different perspectives using visual, spatial, reasoning, and thinking skills. Written in English on one side and Spanish on the other, students work in pairs or independently to complete each activity. This resource can be used as: Independent Centers Small Group work, Fast Finisher Activities, Daily/Morning Problem Solving Work, Weekly Math Journal Activities, and Whole Class Math Discussions. Activities are organized into 12 sets of 20 cards that have been sequenced so that the difficulty level increases from one set to the next. 5 answer cards in each category are separate from the student’s card. Each Tank Includes: 240 laminated activity cards sequenced into 12 sets English and Spanish language on each card, 5 answer cards separate from student cards for each category, and teachers’ notes.
Think Tank: Measurement & Geometry (Grade 4) P  
KM 12959KM 12959 Think Tank: Problem Solving and Mathematical Thinking Skills (Grade 4)
Grade Lvl: I Author: Greenes, Carole / Findell, Carol
Length: 0 Copyright: 2018

Teach 4th grade problem solving and mathematical thinking skills. The activity cards in this resource are written in English on one side and Spanish on the other. Students work in pairs or independently to complete each activity. The activity cards are separated into easy to understand categories that become progressively more rewarding as students move through the Think Tank. This resource makes for an ideal “center” that allows for math practice throughout the school day. Each award winning Think Tank provides a student progress chart, answer keys, and identifies which activities are best suited to assess the performance of student understanding. Develop Problem Solving and Mathematical Thinking Skills by using Think Tank as: Independent Centers Small Group work, Fast Finisher Activities, Daily/Morning Problem Solving Work, Weekly Math Journal Activities, and Whole Class Math Discussions. Activities are organized into 12 sets of 20 cards that have been sequenced so that the difficulty level increases from one set to the next. 5 answer cards in each category are separate from the student’s card. Each Tank Includes: 240 laminated activity cards sequenced into 12 sets English and Spanish language on each card, 5 answer cards separate from student cards for each category, and teachers’ notes.
Think Tank: Problem Solving and Mathematical Thinking Skills (Grade 4) I  
KM 13246KM 13246 Thinkpak: A Brainstorming Card Deck
Grade Lvl: PIJST Author: Michalko, Michael
Length: 0 Copyright: 2006

Flex your mental muscles with this deck of illustrated idea-stimulating cards. Shuffle, mix, and match the cards to spark fresh insights, then use the critical evaluation techniques to test, shape, and refine your original ideas into realistic creations. Cards are filled with thought-provoking questions and examples of the techniques put to use. Thinkpak provides endless creative fuel to fire up the imagination. Included in the kit are an instruction booklet and 56 (SCAMPER) cards. Based on the work of Michael Michalko. IL 3-12.
Thinkpak: A Brainstorming Card Deck PIJST  
B 94331B 94331 Tickets to Success
Grade Lvl: T Author: Fay, Jim
Length: 111 Copyright: 1994

Jim Fay shares his parenting techniques that help children: Build strong self-concept; Improve their problem solving skills; and Become wise decision makers.
Tickets to Success T  
DVD 1925DVD 1925 Time-Out on Anger: Learning Self-Control
Grade Lvl: PI Author:
Length: 16 Copyright: 2006

Teaches children age-appropriate anger management techniques. Uses real-life scenarios to illustrate how to control their temper and angry feelings. Emphasizes the importance of talking about one's anger and doing something productive with angry energy, instead of hitting, yelling or breaking something. Models ways to find alternate solutions to solving problems that do not involve violent or impulsive behavior. Closed captioned.
Time-Out on Anger: Learning Self-Control PI  
KM 90064KM 90064 Toothbrush Tube Assembly
Grade Lvl: JS Author:
Length: 0 Copyright: 2018

A pre-vocational activity for two-item assembly and sorting. Provides practice with reach-grasp retrieval, appropriate placement of objects, and foundational discrimination skills. Offers a jig for workers to complete task with one hand. Pre-Voc One Kit. IL 9-12. Attainment kits intended for high school special education students in pre-vocational training and transition. Restricted checkout to AEA Special Education Staff and LEA High School Special Education Staff. IL 9-12.
Toothbrush Tube Assembly JS  
KM 90044KM 90044 Turing Tumbles
Grade Lvl: IJS Author:
Length: 0 Copyright: 2022

Turing Tumble is a new type of game where players build mechanical computers powered by marbles to solve logic puzzles. Use ramps, crossovers, bits, interceptors, gears, and gear bits to build marble-powered computers that can generate patterns, do logic, count, add, subtract, multiply, divide, and much, much more. Kit includes two Turing Tumble machines and corresponding parts for each. Computer science. STEM/STEAM learning. Restricted checkout to grades 4 and up. IL 4-12.
Turing Tumbles IJS  
B 118159B 118159 Turkey Tot
Grade Lvl: KP Author: Shannon, George
Length: 32 Copyright: 2013

When Turkey Tot and his friends spot some fat, juicy blackberries hanging high above their heads, Turkey Tot tries hard to figure out a way to reach them. Determination (Personality trait)- Fiction. AR 1.9 IL Pres-1.
Turkey Tot KP  
B 123894B 123894 Undercover: One of These Things is Almost Like the Others
Grade Lvl: KP Author: Contraire, Bastien
Length: 64 Copyright: 2016

An illustrations only book that features duotone stencil images grouped together with one 'odd one out' for readers to find. Picture puzzles. Visual literacy. IL Pres-3.
Undercover: One of These Things is Almost Like the Others KP  
KM 12876KM 12876 Waffle Blocks
Grade Lvl: KP Author:
Length: 0 Copyright: 2017

With Little Tikes Waffle Blocks, it’s easy to get small hands building for real. Build a world of fun with the only easy-to-use construction system designed to connect in different ways allowing even more imaginative play. Just stack… lock… build… and create! 100 pieces included for creating and building. Suggested Age: 3-7 Years Educational Focus: STEM/STEAM, Creative Thinking, large motor skills
Waffle Blocks KP  
KM 12520KM 12520 We Can Make It Better! Stories: A Strategy to Motivate and Engage Young Learners in Social Problem-Solving Through Flexible Stories
Grade Lvl: T Author: Delsandro, Elizabeth M
Length: 186 Copyright: 2010

Book introduces the "We Can Make It Better!" strategy and story structure, includes sample stories and an outline of a weekly lesson for an individual or a small group of students, and offers guidelines for writing original stories. Stories help learners with social cognitive learning challenges make good choices - in their thoughts, actions and words--that result in improved social interactions. The author, a speech-language pathologist, designed the stories to help children with high-functioning autism and Asperger's syndrome. The highly-illustrated stories have a formulaic and consistent format with familiar scenarios. The short stories provide opportunities for students to identify social dilemmas, express ideas to make the dilemmas better, and gain more understanding in how one person's behavior can positively or negatively impact the outcome(relationship) between people. Kit also contains a CD with diagrams, checklists, scripts, story boards, and 21 stories.
We Can Make It Better! Stories: A Strategy to Motivate and Engage Young Lea T  
B 122270B 122270 What Do You Do With a Problem?
Grade Lvl: KP Author: Yamada, Kobi
Length: 36 Copyright: 2016

When a problem becomes too big from worrying about it, a child decides to face the problem and learns that problems can make us stronger. Creative ability- Fiction. AR 2.2 IL Pres-2.
What Do You Do With a Problem? KP  
B 123680B 123680 Who Done It?
Grade Lvl: KP Author: Tallec, Olivier
Length: 32 Copyright: 2015

Each page asks the reader a question about the lineup of characters featured on the spread. Sharp eyes and observation by the reader are necessary. There's only one right answer, and it's not always easy! Kids will love learning early concepts like expressions and positions as a natural consequence of their hunt for clues in the details of the lineup. A picture puzzle book appropriate for elementary ages but entertaining for all audiences. Picture book fiction. IL Pres-2.
Who Done It? KP  
B 121457B 121457 Wild Ideas
Grade Lvl: KP Author: Kelsey, Elin
Length: 32 Copyright: 2015

Looks at how animals big and small have found creative ways to solve problems. Follett RL 2.6 IL K-2.
Wild Ideas KP  
B 123333B 123333 Woodpecker Wants a Waffle
Grade Lvl: KP Author: Breen, Steve
Length: 32 Copyright: 2016

Benny the woodpecker makes a brilliant plan to eat a tasty plate of waffles. Fiction. ILA Children's Choice 2017. IL Pres - 3. AR 2.4. RC 1.4. Lexile 520.
Woodpecker Wants a Waffle KP  
B 95899B 95899 Yikes! A Smart Girl's Guide To Surviving Tricky, Sticky, Icky Situations
Grade Lvl: T Author:
Length: 87 Copyright: 2002

Provides techniques for dealing with embarrassing, emotional, or frightening situations, including forgetting your lines on stage, being threatened by a bully, or losing your parents in a big city.
Yikes! A Smart Girl's Guide To Surviving Tricky, Sticky, Icky Situations T