Teacher ID:Click to have your Teacher ID emailed to you. How to Order - Video Tutorial
You will be able to search but not reserve items without your 6-digit Keystone teacher number. Keystone AEA Media Policy
If you don't know your ID Click Here to have it emailed to you.

Keywords:       Search Page Help
Use * to find words beginning the same. atom* finds atom, atomic, atoms       Add an * to any Keyword search for more complete or inclusive results.

Grade Level* Format* Copyright
All Grades All Formats
K (Pres-K) Book Sort Order
P (1-3) DVD/DV
I (4-6) Kits Book Limiter
J (7-9) OT/PT
S (10-12) LT Fields to Search
T (Teacher)
Scroll down, or click in the box and start typing your word.    
?Click the 'Search' button to search Keystone's Media Library ?Click the 'Hold' button to add checked items to hold list ?Click the 'View' button to view your hold list ?Click the 'Order' button to order items that are on the hold list      
1 Items were found
DA & DL are digital videos. Click on the orange to go to AEA Digital Library or Learn 360
are MackinVIA titles. Click on the logo to go to the MackinVIA website

B 97325B 97325 Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom, Second Edition
Grade Lvl: T Author: Bers, Marina Umaschi
Length: 229 Copyright: 2021

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers―and not merely consumers―of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Coding as a Playground: Programming and Computational Thinking in the Early T